Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer

Friday, December 7, 2012

[WoT] Doyle, Kubinka, and Much More. Part 8: Fifth Answer Bulletin

This post is the continuation of Q&A session with H. L. Doyle, well-known German WWII military exert. See previous post. Doyle's replies are bolded (just in case). 

 41.    Aside from the obvious advantage of not requiring rubber, what advantages did the German use of interleaved road wheels have over allied suspension types, such as the Christie or E8 suspension?
 

Steel tired road wheels were adopted for heavy tanks by both the Russians and the Germans.  In this design the rubber tyre still existed but was imbedded internally in the steel  wheel where it was protected from abnormal wear and tear.  The drawing below show a very good comparison of conventional Panther wheels and the steel tired wheels that were in the process of introduction at the end of the war.  
 



42.    I have heard that in early model panther tanks there was a design fault in the turret ring which meant that if the gun was fired with the turret facing 90 degrees to either the left or right from the front plate, the turret would come off the tank under the force of recoil. Is this true?

I have never seen any evidence of such a design fault and would doubt that it ever happened.  The Panther turret was simply an up-scaled version of the tried and tested designs already used on the Pz.Kpfw.III and IV. 

German turrets were constructed with the turret race built as part of the turret.  The complete assembly was then mounted on the tank hull making the levelling and alignment easy.   At least for British tanks the turret race was usually built into the hull before the turret was mounted.  This complicated the subsequent alignment.  I do not know the practice for US or Russian Tank turrets.  However, in Allied reports after the war, the German practice of integrating of the turret race with the turret was noted as worth adopting.


43.    Was the Sturmpanzer 1 ever used for indirect artillery support? or was it mainly an interim assault gun?

Sturmpanzer 1 is a name invented in recent years by modellers to make this expedient self-propelled gun more “exciting”.  The correct and only designation was  “15cm S.I.G. (Mot S) auf Pz.Kpfw.I ohne Aufbau Ausf.B”

Thirty eight of these self-propelled guns were completed in February 1940.  Six Panzer Divisions each received a company to provide mobile artillery support.  The gun, Schwereinfantriegeschuetz 33 (S.I.G. 33), was developed to provide infantry with large calibre high explosive artillery support.  The complete S.I.G. 33 with wheels was loaded onto the chassis of a Pz.Kpfw.I Ausf.B and the result was very effective as it allowed quick deployment.  In fact a few were still in service in mid 1943. 

Obviously, the Pz.Kpfw.I only had thin armour but the shield surrounding the gun was even weaker as it was only designed to protect the crew from lead bullets.  As such it was not intended to be used as an Assault gun.


44.    Do you think any of the Second World War German tanks (production and prototype) such as the Panther, King tiger, E-75 and Panther II would be able to reliably compete with any of the allied post war designs as they do in world of tanks? (such as the US M46, M103 or Russian T-54 and IS-7)

If one discounts the collapse of German industry in 1945 it is possible to extrapolate German Panzer developments for about two years. 

In the final weeks of 1945 the new Panther Ausf.F had entered production.  The hull was deemed very satisfactory and only had minor improvements compared to the Panther Ausf.G.  As I mentioned before Maybach had already been testing more powerful versions of the motor. 

The big innovation was a brand new Schmalturm (narrow turret) which eliminated frontal weakness of the older turret and even reduced the weight.  A full width rangefinder was mounted in the turret which combined with the existing highly accurate and successful 7.5cm K.w.K 42 L/70 would have increased the possibility of  the all important first round hits.  

The Panther Ausf.F had the capability to be an excellent all round work horse for a number of years even without other innovations that were planned. The design of the Schmalturm allowed for mounting of larger weapons such as the 8.8cm K.w.K 43 L/71.  The Germans were also experimenting with autoloaders and gyro stabilisation to further improve gunnery performance.

Similar improvements were underway for the Tiger Ausf.B.  A turret capable of taking an even wider rangefinder was already in production at the end of the War and the more powerful motor was expected.

