Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label ios. Show all posts
Showing posts with label ios. Show all posts

Tuesday, September 30, 2014

[WoTB] ASAP Video for Blitz

New ASAP video for Blitz dedicated to 1.3 update.


And answering some of the questions to it.

Q. What about British tank line? :(
A. Will come later this year after we add Maus branch for Germans.

Q. When will we see the android version of it...
A. Android is now at beta testing stage on RU region. Release date is not set now and will depend on testing results. Just make sure you've got a solid device, not smth outdated.

Q. When will the 1.3 update be ready?
A. The update is now undergoing Apple review. Should be ready soon.

Q. When do we get camos?
A. They are in plans for future updates in 2015.

Q. When we get french tech tree?
A. Still not decided regarding balancing of high tier autoloader tanks with no armour. Blitz gameplay is different from PC version, and the absence of armour may be crucial. We gonna add Brits first.

Q. When wot blitz is coming to samsung devices?
A. Samsung devices are the ones with high-to-highest priority for Android. See above. 

Monday, June 23, 2014

[WoTB] 3 Days Remaining

World of Tanks Blitz is going live worldwide for iOS later this week on June 26 with 1.1 update.

Some major things from 1.1:

  • Ability to view other player's profile/stats via chat. 
  • New post-mortem camera
  • Ability to upgrade GameCenter account to full WG account.
  • Graphics improvements - new lighting effects on tanks, water shader (mostly for new devices).
  • Audio improvements - new sounds for both battle and UI.
  • Friend invitation from Facebook.
  • Bug fixes and stability improvements.


Friday, April 4, 2014

[WoTB] Beta Test Is Over


World of Tanks Blitz closed beta has come to an end. We have gathered enough feedback and data to polish the game in future versions. We are especially excited by really warm reception of the game in all regions.

Each Blitz tester with 1+ battles will get some gifts when the game goes live in the respective region.

Thanks to all who have been testing with us and stay tuned for more news!

Wednesday, February 5, 2014

Let's Battle Magazine

Wargaming's Let's Battle magazine is now available for your mobile.



Check it out on iOS and Android.

Your feedback is appreciated.

Saturday, February 1, 2014

[WoTB] World of Tanks Blitz: Tanks and Tablets

Popularity of the original World of Tanks did not leave aspiring game development studios indifferent. Since 2011 WoT-resembling (in terms of gameplay) products started to rocket on different platforms including mobile - smartphones and tablets. Naturally Wargaming.net is not going to disappoint their customers and is going to come up with their decent version of tanks for tablets.
Developing games for iOS and Android platforms is a very special case that requires very dedicated and focused professionals. Wargaming didn't have that kind of expertise until recently.

DAVA, a Belarusian development studio, was founded in March, 2008 in Minsk. The guys chose their specialization right away. They decided they would be developing apps for iOS. The date of founding the studio is close to the date of App Store creation (July 10, 2008). So, we may say that DAVA is a peer of the most popular iOS apps store.
While others were examining the newly appeared service, the young studio was already developing products for it and was among the pioneers on the newly-formed market.
DAVA had for co-founders: Andrew Karpiuk, Vitaly Borodovsky, Dmitry Bobrovnichiy, and Alexander Fomenko; as well as six key soldiers: Ivan Petrochenko, Alexey Prosin, Stepan Drozd, Kirill Poliakov, Victor Kleschenko, and Alexey Alexeev. This were the “bones” of the young development studio. Nobody in Belarus had developed anything for iOS befor DAVA was founded. And obviously WoT Blitz is not the first product the team has worked on. They had produced quite a few games and apps (with over 10 mln downloads and over a million purchases) before they started working on WoT Blitz. The team used to work as a subcontractor for Electronic Arts, iWin, Freeverse, and other publishers. The audience of DAVA own product users is about 9 million with a lot of apps and games to appear among TOP100 in free and grossing charts.

Some of the DAVA products include:

Modern Weapons: Small Arms (encyclopedia)


Jewel Quest Mysteries


Space Storm



Wargaming has been in touch with DAVA for quite some time. There even were a few ex-Wargamers working for DAVA. The acquisition finally took place in 2011. The first major game project - World of Tanks Blitz - was started in spring 2012 (first prototype) and officially greenlit in December 2012.

The mobile department of Wargaming currently consists of 3 independent teams:
-       The WoT Blitz team distributed in Minsk and a few Ukrainian cities.
-    Framework team (cross-platorm game engine development)
-       The Service Apps team developing apps assistants World of Tanks and World of Warplanes

Vitaly Borodovsky - tech director
UX/UI design in progress
Designing maps for Blitz
GD is thinking over a new feature - agile board in the background
As for the game, WoT Blitz, it has been demoed at multiple gaming shows throughout 2013 and early 2014, including public gaming areas during G-Star 2013 in Korea and Taipei Game Show 2014, which means that the game in nearing closed beta with iOS release scheduled for first half of 2014.

A couple of new screenies below.

The map is called "Mines". Should be recognizable 

From another perspective with HUD

Another map - Copperfield

Tuesday, December 10, 2013

[WoTB] US Tech Tree Announced

US release tech tree for World of Tanks Blitz


For now without prems.

Monday, October 7, 2013

[WoTB] System Requirements

Below are the current system (device) requirements for World of Tanks Blitz. Basically the question of which device is going to support Blitz and which isn't boils down to GPU.

So, for iOS:

Right now the game runs on tablets starting with iPad 2 (including mini) and smartphones starting with iPhone 4S. At least medium settings will be supported.

iPad 1 and iPhone 4 are not supported at this stage. We are working on it and will try to make the game work on those at least on minimum settings.

As for Android:

  • Tegra 3 - medium-low settings (optimization required and imporvement is possible)
  • Mali-400MP - medium-low settings (optimization required and imporvement is possible)
  • Adreno 225 - medium-low settings (optimization required and imporvement is possible)
  • PowerVP SGX544MP2 - medium+ settings

All GPUs that have better performance than those given above will run the game on medium or high settings. If a particular GPU will have issues running the game, we will try to fix it asap. Other GPUs which are not on the list will be supported gradually as their popularity grows. 

GPU PowerVP SGX540 which is inside the popular Galaxy Tab 2 tablet is not supported at the moment, however we are working on this - there is a chance it will eventually run the game on low settings. 

As for Graphics quality, for the time being we are using only medium settings which basically incorporate all our ideas constituting to "good visuals". Maximum settings are capped by our fantasies, like the one of adding normal map for tanks. It's not clear for now which devices are going to support this.

All the screenshots, you may have seen for far (here or here, represent not yet final medium settings.  

PS: as for closed beta admission, iOS devices are likely to start first.