Your votes are great but oftel lacks versatility... I like the premium ammo for credits, however at the same time I am against the extremeties of premium ammo. IS-4 heat going straight through front armor of Maus and Maus turret is pretty discouraging :-/ But I do like the option to buy for credits and I am sure your company will gain on it over time.
I think premium ammo for credits dumbs down the gameplay.
Angled the armor of your E-75? Fine, I will shoot through your turret.
Carefully navigated your T-30 into a hull down position? Will shoot straight through your turret.
List could go on for some time. I have been penetrated through the gun mantlet (!) of my T-30 several times since this patch and it is quite discouraging. Were distances over 200 meters as well.
i dont have problems with apcr ammo, since the beneftis it has is more or less balanced against the increased cost. But heat ammo, is way OP for some tanks atm. if some off those penetration values would be nerfed, i would be delighted
Yup 42% (+23% undecided) versus 34%. Clearly majority of players likes premium ammo on random. Also better penetration factors supports german top tiers which got big problems with standard amunnition penetration.
That's because 42% people are idiots, who are too stupid to realize that this feature actually introduces more pay to win rather than eliminate it. Think of it, using premium ammo on a free account means if you're good: you won't earn any money and if you're bad: you'll be constantly using it. How to counter this? ACTIVELY BUY PREMIUM! That will allow you to earn money so you can actually advance.
And on topic: I couldn't care less, just fix howitzers. They're the major annoyance at the moment, and as much as I enjoy annihilating enemy teams, it's simply wrong.
Well you got one chance to make good impression and you waste it calling people idiots. On your argument - disagree. premium ammo is last chance rescue kit when some big bully pushes you in attempt to get free frag and instead he receives a nice suprise, only people who buys it exstensively are premium tank players who can afford such expense. Howitzers - 100% right.
According to premium ammo, I still think that it should be removed from random battles. Premium ammo is still much easier to get for paying customers.
Premium account owner can use it in many guns as the only ammunition (mainly slow firing with huge damage) and still do not get negative income from the battle. So thanks to real money he is making his tank much more powerful. And to be honest it is now much easier then in times when premium ammo was only for gold.
Negative on that. - premium players must earn silver on new tanks, on T8-T9 its very slow process, defeats on standard ammunition (aprox. 30-40% of battles) are unprofitable, simply repair costs ruins budget, with used premium money its even more ruining. - gold ammunition doesn't increase profits in visible way - skilled player got few dings in whole battle, even more, he got for sure less dings than zero shots (especially on spaced armor on T50-2), only one factor would make dings more often than dings and make gold ammo more profitable - removing armor from modules to count all shots in health pool loss. - amount of player which grind one tank and use it whole time didn't grinding rest so they keep all their money to use gold ammo is very small.
"amount of player which grind one tank and use it whole time didn't grinding rest so they keep all their money to use gold ammo is very small"
Tell me it once again, when Churchill I 4 times in a row penetrates mantlet in my KV1.
I never wrote that gold ammo increase profits. It is just unfair advantage much more easier to get for people, who pay money.
I tested premium ammo on some tanks. In T34, in Type 59 and in Hetzer in most battles I earned some credits. And I was testing without premium account.
And first of all, you are discussing with minor arguments forgeting about the most important one. THIS IS STILL PAY TO WIN FEATURE. Player who pays money can use much more premium ammo, so he has advantage.
And I am not jealous. I have VIII tier premium tanks and today started one month premium. So I see how much premium ammo I can use. And I see that I can use it whenever I want. Even on Comet where one shot with only 145 dmg cost 2800 creds. One ride with Type or T34 and I can play 3 such battles in Comet. Never ending flow of premium ammo. Only because I paid some money. Player without premium tanks and without premium account has no chance to do that.
@"Tell me it once again, when Churchill I 4 times in a row penetrates mantlet in my KV1."
Cause viceversa is just fair? WG fails on balancing some aspects of game (like T10 TDs or french revolvers) and I found gold ammo as a nice way to rebalance chances.
@"I never wrote that gold ammo increase profits. It is just unfair advantage much more easier to get for people, who pay money."
And earlier that was an unfair advantage only for people who pays money cause only they could buy it. Do you see difference? Now all could but it, more or less but all. Some will sit in his premium tank (I guess only teenagaers got time for it, I'm on premium, I've got some nice premium tanks and I barely have time to grind money on it for new tank and you talking about money for gold ammo. Pfeeew.) some will sit in his T5 moneymaker but now all have chances to earn silver for gold ammo.
now everyone can access a feature that used to premium only. I don't really see how it is unfair. Gameplay-wise you, theoretically, can afford the same amount of prem-ammo-for-credits as any paying player by investing more of your time.