As mentioned in my answer for Question 30 the E series was envisaged by Kniepkamp (Civilian Head of Automotive design) only to explore future components especially engines, transmissions and suspensions.  Production contracts were not yet envisaged so we do not know that then next steps might have been.

In answer to question 4 I pointed out that the Panther II was an very early project that was dropped after the invention of Schuerzen plates on the Panther Ausf.D  in 1943.


45.    I want to know why the Germans numbered Panther as Pz 5 and Tiger as Pz 6. If Panther was newer, and better in battlefield, and even wasn't in parallel development with tiger Pz 6.

Why German designations were so complicated and diverse is one of the great unanswered questions.  Firstly, the design firms had their own designations, secondly, the different procurement and Army agencies used different designations for the same vehicle and all of these changed over time.   In our Panzer Tracts Books we set out a table of the various designation and their time line.

In the primary source records for the Tiger the original title used by the firms was VK.45.01 (Volkettenfahrzeuge 45 ton class, first design) this was in July 1941.  Wa.Pruef 6 used the designation “Pz.Kpfw.VI Ausf.H1 (VK.45.01)” for the first time three months later in October 1941 and Pz.Kpfw.VI was used on some documents until December 1942.  The name Tiger only appeared in February 1942.

With the Panther it was different with the name Panther appearing already in March 1942.  The designation Pz.Kpfw .V came in for a period starting in July 1942.


46.    Could you maybe explain what the advantages and knowledge was around that time of having front or rear transmission?

In 1928 the Germans began to experiment with tank designs using the latest technology of the time.  Three companies – Daimler-Benz, Krupp and Rheinmetall were responsible for the Grosstraktor and Leichttraktor designs all of which feature rear drive.  After extensive testing of these tanks in Russia at Kama, near Kasan, from 1929 to 1933 the Neubaufahrzeuge was ordered.  The Neubaufahrzeuge again featured rear drive.

The development of the Pz.Kpfw.I tank was shortened by purchasing three Carden-Loyd Light Tractors from England and basing the new tank on that design.  Thereafter, the Germans favoured front wheel drive.  I have never seen an explanation for this change from rear to front. 


47.    How effective HE rounds were in tank-tank combat, and I’d also like to hear more about the accuracy of tank-mounted guns at that time?

The normal German Panzergranate (armour piercing round) had a high explosive charge which detonated on penetration.  The Sprengranate (high explosive round) was not intended to be used to penetrate armour but for general purpose attacks on light armoured and soft skinned vehicles or infantry targets.  However, a detonation of a Sprengrenaten on or near an enemy tank could cause damage and disorient the crew leaving the tank vulnerable to further attack.

As mentioned before I do not have documents on accuracy although the do exist in the archives.  Anectdotally the 7,5cm K.w.K 42 L/70 of the Panther and the 7,5cm PaK 40 L/46 were regarded as the most accurate of the German guns.  However, records of 1943 to 1945 tank battles indicate that engagements were often ended after on or other side expended all of their ammunition.  The German troops were always asking for greater ammunition storage in their Panzers.


48.    How fast did the Henschel tiger's turret rotate?

Question 33 can be answered with this information also. 


The British technical examination found that The Tiger Ausf.E had a two speed hydraulic power traverse. The gunner could selected the desired speed with a gear lever and then using a pivoting foot pedal he could push on the forward end to traverse right and push on the back to traverse left.  The speed also depended upon the main engine speed so in high gear 360 degree traverse would take only 60 seconds.  At idle speed the same 360 degrees took 360 seconds.  If for any reason main engine was not running then gunner and the commander were equipped with manually operated hand wheels to traverse the turret.  2 rotations of a hand wheel gave a 1 degree traverse. The final fine adjustment was always done with the gunners hand wheel.  The British examiners found these arrangements very satisfactory.


