Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer

Wednesday, December 4, 2013

[WoWP] We Are Fixing Stuff

Below is the response of the World of Warplanes Dev team, including Lead Producer - Anton Sitnikau, on a major feedback topic - One Thing That Breaks It All. I'm just quoting what they said. :)

1. Respawn (long waiting time, transition time / battle time ratio)

For relatively high-spec systems battle waiting time is now about 40s, including 30s pre-battle counter. 
At the same time average battle duration - is 3.5 minutes. 

We do accept that this is an issue. And it is being solved at this time in several ways:

Firstly, with the help of optimization. It's definitely not the easiest way, since the amount of data to be loaded before battle us huge. That's why we don't expect a major improvement in this area. It's loading time that made us introduce pre-battle counter in the first place - it is required to ensure that are players have managed to load.

Secondly, by increasing the time players spend in battle. This is where conceptual stuff comes in. Let's consider the options.

It would make little sense to introduce respawn for the current game mode. Respawn would severely decrease the importance of each destroyed aircraft. It's not clear how to refill bombs and rockets either - same goes for destroyed ground targets. 
We do want to introduce respawn - however it has to be a separate game mode. I will get to game modes a bit later. 

Battle duration is also affected by ramming. We don't want to dump ramming completely - self-sacrifice is a part of team-play. What we do want to do is to give players more chances to destroy enemy in head-on attack before ramming happens and decrease the necessity of ramming. 

2. AA are useless (up to tier 7/8)

We are continuing to balance AA guns. Avg damage inflicted by AA guns has decreased. One of the reasons for that - change of firing algorithm. Now intense manoeuvring gives more chances to avoid being hit. We are planning to increase damage of AA guns. We are also working on a special UI that will show areas covered by AA guns. 

3. Tier balance is terrible

Well, it's not that terrible, however we are not satisfied at this point. Generally speaking, we have got two major leaps: going from tier 3 to tier 4 (can differ across factions), and going from propeller planes to jet planes. Our balancing dept is now busy with making these transitions smoother, however we won't be able to eliminate them completely. These big leaps in history of aviation can't but impact smooth in-game progression. We can't avoid it without serious historical compromises. 

4. Mouse control (lack of direct feel)

A lot depends on settings. Try using Vector or Hybrid presets instead of default one.

5. Not being able to see the altitude of targets and friends on the minimap

We have decided not to display altitude on the minimap to avoid mess and overcomplication. Right now we have got so-called strategic map in development. This enlarged map (M-button) has much more space to display useful information - aircraft altitudes, crash sights, AA-gun areas, etc

6. Hangar UI (Slower that WoT, "Where is Barracks?",no ammunition on main screen, differ the WoT)

Hangar UI will be reworked. At this point both sides - WoT and WoWP teams - agreed to make the UIs closer to each other. Installed modules, consumables, ammo and "battle!" button are going to be displayed on all screens. Moreover, we have managed to improve UI performance a lot: most of the delays and glitches were related to updating information for in-game store. The store itself is still rather slow, and we are working on this.

7. Heavy fighters are way too powerful (World of Heavy Fighters)
We are planning to introduce more differences between classes and highlight them. As for heavy fighter, we are going to implement several changes. First, we are not going to use the coefficient that decreased the damage when shooting down-up any more. Second, high-altitude planes will get additional penalty in manoeuvrability when flying low. Third, we are going to provide more possibilities for low-altitude aircrafts to avoid boom-zoom attacks.

8. Progression trough tiers too slow

It’s not entirely true when it comes to overall pace picture. If you played Tanks, then you’ll see that our progression is much faster. The principles of earning exp and credits are a different story though. We’ve found and fixed the issue that led to incorrect calculations in situations when a higher tier enemy was taken down.

9. The fact that kamikaze gives a frag

Sometimes ramming is a conscious tactical decision for the sake of the team. I have already mentioned that we are going to increase the chances of avoiding a clash but we are not ready to eliminate this game element.