So some people tell me that even premium player can't use gold ammo often, cause it cost him too much, while you write me that normal player can use it (theoretically) as often as premium. He just need to invest time :)
And please do not forget that I support idea of removing premium ammo from randoms (both for credits and for gold)! Current situation is slightly better then premium ammo buyable only for gold, but it is still pay-to-win feature. Premium player can use premium ammo whenever he wants, normal player can use it very, very rare.
one does not need to use prem ammo all the time - that's the tree. And excessive prem ammo for credits usage will leave you in the red anyway. Even prem tanks, eg Type 59, Lowe, are bought mostly to grind credits and not to spam with prem ammo on those very tanks. Otherwise what's the profit.
Single biggest issue with premium rounds at all is that it negates yet another area where armor [you know in a game of armored combat] should be usable. The games been degenerating into cod with every major change, you move from cover to cover ... gauge how much health you have vs your target if your rushing etc ...
Armor is very seldom even part of the strategy anymore and that's remarkably sad for a tank game. There are many occasions when the armor of the tank in actual combat was able to withstand shells fired at it by guns that in this game just pen you and eat your health pool. If that's all its going to be about, increase the health pools and remove the armor completely. That way the race car tanks with large health pools won't seem so absurd [supper scouts, elc, etc ...]. Pretty sure this falls on a deaf ear but it would really be nice to play a game where tanks really had armor and it was actually useful reliably.
Can't fully agree here. Tactics and armour are still viable, right positioning and taking advantage of your more armoured parts. I can still survive battles taking 10+ hits.
As for scout-race-cars I do partially share your opinion - there are some cons of that, however they do bring a great deal of diversity.
Tactics have changed as they do when game changes are made, armor though has become less important than it should be in a game of armored combat. There are plenty of "cod" like games out there and personally I would like to see a unique tank game come out of WoT and not another CoD clone in the end. Armor needs to be much more effectively represented in the game, HE [splat derp guns] on non-artillery need to be reworked and all in all the feel of armored combat restored to the game.
I like the game and love the new tanks, but find I less and less think of it as a tank game and more of a limited version of halo style game. In the end this has resulted in me pulling away from putting much money into the game like I had when I started out. I have even found myself advising people not to spend money on the game till they decide after 1000 or so battle if they even like it. Most of my friends that were introduced to the game have left citing they get the same play more or less from other games without needing the pc to do it. That's not really a good thing.
This is just an opinion and I certainly don't expect it to be everyone's but its hard to sell a game to others that's not what it says it is. A game of armored combat.
Almost I belive you but then I dinged with my M46 from frontal armor of IS7 with gold ammunition. Yup armor still is very importent cause you're not sitting in all-same-tiers battles but you engages better tanks and worse tanks than yours. Even on T10 gold ammo dings cause you got two factors that you're not counting - angled armor and penetration spread.
With aiming comes penetration, gold makes that much easier than it should be. Never stated golds a guarantee, just makes armor less important which on any level you look at it does.
Your sarcasm aside I am sure had you aimed for a weak point and fired a gold round you would have been rewarded with a pen that might otherwise not have happened. Again just saying the general effect of gold rounds in matches does reduce, in some case dramatically, the effectiveness of armor.
There are always exceptions to the rule, luck [alias rng] has a lot to do with it. Consistently though armor has much less relevance than mobility and health pools in the present game set.
I agree on the poster, the importance of Armor has reduced (expecially with the influence of huge Artymatches and Prem ammo) to a non existent part of the game.
ol: you say you can withstand 10+ hits. Sure you can i can do that too.. sadly i need to use a tank which shouldnt be able to do this job due to it has alot of other pros, still is able to withstand a full pack of hits when handled properly.
I doubt you do that often in a german armor... Arty will welcome you warmly every second game.
To give you a actual example: I am actgually driving a VK45-P. (a BIG mistake!!) Last game i did with it, an obj 704 penetrated my side (front was covered behind a house) on a 80 degreece impact angle.
Frontal armor is a big laugh, even the upper plate can be penetrated by the new t9/10 guns. So we start to sidescrape.. lol what for? Siearmor is a big laugh, too.. so what does the VK45B have as a advantage overlord?
I could go on with tanks like Maus, T28, T95...
Is that the future? I say, turn back before your game goes down the river...
