Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label spgs. Show all posts
Showing posts with label spgs. Show all posts

Tuesday, June 4, 2013

Tuesday, March 12, 2013

[WoT] SPGs FTW!

Pondering over the recent balancing adjustments and the way we've screwed up SPGs so badly, I have come to the idea why not enable TD sniper more for SPGs.

Indeed, many of the SPGs in real life had optics that allowed to fire directly. And after the MM change with a semi-hard cap for SPGs TD mode has become even more difficult to use.

In the light of upcoming expansion of SPG lines up to tier 10, this might be a nice change making the game a little less arcadish (if you get what I mean :)). Imagine multiple SPGs driving here and there in TD mode.

So, what do you think?

Saturday, December 29, 2012

[WoT] On SPGs and MMing

Too many SPGs in battles is one of the persistent issues in WoT. It does affect the gameplay and can change the perception of the entire game.

Additional match-making requirements that are already live on RU servers and pending implementation worldwide are the following:

5 SPGs per team is a so called semi-hard cap which means 5 is maximum number of SPGs per team if the battle is created correctly, ie without any errors. The prerequisites for that are relatively high CCU (that's why might be somewhat hard for NA server) and no particular imbalance or disproportion between vehicle classes in waiting queue.

In addtion to the above the SPG-cap for high tier battles is floating and varies from 2 to 5 arty units per team.

Simplifying things, battles are created by the server in succession with different SPG limits: 2, 3, 4, 5, 2, 3, 4, 5, etc

For lower tiers the limits are a bit different and depend on the average SPG percentage for that particular battle tier.

Such matchmaking adjustment will increase waiting time in queue for all tanks:
- for tanks/TDs the increase is going to be relatively small - up to a few seconds (under normal conditions)
- for SPGs the increase is going to be more noticeable - up to 30-60 seconds in worst cases.

The cap mechanics was chosen taking into account possible increase of waiting time. The harder the cap and the more restrictions, the longer waiting times. Especially for less-populated servers (on single RU cluster there can be 140-200k players)

Monday, August 20, 2012

[WoT] Soviet TDs of 8.0

Below are some screenies of SU-100М1, Uralmash, SU-122-54, and Object 263 on various maps. Also check out the lighting effects (HDR) of the render that are planned for 8.0 version of World of Tanks

Full size images here.

PS. Latest poll results (votes / %):
How long have you been playing WoT?

Since closed beta - 724 (31%)
Since open beta  - 524 (22%)
One year - 749 (22%)   
Since release - 268 (11%)
Half a year - 130 (5%)

A few months - 47 (2%)
Evan earlier than closed beta - 35 (1%)
Just started - 35 (1%).
 

The new poll is up.