10. Maps are too small

We conducted experiments where low tier aircrafts were on maps of high tier aircrafts. The results were not 100% positive. It takes long to reach the opponent, pretty hard to find them. We believe that the maps are appropriate for the current battle mode. For other modes, especially the ones involving organized teams, we are planning to use maps of the existing size as well as enlarged ones. 

11. No Clan Wars

We were planning to start clan system right after the release and start clan wars slightly later. However, we changed the concept during the implementation (we are going to provide more details on that later) and the deadlines were changed, too. Unfortunately. We do understand how important clan wars are. Basically, that was the reason why we put them off: we can make them better than we planned according to the initial concept.

12. Need Garage battle mode

Garage battle mode is not our highest priority at the moment. The second random game mode and battles for organized teams are the things we consider more important as for now. These two types are more in demand and less risky.

13. Attack Aircraft (Ground Attack) are useless (Destroying ground targets must affect gameplay)

We agree with the observation that in the current iteration of the main game mode the role of attack aircraft is less significant than it used to be. At present we are sending off to test some experiments (to public test) aimed at increasing its significance.

14. Having to ride my shotdown fighter into the ground before I can right click to watch from another plane

In version 1.2. (first update in 2014) a new camera system will be added to the game. No more suffering for players! Basically, the system is ready, just not implemented yet.

15. Very high impact of current hight vs optimum height has on aircraft performance

The impact of altitude system will be re-balanced in the few upcoming updates. What we released was the fully-functioning mechanics of altitude influencing aircrafts behaviour. Further development, adjustments and balancing will be taking place in more than one update. Plus, we are planning to notify players about altitude (in garage etc.) 

16. Need Missions and New modes


A new game mode is being developed at the moment. Missions and quests are planned for the very near future. 

WoWP dev team via Overlord

UPD. On 1.1 update that is being publicly tested right now:
  • mouse controls will be different
  • Focke Wulfs will be different 
  • There will be less bugs

Tuesday, December 3, 2013

[WoT] A Fun Tank To Play

Tanks and their are a substantial part of WoT gameplay. No doubt.

What tanks are fun for you and what are not? And most importantly - why so?
What makes fun tank gameplay for you and what breaks it?
Do you feel like there are enough unique tanks in the game that can boast their character, or the game is trending towards average-like vehicles lacking in character?

Any vehicle-tank-specs-related thoughts will do. 

Sunday, December 1, 2013

Able Comet

By 1945 armour Vs armour combat was rare, but as the Allies pushed into Germany it did happen. Today we look at one such engagement. It happened on April 12-13th 1945.

At the Panzertruppenschule Bergen there were six Tigers. These were under command of a Lieutenant Franzen. These Tigers were all hybrid machines cobbled together from spare parts, including early production components. However they were still tigers, and so as the Allies approached they where formed into a Kampfgruppe with several Panthers and launched at the allies, in an attempt to break through to the Ruhr pocket. Over the next few days the Kampfgruppe conducted several attacks on the British and US positions. One attack resulted in a fairly epic story of gallivanting about behind enemy lines worthy of Hollywood, however that is a tale for another day. During one of these attacks Lt Franzens Tiger was attacking British paratroopers, and was hit by a PIAT round. The HEAT shell slammed into the Tiger and damaged the gun traverse, forcing Lt Franzen to withdraw.
Lt Franzens Tiger
On the allied side 3rd Royal Tank Regiment moved down to Schwarmstedt. As the lead elements approached the River Aller, two Comet's where knocked out by a Anti-tank gun. Although a third Comet destroyed the gun, 3rd RTR leaguered in the area overnight. During the night 1 Commando Brigade forced a crossing of the river in the face of heavy German opposition. By morning they had caved out a bridgehead 800 yards deep, and about twice as wide. In a hurry to get tanks across and support the infantry Able Squadron of 3rd RTR was ferried across using rafts. Although once across the squadron was ordered to avoid pushing too hard until the bridge had been finished.
3RTR In Belgium
3RTR unknown location
As the gun mantle needed replacing on his tank Lt Franzen missed the next few days action, and the destruction of the Kampfgruppe. On April 12th, Lt Franzens Tiger, F01 (F for "Fahrschule", or Driving School), was formed into a new Kampfgruppe, with some infantry and two other Tigers and ordered to attack the British bridgehead.

