The first WoWS demo took place during E3 and consisted of two 6 vs 6 battles. Players fought US and Japanese destroyers, cruisers, battleships, and carriers.
The scale of action was epic with maps up 100 km in length and width with multiple islands. And there is reason to go large, because battleships (like demoed North Carolina) had effective range up to 40km.
Battles usually began with recon and fighter planes taking off from cruisers and carriers to locate the enemies. While both sides are approaching one another it's time to get a closer look at nicely modeled ships, all based on real-life materials. The attention to detail is impressive, however the decks did look a bit empty without crews dashing about. Well, this is pre-alpha.
Balance is classical: rock - paper - scissors.
Battleships with their heavy but slow guns are weak in close combat, and can't defend against destroyers which are vulnerable against cruisers which have little to withstand battleships' competition.
As for carriers, well, they have no guns worth mentioning. Carriers have a game of their own, using RTS-like UI to control their aerial forces. There is no control of single aircraft of course (go play WoWP), orders are given to entire units.
The goal of the battle is to capture and defend the central area. Players control only main armament - the rest of the guns are automated.
Aiming is done using ballistic reticle that make camera follow shell's trajectory. The trick is to choose the right distance and predict the movement of your enemy so as to strike it hard and not waste your ammo and loading time.
HP bars are in place just like in WoT.
Destroyers are using torpedos which are .. surprised .. powerful. Underwater hits lead to decrease of floatage bar (water incoming!).
Both 10-minute battles were rather fast and dynamic. Who said ships are slowpokes. One of the battles ended with last survived carrier being destroyed by concentrated fire of 2 cruisers and 1 battleship.
All in all it didn't like like swimming tanks, lots of things work differently. The demoed CTF battles took place in the south Pacific and near Orkney islands.
Ready for beta?
The scale of action was epic with maps up 100 km in length and width with multiple islands. And there is reason to go large, because battleships (like demoed North Carolina) had effective range up to 40km.
Battles usually began with recon and fighter planes taking off from cruisers and carriers to locate the enemies. While both sides are approaching one another it's time to get a closer look at nicely modeled ships, all based on real-life materials. The attention to detail is impressive, however the decks did look a bit empty without crews dashing about. Well, this is pre-alpha.
Balance is classical: rock - paper - scissors.
Battleships with their heavy but slow guns are weak in close combat, and can't defend against destroyers which are vulnerable against cruisers which have little to withstand battleships' competition.
As for carriers, well, they have no guns worth mentioning. Carriers have a game of their own, using RTS-like UI to control their aerial forces. There is no control of single aircraft of course (go play WoWP), orders are given to entire units.
The goal of the battle is to capture and defend the central area. Players control only main armament - the rest of the guns are automated.
Aiming is done using ballistic reticle that make camera follow shell's trajectory. The trick is to choose the right distance and predict the movement of your enemy so as to strike it hard and not waste your ammo and loading time.
HP bars are in place just like in WoT.
Destroyers are using torpedos which are .. surprised .. powerful. Underwater hits lead to decrease of floatage bar (water incoming!).
Both 10-minute battles were rather fast and dynamic. Who said ships are slowpokes. One of the battles ended with last survived carrier being destroyed by concentrated fire of 2 cruisers and 1 battleship.
All in all it didn't like like swimming tanks, lots of things work differently. The demoed CTF battles took place in the south Pacific and near Orkney islands.
Ready for beta?
Been ready for a year now!
ReplyDeleteThe game sounds great. Are there any videos of the battles?
I'd like to see some gameplay vid myself too
DeleteAt least we got a screenshot....;)
Deletethat ain't a screenshot
Deletethat's a commercial for ASUS laptops :))
Fadeway,
DeleteNo video for now. Don't wanna spoil.
zMe ul,
DeleteRepublic of gamers series is ok. Though I prefer other HW.
PS: it's not me on the screenshot
want chocolate? here's the wrapper
Deletevideo!!
More than ready here for the Beta!!!
ReplyDeleteCan't wait!
L
Beta? How about alpha? ;)
ReplyDeleteWhatever. Most likely we will test WoWS differently :)
DeleteYou can test as you wish, but you must test with me ;)
DeleteAbsolutely. I will let you in myself after all.
Delete:)
DeleteI'll take a beta!
ReplyDeleteCurious about the aiming. The Description sounds interesting.
Can you Ram?
You can ram stuff
DeleteAbsolutely.
DeleteYes please....
ReplyDeleteJust let us know how and when.
I will find how to break, you find how to fix. Deal.
Tmac
Rdy for beta? Alfa won't be? :) I am rdy for alfa test, i hope that will be soon.
ReplyDeleteMy body is ready Overlord!
ReplyDeleteWoWS is more likely to be setting sail. ;)
ReplyDeleteDon't do it without me, I need to test it.
