Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label closed beta. Show all posts
Showing posts with label closed beta. Show all posts

Friday, April 11, 2014

[WoTB] Post Closed Beta QA for WoT Blitz

Some frequently asked questions:

Q: So, the CBT is finished. Will the game go live this month? Or will there be a second phase of closed beta?
A: The game won't be released this month. We need at least a few iterations to polish it. There might be a iOS test of some sort but not in closed beta format. Follow the news for more information.

Q: When will platoons be added to the game? There were no platoons in closed beta.
A: Both platoons and new sounds (hangar sounds, music, and new battle sounds) have already been implemented. We are testing them internally now. Both features will be added into the upcoming version.

Q: Will you be able to ping minimap? That would work for larger screens.
A: We are planning to rework minimap in one of the future updates. It will be scalable in battle with the possibility to ping particular sectors, give orders, and even draw movement trajectories.

Q: What will hi-end graphics for Blitz look like? HD tank models or smth different?
A: There are plans to substantially improve visuals for top mobile devices (like iPad Air). Features that are almost finished: high-quality 3d grass, water shader, lighting for maps and tanks, weather effects, normal maps for tanks. And some more things for distant future.

Q: What kind of social integration will be in the game?
It will be possible to share battle results, purchased tanks, and invite your Facebook friends.

Q: Will there be any improvements for iPad and iPad 2 in terms of performance and graphics?
A: First gen iPad is currently not supported. We are working on performance improvements. It's unlikely that there will be a substantial boost, however, we can get a few extra FPS. Visual improvements will be available for hi-end devices (see above).

Q: Can you tell us more how testing worked out? What changes will be made? 
A: The list of changes hasn't been finalized yet, closed beta feedbacks will be added in the upcoming two updates. Among the main things:

  • platoons for two
  • Facebook sharing for battle results and purchased tanks
  • auto-aim improvements, plus it will be possible to disable auto-aim only in sniper mode
  • Backwards movement Y axis inversion (not in the next update)
  • No cruise-control
  • Results for finished battles will be displayed in hangar via pop-up messages at the top for the screen (not in the next update)
  • Old medals and achievements removed, descriptions fixed, full info on medals and achievements in post-battle screen
  • hangar sounds, music, new battle sounds and voiceover
  • restyled garage interface
  • improved interface for iPhone, including texts and battle interface
  • lots of client options (not in the next update)
  • lots of bug fixes

Q: Will there be a reporting system?
A: Planning to use server-side message censoring as on PC. Reports are likely to be added later.

Q: Will you add cruise-control/automated movement?
A: Not going to added in the upcoming updates. It doesn't work well with vehicle micro-managment, when you need to pull up all of a sudden or peekaboo. And don't want to add two more buttons on the screen.

Q: Consumables and equipment are getting more and more expensive with each tier. Is it for balancing reasons? Why can't I dismount stuff?
A: Yup, this was done for the sake of balancing and simplification. Plus there is no depot in the game, so everything - shells, consumables, equipment is linked to its tank. Consumables and shells are sold with no penalty, for equipment - there is 50% selling penalty.

Q: Do HE shells work in the same way as on PC?
A: Yup, the same server-side mechanics.

Q: Will we see larger maps like in PC version?
A: There won't be any larger maps in the near future due to performance reasons, 500x500 is our cap for now. There are plans to try 5vs5 battles at least for low tiers.

Q: Will server selection (RU, EU, NA) depend on region settings for my tablet/phone?
A: The region is determined based on IP meaning that selected region/language doesn't matter. However in-game language will depend on device language, meaning you can for example play on EU server using RU localization if you want to. Later on we are planning to add language selection to game options. 

Friday, April 4, 2014

[WoTB] Beta Test Is Over


World of Tanks Blitz closed beta has come to an end. We have gathered enough feedback and data to polish the game in future versions. We are especially excited by really warm reception of the game in all regions.

Each Blitz tester with 1+ battles will get some gifts when the game goes live in the respective region.

Thanks to all who have been testing with us and stay tuned for more news!