At 1400, 1st Trp, A Squadron led by Major Langdon, was supporting the King's Shropshire Light Infantry as the pushed through a forested area. The KSLI had brought up a Wasp carrier and the undergrowth was in flames. Through the smoke and heat the Comets drove slowly down the road shelling any suspicious bush or ditch with HE, while the infantry continued to advance. The fumes from the gun firing and the smoke and heat made the conditions extremely exhausting inside the tanks. So during a lull the Troop pulled back down a trail leading off to the side of the main road. Where they stopped for a break with the KSLI Commander's scout car. After half an hour the stillness was shattered by the roar of an 88mm. Looking up the Maj Langdon saw Lt Franzens Tiger 300 yards away as it advanced round a bend. The 88mm Shell had hit the scout car brewing it up.

Maj Langdons gun had a HE round loaded, and his loader quickly unloaded and then loaded the gun with an AP shell. His Comet fired a hasty shot towards the hulking box shape and all three Comets in the troop tried to reverse for cover.  Maj Langdons Comet slammed into a 40ft tall tree, in reverse. If the tree didn't give way Maj Langdon would be dead. Luckily it did, and his Comet crashed out of sight. The second Comet belonged to Corporal Brindle. F01 fired on Cpl Brindles Comet, the round hit but ricocheted off the thick armour. By freak chance the ricocheting shell smashed the Comets track. Quickly realising his plight Cpl Brindle ordered his crew to bail out. Not a second too soon, as Lt Franzen put two more shells into the Comet, wrecking it.

The ricochet on Cpl Brindles tank
The KSLI sent out a couple of patrols armed with PIATS to hunt for F01, When they found it they fired. Two of the PIAT shots hit, and F01's crew bailed out. Due to the presence of enemy infantry the British couldn't close with and destroy the Tiger, so later that night Lt Franzen led his crew back to the Tiger, and finding it undamaged recovered her back to safety to fight again.

Overnight the Germans shelled the British. At 0500 Lt Franzen was in his Tiger, Reports were that the British were moving again, so he pulled his tank forward, and spotted several vehicles. He quickly fired a salvo of rounds at the enemy vehicles, and set one (a Kangaroo) on fire. The British went to ground. After a while Lt Franzen heard the swoosh of artillery followed by the shells exploding. So F01 retired a short distance to get out from under the bombardment. As the Artillery stopped with reports of British armour skirmishing forward along the road, Lt Franzen started to advance slowly. In the early morning, and confusion of battle Lt Franzen lost sight of his friendly infantry in the undergrowth. Little did he know that he had advanced past their line and so was pushing into no-man's land alone.
Suddenly Lt Franzen saw a Comet to his left. At about 100 yards range. Yelling "Enemy tank! 10 o'clock!" to warn his crew. F01's Gunner reacted first starting to traverse the turret. But the Comet (commanded by Lieutenant Harding) had sneaked into no-man's land and laid the perfect trap. Lt Harding fired once. The round hit the Tiger just behind one of its ammo bins. Although it failed to blow the ammo rack, the shell did hit the fuel tank and cause F01 to catch fire. Lt Franzen bailed out of his stricken tank, on the ground he found the rest of his crew all safely out of the tank. Although all suffered minor burns. With nothing else to do they retreated from the front.
F01
For this action Lt Harding was awarded the military medal. Lt Franzen and Maj Langdon survived the war.

Thursday, November 28, 2013

[WoT] Tiger for the Emperor

The Tiger tank bought by the Japanese government that could work as tier VI-VII premium in the game with the future release of the Japs in 8.10 update.