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Saw it yesterday on WOT news, great job! I hope that project will be continued with some funny story plot like cartoon from plagasRZ.
ReplyDeleteOk, so I'm slow :)
DeleteYour votes are great but oftel lacks versatility... I like the premium ammo for credits, however at the same time I am against the extremeties of premium ammo. IS-4 heat going straight through front armor of Maus and Maus turret is pretty discouraging :-/
ReplyDeleteBut I do like the option to buy for credits and I am sure your company will gain on it over time.
I don't want to make many options to water down the general perception, there always can be "yes, buts" and "no, buts".
DeleteI think premium ammo for credits dumbs down the gameplay.
ReplyDeleteAngled the armor of your E-75? Fine, I will shoot through your turret.
Carefully navigated your T-30 into a hull down position? Will shoot straight through your turret.
List could go on for some time. I have been penetrated through the gun mantlet (!) of my T-30 several times since this patch and it is quite discouraging. Were distances over 200 meters as well.
i dont have problems with apcr ammo, since the beneftis it has is more or less balanced against the increased cost. But heat ammo, is way OP for some tanks atm. if some off those penetration values would be nerfed, i would be delighted
ReplyDeleteAGAINST prem ammo in randoms!
ReplyDelete@overlord: does it just look like or is this a sttempt to further punish the german tank driving ppl?
Tell me how they are supposed to compete in future? More pen, faster tanks inc makes them totally screwed up and useless due to a non useful benefit.
Alot of guys would apprechiate to see hints on how you wanna fix this, it destroys the game! Take it serious!
Yup 42% (+23% undecided) versus 34%. Clearly majority of players likes premium ammo on random. Also better penetration factors supports german top tiers which got big problems with standard amunnition penetration.
DeleteThat's because 42% people are idiots, who are too stupid to realize that this feature actually introduces more pay to win rather than eliminate it. Think of it, using premium ammo on a free account means if you're good: you won't earn any money and if you're bad: you'll be constantly using it. How to counter this? ACTIVELY BUY PREMIUM! That will allow you to earn money so you can actually advance.
DeleteAnd on topic: I couldn't care less, just fix howitzers. They're the major annoyance at the moment, and as much as I enjoy annihilating enemy teams, it's simply wrong.
Well you got one chance to make good impression and you waste it calling people idiots.
DeleteOn your argument - disagree. premium ammo is last chance rescue kit when some big bully pushes you in attempt to get free frag and instead he receives a nice suprise, only people who buys it exstensively are premium tank players who can afford such expense.
Howitzers - 100% right.
I'm here to tell my message, not make a good impression. If you get thrown off by my words nobody forces you to answer.
DeleteMany thanks for sharing the cartoons Overlord. They are awesome.
ReplyDeleteHey overlord, thanks, really thanks i am who ask for captured T-34 and other captured tanks :)
ReplyDeleteA lot of time i not enter to this blog and a lot of new information :)
These are hilarious :)
ReplyDeleteLOL Careful Using -Ville Word will be sued By ZYNGA
ReplyDeleteAye, kinda forgot that. :)
DeleteVery funny:D
ReplyDeleteCobra 6
According to premium ammo, I still think that it should be removed from random battles. Premium ammo is still much easier to get for paying customers.
ReplyDeletePremium account owner can use it in many guns as the only ammunition (mainly slow firing with huge damage) and still do not get negative income from the battle. So thanks to real money he is making his tank much more powerful. And to be honest it is now much easier then in times when premium ammo was only for gold.
Negative on that.
Delete- premium players must earn silver on new tanks, on T8-T9 its very slow process, defeats on standard ammunition (aprox. 30-40% of battles) are unprofitable, simply repair costs ruins budget, with used premium money its even more ruining.
- gold ammunition doesn't increase profits in visible way - skilled player got few dings in whole battle, even more, he got for sure less dings than zero shots (especially on spaced armor on T50-2), only one factor would make dings more often than dings and make gold ammo more profitable - removing armor from modules to count all shots in health pool loss.
- amount of player which grind one tank and use it whole time didn't grinding rest so they keep all their money to use gold ammo is very small.
"amount of player which grind one tank and use it whole time didn't grinding rest so they keep all their money to use gold ammo is very small"
DeleteTell me it once again, when Churchill I 4 times in a row penetrates mantlet in my KV1.
I never wrote that gold ammo increase profits. It is just unfair advantage much more easier to get for people, who pay money.
