Below is Storm's (WoT producer) summary of the current state of in-game physics of 8.0 update for World of Tanks.
Main issues detected so far:
Thanks in advance.
Main issues detected so far:
- Disappearing destroyed tanks and "alive" tanks getting stuck in the spots where destroyed tanks were initially. 90% of all cases when vehicle gets stuck are of that kind.
- Tanks getting stuck on bridges (near the edges).
- When being detracked on the move tanks don't get turned.
- Too much damage when falling from relatively low height. This especially applies to light tanks driving cross-country terrain (due to the roughness of terrain).
- Too little damage when ramming, especially heavies vs lights/mediums. Tanks just bounce getting minor damage. While some bouncing is legitimate, there should be noticeably more damage to vehicle and tracks.
- Most of the tanks have seen a drop in acceleration. Especially heavies.
- There should be some more drifting/sliding. Now it's possible only for the 2-3 fastest tanks in the game, as a result, this feature is barely noticeable.
- Low terrain rendering settings are unclear for players which leads to massive complaints of tanks falling into the ground or hovering in the air. Possibly, this setting should be removed from auto-detect functionality and graphic presets, allowing to change it only in manual mode.
- Small stones, stumps, and other small objects should not have own hitboxes. Vehicles get slowed down too much because of that.
Thanks in advance.