By the way the 1943 Henschel Tiger cost 295k Reichsmark for internal usage, while sneaky Germans managed to sell it to Japanese at a much higher price - for 645k. The Japs must have been over-diplomatic to bargain. The vehicle however never touched the Japanese ground because of "transportation issues" and - as rumour has it - ended up fighting somewhere in Italy.



For in-game version might want to change tracks a bit and make this tank more "amphibious" to give it a more Japanese look.

Link.

Sunday, November 24, 2013

The Prince and the Roman

Contrary to popular belief the Germans didn't have it all their own way in Poland. Polish soldiers gave accounts of themselves that would rival those of the famous German tank and fighter aces. Today we look at one such story.
Roman Orlik
The Germans attacked Poland on 1st of September 1939, two weeks later one Polish soldier would gain notoriety as the first tank ace of the war. Roman Orlik was a lieutenant in the Wolynska Cavalry Brigade. However he didn't ride a horse, he commanded a TKS tankette. The TKS was a small, barely armoured box with Carden-Loyd tracks and a 20mm cannon. Lt Orlik commanded the tankette and manned the gun, his driver was Corporal Zakrzewski.

Lt Orlik's first taste of combat was on the 14th of September. As part of the Polish offensive to drive the Germans back.  As the attack ran out of steam, the Poles made one final push to keep the attack moving. Lt Orlik was positioned on a small hill overlooking the River Bzura towards Brochow. His role was to give covering fire to the attacking infantry.  His fire knocked out three panzers. Although the attack succeeded, ultimately the German resistance was to great, and the Germans resumed the offensive, pushing the Polish forces back.
On September the 18th Lt Orlik was placed in command of a patrol, his TKS and two TK-3 tankettes (the same tank armed with only a MG). The patrol was ordered to scout the Kampinoska forest. As the three tankettes approached a crossroads, Lt Orlik heard the sound of engines coming down the road from his right. He ordered the two TK-3's to take cover, then pulled off the road to the left and advanced. As he advanced he saw a patrol of German tanks. Two Panzer 35(t)'s and a Panzer IV Ausf B. The later was commanded by the 23 year old Prince Ratibor.
Prince Ratibor
 Lt Orlik hit the lead Panzer 35(t) as it approached the crossroads. Both the remaining German tanks shifted off the road away from the Polish tankette, and returned fire. They didn't know exactly where the TKS was though, so their fire was wide. Lt Orlik himself had displaced, shifting further back. He then spied the Panzer IV as it passed the crossroads, he emptied a full magazine into the panzers side setting it on fire. As he continued to move left he spotted the remaining Panzer 35(t) through some bushes as it drove along the road, and promptly knocked it out with another burst.
Prince Ratibor's Panzer IV
After the fighting had ended Lt Orlik raced forward to help rescue the crews of the tanks he had destroyed. He managed to save the tank commanders from two of the Panzer 35(t)'s. Prince Ratibor's Panzer IV was engulfed in flames, and the ammunition detonated. Lt Orlik did manage to rescue to badly burnt Prince, however he soon died of his injuries.
One of the captured German officers remarked to Lt Orlik about the TKS:
"...it is very hard to hit such a small cockroach with a gun."
Prince Ratibor's Panzer IV
The next day the Wolynska Cavalry brigade was in position at Sieraków with their 37mm guns looking down the road towards the direction the Germans would come from. Lt Orlik and his platoon were on a wooded hill on the left flank of the road. 27 German tanks, mostly Panzer 35(t)'s advanced on the village at about 1000. Another group attacked further along the line. The Lead German tank advancing down the road was hit by the 37mm AT gun waiting for it. Immediately the Germans deployed off the road and spread out advancing towards the village. This gave Lt Orlik perfect flank shots from his hidden position. In the Fight that followed he knocked out a further seven German tanks. Almost all the German tanks in both groups were smashed.

But again tactical victory wasn't matched by strategic victories. By the 20th Warsaw was nearly fully encircled and under siege. Lt Orlik wasn't finished yet though. He lead another TKS in a night infiltration on the 20th/21st September, and managed to reach Warsaw. He fought until the siege ended.
Lt Orlik survived the war, resuming his job as an architect. In 1995 a book was written about his experiences, and remembering the words of the German tank officer Janusz Magnuski called it "Cockroach Vs Panzers". Roman Orlik died in 1982.