Reporting for duty :)
ReplyDeleteBeen ready for my hole life!
ReplyDeleteWhat about Alpha?
I think Warships would be as good as WOT.
I'm ready since the first announcement!
ReplyDeleteCan't wait to play this, I wonder if WoWS is more tactical than WoT. (And let's hope the kids stay with WoT, shall we?)
ReplyDeleteThis game is even more team worked reliant than WoT. No 1 ship can rule the waves.
DeleteThe forums await the call for action!
ReplyDeleteWe are ready!
And we are ready to beat the hell out of anyone who
makes a "WAER GEAM?" topic.
omg... i realy cant wait till beta !!!! sadly im not getting younger ! :(
ReplyDeleteI AM ready for beta and waiting for sooo long...
ReplyDeleteI think you make mistake somewhere: 100 sq km, being 100km^2 is only 10km x 10km.
CTF... Please make convoy mode.
RTS mode for carriers only? Wait, everyone was to be able to use every mode, it was promised (KGB said that). Map is even more important on sea than on land, make at lest full screen minimap activated with a key like on some WoT mods. Still better if you make multimonitor support and put map on second screen. Also, IDK if it is in the game but torpedo tracers on minimap would be a big help and prevent some accidental TKs (all tracers in range for allied, only ones spotted for enemy - you can make torpedo spotting mechanism similar to spotting ships).
If you did make it possible for people to play it a little at E3, and E3 is now gone, why not show us some gameplay videos as well?
ReplyDeleteRegardless, the infos were appreciated Ovi.
It was press demo behind closed doors. So, no video.
DeleteSry for that
DeleteMan, that loading screen already got me pumped. Go WG! :)
DeleteWhen will the first test start?
ReplyDeleteLater this year.
DeleteSounds great!
DeleteYou can count me in :)
This entry is plagiarizing Dan Stapleton's preview of WoWS: http://www.ign.com/articles/2013/06/11/e3-2013-world-of-warships-shows-up-on-the-radar
ReplyDeleteI expected better of you, Overlord.
100sq km is only 10 km per 10 km. It was supposed to be bigger.
ReplyDeleteMy bad, it's up to 100km per side.
DeleteI believe "[WG] WoWs is Leaving Port" might have been a bit of a better title.
ReplyDeleteJust because of the image.
DeleteYeah, I realize that now.
DeleteAlso, the North American WoWs forums have cracked quite a bit of the text shown on the image, namely all of the ship names on Team 2 aside from the vessel between the North Carolina and New Mexico (we think it's a version of the Fuso, with a year in parentheses coming after).
yes please, don't care about wowp, ships ships shipppppps
ReplyDeletecan i please join the Test? :)
ReplyDeleteYou can't join the test, its still in pre-alpha testing.
DeleteAlpha is expected later this year.
It would be nice if you put all regions on one test server, like with wot test server
ReplyDeleteReady!
ReplyDeleteCan we fight aliens with our battleships like in the movie? (just kidding)
I'd also like to take part in the beta test...
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteSay... Team 1 has 15 matchmaker slots, but Team 2 only has 13.5! Is this loading screen a placeholder, showing only as many players as the WoT and WoWp player lists can?
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteOH YES! i cant wait for the WoWS beta my life will be CONSUMED!
ReplyDeleteCheck this maiden song out: http://youtu.be/4Sam5omG0v0
I Loop this while I play WoWP as well as a few others but Iron Maiden deserves the respect!
OH GAWD YES!
ReplyDeleteLooking at the screenshot (on the airplane), it appears to be 15 versus 15. What happened to the information given to us in the World of Warships forum regarding the team size being larger?
ReplyDeleteIs there a video of the demo? If the top speed of ships is about 50 km/h, and they start 100 km apart, how do ships even make contact in 10 minutes?
ReplyDeleteCan't wait to test and play!
ReplyDeleteOvi can I be on the beta testers list? I'm good tester :-)
ReplyDeleteAW YEAH
ReplyDeleteCant wait for it :D
I am waiting for WoWS for long already :)
ReplyDeleteI would like to test with you Dev's in early Closed Beta ;)
Game sounds cool for me and it seems to be very good. Ye, as I am playing WoT, I am rarely playing WoWP, but I am sure that I will play WoWS, since I have never played good naval sim game.
I hope that we will meet on battlefield one day, or maybe even in real life ;)
When is the Test, Need to sink a battleship!
ReplyDeleteHi overlord :)
ReplyDeletePlease include me in the testing if you can???
I am really looking forward to this!
sounds great. still a little bummed out by the lack of submarines but either way i'll have some fun. however how do ships that had multiple 'main armaments' like the yamato with its 9x 18 inch guns and then 6x (or 12x depending on year) 6 inch guns function in game? are the smaller guns automated or will they be part of the player controlled battery?
ReplyDelete