49.    What materials were used to make the armour of the Panther and King Tiger?

Materials have not been a focus in my AFV research so I have not made copies of the many reports on armour I have seen in various archives.  The British had a very thorough technical examination system for captured vehicles and issued a number of reports on armour.

Following the collapse of Germany Allied Intelligence teams were specifically tasked with gaining immediate access to the German steel firms in order to collect specific information on the composition and production techniques for German armour plate as it was recognised that this was of very high quality.


50.    If you could please tell us, what is your estimation as to the thickness of the lower glacis / nose plate of the E-100 design?

The drawings of E-100 Versuchsfahrzeuge (Test vehicle) show that glacis plate was 200mm and the lower nose plate 150mm.

And the bonus photo


Thursday, December 6, 2012

[WoT] Proof or Never Happened

The results of the most recent poll made me wonder why so. Below are the results:

World of Tanks on mobile platforms (Android, iOS, etc)?)
Totally ridiculous! -  566 (37%)
Sounds weird to me - 404 (26%)
Why not, I could give that a try - 269 (17%)
Definitely interested! - 259 (17%)

So addressing, first of all, those who given the most popular reply: what was your reasoning behind this? what mental game concept was on your mind while thinking of mobile tanks? what could change your attitude towards that, in other worlds how such a game should look for you to accept it (if possible)?

Thanks!

By the way, the new poll is up.

Wednesday, November 28, 2012

[WoT] Your WTF Moments

UPDATE!

My biggest WTF moment so far is the blogspot's interface. To browse all comments to the post body click Load more hyperlink at the very bottom. Thanks and sorry!

What exactly, if anything, causes your frustration and desire to throw your PC out of the window, while playing World of Tanks? Feel free to voice your concern!

Arty parties destroying the fun of your heavy-td battles?

Armour that doesn't matter anymore with all those powerful rail-guns and free access to prem ammo for every player?

Imbalance of certain vehicles? Germans are inferior and Soviet-bias does exist? Lorraine is awful? E-100 is still not useful in CWs? Hands-off the newly-added Brits?

Lack of truly unique game modes?

Some controversial, putting it mildly, maps like Dragon's Ridge, Province or Serene Coast?

Improper multi-core support?

Come on, there should be some more!

UPDATE 2!

Since I was asked a couple of times to share my own WTFs while playing WOT here they are:

1. I do feel like of diversity and variety in terms of game modes available. I play neither companies nor CWs with 95% of my games being solo random, and the rest - platoon random. And at this stage I'm waiting impatiently for either garage battles of historical battles whatever comes first.

2. Lack of positive feedback from the game. This is actually a very complex thing that includes:
- having not enough information in UI (dynamic tank stats taking into account all multipliers)
- not having enough information on basic mechanics pen (tank armour groups) & spotting displayed anywhere
- not having pop-up achievements in battle
- priority of VO messages (fire!)
- not properly communicating 0 dmg hits in-game

3. Sometimes there are too many SPGs in high tier battles (4 per side is the top limit imo), and in general less fun in high tiers than it could be

4. Desire for better performance and, yes, proper multi-core support.

5. Lack of eSport support in game, even now popular 7/42 format is not supported anyhow

That's prolly my top 5.

Tuesday, November 27, 2012

[WoT] Reshuffle

Prem-ammo-for-credits experiment will be continued in 8.2 update while highly anticipated Chinese tree is rescheduled for 8.3 which most likely is going to be a light content update.

Adding poll results here as prove or warm reception and reasons to continue. Do you like prem ammo for credits experiment?
Totally for it! Makes things equal. 685 (44%)

Against it! Stop the experiment! 560 (36%)

Haven't made up my mind yet. 305 (19%)

There is a possibility that tier 10 heavy will be changed for "113" with nearly-auto-ricochet upper front hull at 68 degrees. Expect some bouncing.

The new poll is up.