Friday, November 22, 2013

[WoTB] And First Reward

A large and irrelevant image to begin with.


Following first WoT Blitz video "leaked" during G-Star expo in Korea, we have got the first award - "Inven" award for Best Mobile Game of the event (the red one below).

Link (ugh, Korean!) and google translate link (English).

Sure thing, it's a sort of down payment for a game which is not at alpha/beta stage yet. We are approaching this stage, though. So, stay tuned for more.



PS: the second award is for "booth design", afair 

Thursday, November 21, 2013

[WoWP] One Thing That Breaks It All

Ok, while EU and NA World of Warplanes servers are growing pretty good since the release - we have had 3k on NA and 10k on EU (and almost 20k on RU, the release euphoria has somewhat ended and it's time to hate some things.

What is bothering you in World of Warplanes these days? Name just one thing that, if fixed/changed, would substantially improve your experience in aerial combat. If there is one, ofc. :)

I have played 200+ battles to date myself on EU side. And the biggest personal concern would probably be in-game balance and class roles. I didn't really manage to find place for attack aircraft and feel like high-altitude boom-zoom planes are dominating.

Your turn.

UPD. November 25, 2013. Forwarded the topic to dev team, so no more comments from my side. Going to post their response when it's ready. Thanks for your contribution. 
Overlord

Sunday, November 17, 2013

The Battle of the Missiles

The first steps towards guided missiles were taken during World War Two. However these were complex, expensive and unreliable. In the decades following the war missile technology continued to mature. In the late 60's and early 70's missiles became cheap and usable by the majority of troops and their use spread. Although the Yom Kippur War was the first war where missiles had a massive impact they were easily defeated. Equally only one side really employed large amounts of guided weapons. By the 80's many predicted that fierce combat was a thing of the past, with the accuracy and striking power of modern weapons. As is often the case pundits with sweeping statements like that were wrong. Today we'll look at the story of the frigate Joshan and Pykan.
On September 22, 1980, Iraq launched a massive invasion of Iran. Iraq was hoping to use the confusion of the Iranian revolution to become the most powerful gulf state. A vicious fight, that included all the worst aspects of fighting with the added destructiveness of modern technology, erupted for 8 years. However in the first months most of the action was on land and in the air. On October the 28th the Islamic Republic of Iran Navy attempted to change that.

The Iraqi Navy was using two oil platforms in the Gulf as bases for raids against Iranian shipping. They also had installed radar facilities to track Iranian movements. The IRIN dispatched three frigates, the Joshan, Paykan and Gordouneh to shell these platforms. As they opened their attack on the oil platforms. Iraqi Osa fast attack boats fired a spread of missiles at the Iranian frigates. The Paykan launched chaff and all the missiles were decoyed.

In response the Iraqis launched a wave of aircraft to destroy the frigates. The Paykan had several teams of sailors armed with shoulder launched SAM's, and managed to shoot one of the attackers down. The three frigates manoeuvring and speeding towards Iranian waters to avoid the attack were then pounced upon by Iraqi aircraft. All three frigates opened fire with everything they had. Tracers filled the sky, as the three Iranian frigates attempted to defend themselves. The guns on the frigates overheated and jammed from the amount of firing. The Iraqis pressed home their attack, but their bombs exploded wide of the Joshan, the shrapnel did cause some casualties though. As they turned around for another pass on the defenceless frigates two Iraqi planes were blasted out of the sky. Iranian interceptors had arrived to provide cover for the ships. Under air cover the Frigates returned to their base at Bushehr.

On October the 31st the Iranians tried again. This time they set out with air cover. However despite completing their objectives in the face of Iraqi air attacks, the platforms remained operational. The Paykan's SAM teams managed to shoot down another Iraqi jet during this operation.