Monday, March 24, 2014

[WoTB] Closed Beta Starts Tomorrow

World of Tanks Blitz closed beta officially starts tomorrow - March 25, when we will invite the first wave of players to test the game on RU, EU, NA servers.

To increase your chances to be one of the first, fill out the application form on the respective WoT portal and leave the link to your game profile in comments to this post. I will do what I can do. :)

And the new video dedicated to the game.


Wednesday, March 19, 2014

[WoTB] Going Closed Beta

World of Tanks Blitz is going closed beta on iOS devices.


You can apply for beta here: EU and NA

Jump in, testing will start shortly (once we roll out the server infrastructure and accumulate enough beta applications).

Any questions?

Thursday, March 13, 2014

[WoTB] Ready for Beta!?

Obviously, it's still somewhat semi-official, but we have finished preparations for closed beta on the tech side.

This means [provided that nothing extraordinary happens of course] in the very near future you will be able to get hold of tanks on your mobile. For now on:
  • iPads: 2, 3, 4, air, mini, mini Retina
  • iPhones: 4S, 5, 5C, 5S (phones are not supported officially as of now, but technically you will be able to install and play the game)
Follow the news for more information on when&how to join the beta.

PS: Andorid version for selected devices is already full-functioning, however the beta for Android devices will start at a later date.

Tuesday, December 10, 2013

[WoTB] US Tech Tree Announced

US release tech tree for World of Tanks Blitz


For now without prems.

Tuesday, April 30, 2013

[WoWP] One Step Closer

 
With the release of 0.4.2 update controls-related issues have almost been overcome. Now we have got fully functioning game economy, basic equipment, consumables, and ammunition.  Plus there have been many other important changes introduced.

What's your impression of the current state of the game? What does it lack, if any, to go open beta?

Share your thoughts.

PS: removed the poll since it wasn't functioning properly (you'll have to agree that it was awesome)

PPS: If you look into - \res\packages\airplanes_common.pkg\vehicles\airplanes\common\decals\decoration\byPlane\ you will see a small heads-up :)

Friday, October 26, 2012

[WoWP] Alpha Gathering

100% unofficial gathering of World of Warplanes alpha testers took palce in National Museum of the US Air Force (near Dayton). Video speaks louder than word:



Thursday, May 31, 2012

[WoWP] Closed Beta Begins


World of Warplanes hit closed beta in NA, EU and Russia!

We have unleashed into the skies 59 warplanes of three different types. Steel birds from the release tech trees of all three nations – USSR, Germany, and USA – are now battling for Supremacy on unique 4 maps, spraying bullets, dropping bombs, and firing rockets into a variety of ground targets.

We have implemented several game control modes to suite both experienced and novice pilots. Also there is an initial tutorial scenario to help newcomers get to grips with their warplanes, teaching them the nuts and bolts of basic aviation.

The development is far from reaching its final stages. The most exciting times are ahead. We will be improving gameplay, introducing more warplanes, polishing the existing features, and adding new ones. And we hope to work with you, shoulder to shoulder, to create a truly great game.

Some important notes: 
  • All alpha testers automatically get access to the closed beta.
  • All applications made during the alpha are valid for the closed beta. Moreover they are elgigible for priority processing.
  • During closed beta we will be gradually inviting more and more players. Don't give up if the invite hasn't arrived right upon the start. It takes time. :)

Tuesday, May 22, 2012

[WoWP] World of Warplanes To Go Closed Beta Soon


World of Warplanes closed beta will start May 31, 2012.

Since Global Alpha launch on February 23 this year, World of Warplanes has got more than 600,000 applications for global alpha from players around the world, with 100,000 coming in first 24 hours. Thousands of players have been granted access to World of Warplanes alpha version, and the army of test pilots will be increased drastically once the game enters Closed Beta.

Applications made during global alpha stage will be eligible for priority processing in closed beta.

You can apply here:
NA - https://na.worldofwarplanes.com/ga/new/
EU - https://eu.worldofwarplanes.com/ga/new/