Updated:

New Chinese HT10 blueprint




Monday, November 26, 2012

[WoT] Leningrad's KVs

The 2nd manuscript has been sent to the press (while the first book is being translated).

The book is dedicated to KV-1s produced by Leningrad Kirov Plant.

Images below for reference:

Wednesday, November 21, 2012

[WoT] Test of 8.2 Is Coming

While 8.2 test 1 (public test) is inevitably coming soon, posting an exctract from the patch notes and waiting for your feedback on both notes themselves and the update (when servers go live). Full patch notes are avaialable on WoT web portals.

Content

- Added Chinese tank tree (17 vehicles - heavies, lights, mediums)
Tier 1 Renalut NC-31 goes with a free slot.
- Added new US tank branch: light T21, light T71, medium T69, medium T54E1, heavy T57 (branch goes from medium M7)
- Premium tanks TOG-2 (British heavy), AT-15A (British TD), 1945 FCM 50t (French heavy) are available in Store
- Maps adjusted for new render: Redshire, Erlenberg, Ruinberg, Prokhorovka.
- Added Jordan flag to emeblems and logos

Improvements & Performance

- Added repair speed indicator for module icons in left bottom corner (same mechanics as reloading)
- Fallen trees now impact visibility system
- Rendering distance (setting / graphics / draw distance) increased for low settings from 400 to 600 meters, for high settings - from 1000 to 1400 meters (this applies to terrain, objects, buildings)
- Improved performance of rendering trees and bushes, especially in sniper mode
- Fixed low performance for some hardware configurations (mostly Radeon graphic cards) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey
- Fixed sharp camera movement when iteracting with other objects (tanks) in some situations
- Substantially decreased and sometimes removed vehicle vibration on roughness of terrain (railway, ruins, etc)

Tech Tree UI

- Reduced space between tiers.
- Hyperlink "back to tech tree" will be changed to a button with nation logo (flag)
- Hint on the remaining experience/credits will be added
- Experience and free experience counters will be added to tank screen (each tank in tech tree)

Bugs

- Fixed bug with shell shell disappearing after penetrating spaced armour, and gun making "saving throw" after being hit.
- Fixed bug with shell disappearing after penetrating spaced armour and then ricocheting (eg sloped spaced side armour of IS-tanks)
- Fixed bug with "flying" tanks when ping is high and/or packet loss is in place
- Fixed bug with reticle "shaking" aside while aiming in sniper mode
- Fixed excessive in come cases ramming damage
- Fixed CW freezing for drowned tanks 
- Fixed hitbox bugs for: Gw Panther, Е-100, Lowe, Grille, Lorraine39 L AM, Lorraine40t, T25-2, Panther M10, Object 212, Object 704, AMX 13F3AM, AMX 105AM, ARL 44, Matilda (British), AMX13-75.
- Fixed displayed armour value (no actual armour change) in UI for: SU-5, T-46, KV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
- Changed in accordance with historical data armor for: Т-34 (2nd turret), Т-34-85, IS, Matilda (British), M5 Stuart, M26, M46, M48. I'm sure this will draw a lot of attention! The detailed info will be provided a bit later. Patience, please!
- Fixed names of some US tanks.
- Fixed rare bug with player getting into non-selected game modes
- Fixed the discrepancy between displayed and actual hit boxes for some objects and buildings
Achievements, etc

- Added Patton Valley medal for destruction of 100 units of the following tanks: M46 Patton and M48A1 Patton III (previously destroyed, ie before 8.2, vehicles will count)
- Added “commemoratives” – achievements without a grade, which can be granted to a number of players in each battle:
  • Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
  • ‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy team players.
  • ‘Spartan’ - Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left.
  • ‘Ranger’ - Destroy all enemy light tanks (at least 3) in the course of one battle.

Tuesday, November 20, 2012

Monday, November 19, 2012

[WoT] Tankville Crew Cartoons

Just recently have found those:

Soviet edition



German Edition


British Edition


The new poll is up. Let's vote!