I tested premium ammo on some tanks. In T34, in Type 59 and in Hetzer in most battles I earned some credits. And I was testing without premium account.
And first of all, you are discussing with minor arguments forgeting about the most important one. THIS IS STILL PAY TO WIN FEATURE. Player who pays money can use much more premium ammo, so he has advantage.
And I am not jealous. I have VIII tier premium tanks and today started one month premium. So I see how much premium ammo I can use. And I see that I can use it whenever I want. Even on Comet where one shot with only 145 dmg cost 2800 creds. One ride with Type or T34 and I can play 3 such battles in Comet. Never ending flow of premium ammo. Only because I paid some money. Player without premium tanks and without premium account has no chance to do that.
@"Tell me it once again, when Churchill I 4 times in a row penetrates mantlet in my KV1."
DeleteCause viceversa is just fair? WG fails on balancing some aspects of game (like T10 TDs or french revolvers) and I found gold ammo as a nice way to rebalance chances.
@"I never wrote that gold ammo increase profits. It is just unfair advantage much more easier to get for people, who pay money."
And earlier that was an unfair advantage only for people who pays money cause only they could buy it. Do you see difference? Now all could but it, more or less but all. Some will sit in his premium tank (I guess only teenagaers got time for it, I'm on premium, I've got some nice premium tanks and I barely have time to grind money on it for new tank and you talking about money for gold ammo. Pfeeew.) some will sit in his T5 moneymaker but now all have chances to earn silver for gold ammo.
Dead_Skin_Mask,
Deletenow everyone can access a feature that used to premium only. I don't really see how it is unfair. Gameplay-wise you, theoretically, can afford the same amount of prem-ammo-for-credits as any paying player by investing more of your time.
@ Overlord
DeleteSo some people tell me that even premium player can't use gold ammo often, cause it cost him too much, while you write me that normal player can use it (theoretically) as often as premium. He just need to invest time :)
And please do not forget that I support idea of removing premium ammo from randoms (both for credits and for gold)! Current situation is slightly better then premium ammo buyable only for gold, but it is still pay-to-win feature. Premium player can use premium ammo whenever he wants, normal player can use it very, very rare.
HVAP ammunition was standard ammunition equiped to Sherman tanks with 76 mm. Right it was rare but putting it into game is historically correct.
DeleteDead_Skin_Mask,
Deleteone does not need to use prem ammo all the time - that's the tree. And excessive prem ammo for credits usage will leave you in the red anyway. Even prem tanks, eg Type 59, Lowe, are bought mostly to grind credits and not to spam with prem ammo on those very tanks. Otherwise what's the profit.
Single biggest issue with premium rounds at all is that it negates yet another area where armor [you know in a game of armored combat] should be usable. The games been degenerating into cod with every major change, you move from cover to cover ... gauge how much health you have vs your target if your rushing etc ...
ReplyDeleteArmor is very seldom even part of the strategy anymore and that's remarkably sad for a tank game. There are many occasions when the armor of the tank in actual combat was able to withstand shells fired at it by guns that in this game just pen you and eat your health pool. If that's all its going to be about, increase the health pools and remove the armor completely. That way the race car tanks with large health pools won't seem so absurd [supper scouts, elc, etc ...]. Pretty sure this falls on a deaf ear but it would really be nice to play a game where tanks really had armor and it was actually useful reliably.
Can't fully agree here. Tactics and armour are still viable, right positioning and taking advantage of your more armoured parts. I can still survive battles taking 10+ hits.
DeleteAs for scout-race-cars I do partially share your opinion - there are some cons of that, however they do bring a great deal of diversity.
Tactics have changed as they do when game changes are made, armor though has become less important than it should be in a game of armored combat. There are plenty of "cod" like games out there and personally I would like to see a unique tank game come out of WoT and not another CoD clone in the end. Armor needs to be much more effectively represented in the game, HE [splat derp guns] on non-artillery need to be reworked and all in all the feel of armored combat restored to the game.
DeleteI like the game and love the new tanks, but find I less and less think of it as a tank game and more of a limited version of halo style game. In the end this has resulted in me pulling away from putting much money into the game like I had when I started out. I have even found myself advising people not to spend money on the game till they decide after 1000 or so battle if they even like it. Most of my friends that were introduced to the game have left citing they get the same play more or less from other games without needing the pc to do it. That's not really a good thing.
This is just an opinion and I certainly don't expect it to be everyone's but its hard to sell a game to others that's not what it says it is. A game of armored combat.
