Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer

Thursday, April 18, 2013

[WoT] Digging Through Archives: Maus - Origins

That's how the original design of what later would be know as Pz.Kpfw.Maus tank looked like. Pz.Kpfw.

VK 100.01(P), blueprint KV3381, June 4, 1942. The vehicle is still within 100 ton range, the "inflation" to infinity hasn't been started at that point. Armour was similar to VK.70.01(K), 149mm  15 cm KwK L/40 gun was suggested as main armament. In general it looked like German version of KV-5.


However, the vehicle just wasn't meant to stay in that weight class. On the 15 of May Adolf Hitler decided that weight would be increased to 120t class. Porsche guys had to follow.

Wednesday, April 17, 2013

[WoT] Are you an oldfag of WoT?

Taken from RU livejournal community, translated, and slightly modified.

You are oldfag of WoT, if:
  • played WoT even before closed beta started for EU and NA
  • remember single EU&NA forums and client, EU&NA migration and server-split
  • remember when only English localization was available
  • remember the recess of closed beta
  • remember what rush across the Malinovka field-of-death is
  • know how to block the path in Himmelsdorf
  • saw original Pagorki map
  • saw/used non-nerfed SPGs
  • know how to play KV-2 with derp gun
  • know how to kill Maus when 2nd top tank is tier 8
  • know how to tie the game on the old Erlenberg
  • remember teleports
  • remember massive lag spikes when
  • remember when T-44 was the best MT, and S-51 - best SPG 
  • saw T-54 "dev edition"
  • saw non-pitted Karelia
  • remember good olg Komarin camping
  • remember 1st Championship WoT Closed beta
  • remember the launch of global map
    blocked Maus in a group of tier 2-3 light tanks
  • remeber the DOG
  • remember when tracks were repaired separately
    remember "when is the wipe/reset?" questions in chats and on forums
  • first hours since release when gift and pre-order tanks couldn't penetrate each other
Feel free to add. :)

Friday, April 12, 2013

[WoT] 2nd Anniversary WoT

It has been 2 years since World of Tanks went live on EU and NA servers on April 12, 2011 starting with 0.6.3.11 update.

Not going to do deep retrospective, no doubt that lots of things have been changed, improved, and added since then:
  • ~3 times more tanks and maps (6.4 - 8.4)
  • Multi-cluster support, camos, replays (7.0)
  • French tanks (7.1)
  • Economy overhaul (7.2)
  • Encounter battles and Assault, transmission change for E-50 and E-75 (7.4)
  • Tier 10 meds (7.5)
  • New renderer, physics, emblems and inscriptions, horizontal tech tree (8.0) Well, 8.0 was a big hit :)
  • British tree finally, prem shells for credits (8.1)
  • Chinese tanks (8.3)
  • Combat tutorial (8.4)
  • Platoons of 3 and companies for standard account, prem consumables for credits (8.5)

And many more are planned for future.

What are you most memorable moments and personal milestones of World of Tanks? Let's recollect together.

What are the things that have kept you playing for so long (based on the current the majority are playing more than 1 year) and what are you looking forward to in future? Particular features, modes, content, overhaul of the game, etc?

PS: how do you like the specials, hangars, and other anniversary celebrations? 

Monday, April 8, 2013

[WoT] Poll. Again

Regarding the most recent poll - hopefully, there are at least a few gals of those 32 voted.

Since we are now nearing our 2nd anniversary of World of Tanks -  the new poll is up.

Thursday, April 4, 2013

[WoT] Don't Pay to Win

So, 8.5 will bring us apart from other stuff:
  • Premium consumables are now available for credits.
  • Platoons and companies can now be created by non-premium users
 What's your opinion on that? No more pay-to-win elements, right? :)

Saturday, March 30, 2013

[ALL] Globally

This recruitment leaflet I have surprisingly found in GDC (Game Developers Conference) goody bag.


All offices, both development (now also in the US) and publishing, are hiring. 1500+ people from all over the world. When I joined the company for World of Tanks project it was about 100, I believe.

Hopefully, will be even more considering multiple projects in development, especially WoT Blitz. :)

Btw, we as a company are now celebrating 15th anniversary. So, I'm assuming some congrats here. 

Sunday, March 24, 2013

[ALL] Playing On the Move

Just arrived to San Francisco for GDC and related events. Checking out with the poll:

Regarding the most recent poll: I have got 

  • Android smartphone - 792 (46%)
  • Don't have any! - 527 (30%)
  • Android tablet - 254 (14%)
  • iPad - 222 (12%)
  • iPhone - 219 (12%)
  • Windows smartphone - 105 (6%)
  • other smartphone / tablet - 112 (6%)
  • Windows tablet - 38 (2%)

By the way, just curious out of those who have mobile devices, what mobile games do you play if any. Shooters, city builders, puzzles, social games, etc

As always the new poll is up.

Wednesday, March 20, 2013

[WoWP] What's New?

So in 0.4.1 for WoWP closed beta we will see the following (preliminary list):

- soft wipe/reset
- nicely tuned joystick (finally)
- reworked upgrades UI
- 2 new maps
- new prem aircraft

Arctic map


Harbour map


Pegas


Сurtiss f-11c-2


BSh-1


Ar. 197


Seversky 2PA-L


Grushin Sh-Tandem


Me. 210


Bell P-77


He. 100


Bell XFL-1


Curtiss P-40 M-105


Monday, March 18, 2013

[ALL] Make Yourself Heard!

I will be heading for GDC 2013 to San Francisco later this week and prior to the event I will be talking to our EU and NA offices regarding (in)formal community relations, blogs, information policy and relevant stuff. I would appreciate any feedback from your side regarding the mentioned stuff, namely: your attitude to this blog, official forums, customer relations of WG in general.
What are the most glorious win and epic fail?