Purpose of this blog
Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label release. Show all posts
Showing posts with label release. Show all posts
Friday, June 27, 2014
Thursday, June 26, 2014
[WoTB] World of Tanks Blitz is Live!
Location:
San Francisco, CA, USA
Monday, June 23, 2014
[WoTB] 3 Days Remaining
World of Tanks Blitz is going live worldwide for iOS later this week on June 26 with 1.1 update.
Some major things from 1.1:
Some major things from 1.1:
- Ability to view other player's profile/stats via chat.
- New post-mortem camera
- Ability to upgrade GameCenter account to full WG account.
- Graphics improvements - new lighting effects on tanks, water shader (mostly for new devices).
- Audio improvements - new sounds for both battle and UI.
- Friend invitation from Facebook.
- Bug fixes and stability improvements.
Location:
Minsk, Belarus
Wednesday, June 11, 2014
[WoTB] Release Date Announced!!
Monday, February 3, 2014
Wednesday, November 13, 2013
[WoWP] Live!
After more than 2.5 years of development second title of the "World of" trilogy goes live - World of Warplanes has already hit RU, EU, and NA servers.
Having been a part of dev team for ~1 year I'm especially proud of that fact.
Join the live servers and provide your feedback. Release is only the beginning.
PS: haters go to hell! :)
Having been a part of dev team for ~1 year I'm especially proud of that fact.
Join the live servers and provide your feedback. Release is only the beginning.
PS: haters go to hell! :)
Location:
Minsk, Belarus
Tuesday, August 14, 2012
[WoWP] Japanese Planes Confirmed for Release
Japanese aircraft is officially confirmed for World of Warplanes release, meaning that there going to be (at least) 4 starting factions from scratch.
The inclusion of Japanese warbirds are really going to provide players with a wide variety of tactical freedom in how they play the game and combat other players. Players will benefit from the speed, power, and maneuverability of these planes as well as an increased field of vision.
We expect a line of Japanese carrier fighter aircraft (including Mitsubishi A6M2 Zero, the Nakajima Type 91, the twin-boom Mitsubishi J4M1 Senden interceptor fighter, and the three prototypes Kyushu J7W1, J7W2, and J7W3) to be ready by that time.
Waiting for the Brits now, heh?
The inclusion of Japanese warbirds are really going to provide players with a wide variety of tactical freedom in how they play the game and combat other players. Players will benefit from the speed, power, and maneuverability of these planes as well as an increased field of vision.
We expect a line of Japanese carrier fighter aircraft (including Mitsubishi A6M2 Zero, the Nakajima Type 91, the twin-boom Mitsubishi J4M1 Senden interceptor fighter, and the three prototypes Kyushu J7W1, J7W2, and J7W3) to be ready by that time.
Waiting for the Brits now, heh?
Location:
Minsk, Belarus
Tuesday, August 9, 2011
Release of v.6.6 Update Is Scheduled for August 10
The release of v.6.6 update is scheduled for August 10, 2011.
EU server downtime:
4:00 am - 12:00 UTC
US server downtime:
8:00 am - 16:00 UTC
World of Tanks v.6.5 - 6.6 Patch Notes
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involved exceeds 10 km/h.
EU server downtime:
4:00 am - 12:00 UTC
US server downtime:
8:00 am - 16:00 UTC
World of Tanks v.6.5 - 6.6 Patch Notes
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involved exceeds 10 km/h.
Thursday, August 4, 2011
World of Tanks v.6.5 - 6.6 Patch Notes
World of Tanks v.6.5 - 6.6 Patch Notes
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2 sec, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h.
~ size - 280 Mb
ETA - August 8-12, 2011
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2 sec, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h.
~ size - 280 Mb
ETA - August 8-12, 2011
Monday, May 16, 2011
Highly-anticipated 6.4 Update to go live May 17 [UPDATED]
The highly-anticipated major update will be released on May 17 for both European and American servers.
Browse full 6.4 patch notes.
Estimated downtime for EU server: 4:00 - 13:00 UTC
Estimated downtime for US server: 9:00 - 18:00 UTC
Browse full 6.4 patch notes.
Estimated downtime for EU server: 4:00 - 13:00 UTC
Estimated downtime for US server: 9:00 - 18:00 UTC
Note. Those players who have active premium account upon the start of the maintenance will have it extended for 24h.