Almost I belive you but then I dinged with my M46 from frontal armor of IS7 with gold ammunition. Yup armor still is very importent cause you're not sitting in all-same-tiers battles but you engages better tanks and worse tanks than yours. Even on T10 gold ammo dings cause you got two factors that you're not counting - angled armor and penetration spread.
DeleteWith aiming comes penetration, gold makes that much easier than it should be. Never stated golds a guarantee, just makes armor less important which on any level you look at it does.
DeleteYour sarcasm aside I am sure had you aimed for a weak point and fired a gold round you would have been rewarded with a pen that might otherwise not have happened. Again just saying the general effect of gold rounds in matches does reduce, in some case dramatically, the effectiveness of armor.
plasot,
Deleteagree on your points.
There are always exceptions to the rule, luck [alias rng] has a lot to do with it. Consistently though armor has much less relevance than mobility and health pools in the present game set.
ReplyDeleteBtw thanks for the reply :)
The change doesn't add more to armour - that's for sure, but it still counts.
DeleteI agree on the poster, the importance of Armor has reduced (expecially with the influence of huge Artymatches and Prem ammo) to a non existent part of the game.
ReplyDeleteol: you say you can withstand 10+ hits. Sure you can i can do that too.. sadly i need to use a tank which shouldnt be able to do this job due to it has alot of other pros, still is able to withstand a full pack of hits when handled properly.
I doubt you do that often in a german armor... Arty will welcome you warmly every second game.
To give you a actual example:
I am actgually driving a VK45-P. (a BIG mistake!!) Last game i did with it, an obj 704 penetrated my side (front was covered behind a house) on a 80 degreece impact angle.
Frontal armor is a big laugh, even the upper plate can be penetrated by the new t9/10 guns. So we start to sidescrape.. lol what for? Siearmor is a big laugh, too.. so what does the VK45B have as a advantage overlord?
I could go on with tanks like Maus, T28, T95...
Is that the future? I say, turn back before your game goes down the river...
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ReplyDeleteNow it’s time to remove your tire, one side at a time. Choose a section of tire that is away from the valve and hook one of the tire levers under the bead, directly in line with one of your spokes. Pry one side of the tire bead over the edge of the rim, and then hook the end of the tire lever to the nearest spoke. Insert another tire lever two spokes away from the first, and a third another two spokes away. Now the middle lever should fall out, and you can continue the process. When the tire is loose enough you can just run a tire lever around the rest of the rim to pull the whole side over.
After you have removed one side of [url=http://www.icarbonsports.com/products/wheels-rims/carbon-bike-rims/]carbon fiber rims[/url] the tire, the other side should come off very easily.
Inspect Tube
Now remove the tube from the tire, and try to keep [url=http://www.icarbonsports.com/products/wheels-rims/carbon-bike-rims/]carbon bicycle rims[/url]track of where it was positioned in relation to the tire. Inflate the tube to approximately twice its original size. This will expand the hole making it easier to find.
you should hear a hissing sound that will indicate where the leak is. As a last resort you can submerge the tube in water and watch for bubbles, but you’ll want to avoid doing this as you’ll need the tube to be completely dry in order for the patch glue to work.
Once you’ve found the leak, take note of whether it is on the inner or outer side of the tube.
If the hole was on the outer side of the tube, inspect the inner surface of the tire in that spot to make sure the object that caused the puncture is not still stuck in the tire. Double check the entire inner side of the tire by running your fingers along the entire surface, feeling for obstacles along the way.
If the hole was on the inner side of the tube,inspect your [url=http://www.icarbonsports.com/]zipp 404[/url]entire rim to make sure there are no sharp burrs in the metal, and that the rim tape is properly protecting the tube from your spoke ends.
Now that the rim and tire are clear, it’s time to patch the tube. Select an appropriate sized patch for the hole. Use the sandpaper or scraper provided in your kit to buff the surface of the tube for an area a bit larger than the patch. You need to buff the tube so that it is no longer shiny. If the molding line is running along the area where the patch is to be applied, you must sand it down completely, or it will provide an air channel. Once buffed, avoid touching that area with your fingers.
Apply a dab of rubber cement, and then spread it into a thin coat, using your cleanest finger. Work quickly. You want a thin, smooth coat of cement; if you keep fiddling with it as it begins to dry, you’ll risk making it lumpy. The thinner the cement, the faster it will dry. It is very important to allow the cement to dry completely.
Peel the foil from the patch and press the patch onto the tube firmly, squeezing the patch tightly onto the tube.