The Iranians started to draw up a more detailed plan to remove this thorn in their side. It took a month to get everything in place, and on November the 29th Operation Morvarid commenced. Under the cover of air raids aimed at suppressing the Iraqi air force, The Joshan and Paykan took up blocking positions near the two platforms. As before two Iraqi Osa's launched missiles at the Paykan, which decoyed them with chaff. This time the Paykan retaliated with its own missiles. Despite scoring no hits, the missiles convinced the Osa's to withdraw.
With the area secure Iranian commando's stormed the two platforms. Amazingly despite the exchange of missile fire and the air raids going on the mainland the Iraqi defender's were unalerted. Taken completely by surprise the commando's quickly captured or killed all the Iraqi's on board both platforms. As the Iranians set up their demolition charges two Iraqi jets had managed to scramble through the chaos of the covering air raids, reached the platform. Both were instantly shot down by the commando's armed with SA-7 launchers. The Iranians then withdrew. Detonations tore through the platforms, and both burst into flames. The Iraqi's early warning system was gutted, as was the Iraqi's oil flow. On November the 28th Iraqi oil production was 3.25 million barrels a day. On November the 30th it was 550,000. A massive financial blow to a country engaged in a bitter war. But worse was to follow.
After the commando's had retreated, the Paykan and Joshan started to withdraw from their covering positions. The Iraqi navy could now break out of their ports were they'd been bottled up. A force of P-6 combat boats and Osa's attacked the Paykan, again she launched chaff, however one of the missiles saw through the decoys and hit the frigate. Causing damage and casualties. Immediately the Paykan radioed for help, and Iranian jets were dispatched. The Iranian Phantom's hit one of the P-6's with three Maverick missiles blasting it to pieces. The Iraqi vessels fell back. Before the Iranians could finish the Iraqi boats they were engaged in a dogfight with Mig-23's.

With the Iranian air force currently engaged the Paykan was on its own. The frigate managed to sink an Osa with a Harpoon missile, and dodge all the missiles the Iraqi's fired. Then she came under sustained air attack. The Paykan scored one kill with her guns, then one with her SAM's. By now Iraqi helicopters were slamming AT missiles into the frigate. One of them was shot down by return gunfire.

With heavy casualties and damage, almost out of fuel and ammo the Paykan's situation looked grim. The Iraqi's mounted another air attack to finish off the frigate. A pair of Mig-23's hurtled towards the Paykan. Only to be intercepted by Iranian Phantoms. This gave the battered ship one last chance. But again the swarm of Osa's returned. This time the Paykan was out of luck. Two missiles hit her, and she exploded.

The Joshan had also been under attack. Six Iraqi Mig-23's had tried to sink her. However the Iranians having learnt from the Paykan's success in November had deployed SAM teams on the Joshan. Those missiles shot down four of the attacking Iraqi's. A fifth was shot down by a F-14 Tomcat. The sixth fled the battle. The final air strike of the battle was a pair of Iranian Phantom's launching an attack against the Iraqi naval forces. Those two Phantoms sunk another eight craft, although both Phantoms were eventually shot down.

The Iraqi navy had lost 80% of its strength in a single night, in return it had sunk a single frigate. Leaving the Persian Gulf in the control of Iran. Of course these actions later lead to the USA's Operation Preying Mantis, so it might not have been such a victory for Iran.

Friday, November 15, 2013

[WG] Ultimate Tank Factory

I can be a bit slow with this, however -link-


Check out how cool we are :)

[WoTB] First Video

Since the G-Star video of World of Tanks Blitz is already public leaked from Korea, I'm ready to cover your questions, if any. I did notice a few here.  

This is a pre closed beta version with draft UIs (both hangar and battle), somewhat limited in-game functionality, and not final graphics. All in all it has ~85 tanks, 5 maps. It was running on ipads, though Android version is also functioning. 

Other links to the video:

http://youtu.be/EIyuqABv4YU
http://ncsoftst.nowcdn.co.kr//Gstar%202013/131114_WT_ipadplay.mp4