UPD. May 17, 11:30 UTC. EU 6.4 update (879 MB) and full EU client (1.82 GB):
6.4 UPDATE
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_eu_patch.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_eu_patch.exe.torrent
6.4 FULL CLIENT
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_eu_setup.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_eu_setup.exe.torrent
UPD. May 17, 17:60 UTC. US 6.4 update and full US client:
6.4 UPDATE
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_us_patch.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_us_patch.exe.torrent
6.4 FULL CLIENT
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_us_setup.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.4_us_setup.exe.torrent
Tuesday, April 12, 2011
World of Tanks Release Teaser
World of Tanks Release Teaser
Monday, April 11, 2011
World of Tanks: Pre-Release Maintenance
World of Tanks goes live April 12, 2011.
The maintenance works are scheduled for 4:00 am UTC / 0:00 am EDT, April 12.
Esimated downtime - up to 18 hours.
Technical details of the upcoming hardwipe / full reset:
- Banned accounts (the ones on the non-selected server) created during the server-split on January 17 are to be removed.
- Social contacts are to be removed (friends and ingnore lists).
- Registered clans and their members are to be carried over to the release.
- Hardwipe / full reset is to be performed: experience, gold, credits, research progress, modules, equipment, achievements and medals are to be reset.
- Premium tanks for those players who registered using special CBT keys are to be assigned (extra slot included).
- CBT participants registered prior to January 27, 2011 00:00:00 UTC with 1.000 or more battles played according to profile statistics are to be rewarded with M4A2E4 gift tank (extra slot included).
Release version - 0.6.3.11. It will be available for downloading upon the server launch.
Note! Pre-order packages can be activated by typing your promo-code into the respective form only when the servers are up and running.
UPD! 20:38 UTC.
The maintenance is over.
US server DL links
Full client
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe (1.75 gb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe.torrent
Patch 0.6.3.11
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_us_patch.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_us_patch.exe.torrent
EU server DL links
Full client
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe (1.75 gb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe.torrent
Patch 0.6.3.11
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_patch.exe (30.1 Mb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_patch.exe.torrent
The maintenance works are scheduled for 4:00 am UTC / 0:00 am EDT, April 12.
Esimated downtime - up to 18 hours.
Technical details of the upcoming hardwipe / full reset:
- Banned accounts (the ones on the non-selected server) created during the server-split on January 17 are to be removed.
- Social contacts are to be removed (friends and ingnore lists).
- Registered clans and their members are to be carried over to the release.
- Hardwipe / full reset is to be performed: experience, gold, credits, research progress, modules, equipment, achievements and medals are to be reset.
- Premium tanks for those players who registered using special CBT keys are to be assigned (extra slot included).
- CBT participants registered prior to January 27, 2011 00:00:00 UTC with 1.000 or more battles played according to profile statistics are to be rewarded with M4A2E4 gift tank (extra slot included).
Release version - 0.6.3.11. It will be available for downloading upon the server launch.
Note! Pre-order packages can be activated by typing your promo-code into the respective form only when the servers are up and running.
UPD! 20:38 UTC.
The maintenance is over.
US server DL links
Full client
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe (1.75 gb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe.torrent
Patch 0.6.3.11
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_us_patch.exe
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_us_patch.exe.torrent
EU server DL links
Full client
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe (1.75 gb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_setup.exe.torrent
Patch 0.6.3.11
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_patch.exe (30.1 Mb)
http://cdn1.worldoftanks.com/patches/auto/WoT_0.6.3.11_eu_patch.exe.torrent
Friday, March 25, 2011
Release Prices for Gold
1. Only designated gold packages will be available (5 per server), ie it won't be possible to purchase custom sum of gold.
2. Gold packages will provide progressive discounts. The larger the package, the cheaper the gold in it.
3. The Gold available per 1EUR - 215-300 (depending on the package for EU server), per 1GBP - 252-353 (depending on the package for EU server), per 1 USD - 179-250 (depending on the package for US server).
2. Gold packages will provide progressive discounts. The larger the package, the cheaper the gold in it.
3. The Gold available per 1EUR - 215-300 (depending on the package for EU server), per 1GBP - 252-353 (depending on the package for EU server), per 1 USD - 179-250 (depending on the package for US server).
Thursday, March 17, 2011
World of Tanks Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
Join open beta at:
- http://game.worldoftanks.com/registration/ (North America)
- http://game.worldoftanks.eu/registration/ (Europe)
Thursday, February 10, 2011
Pre-release Notes
With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.
1. Release: Hardwipe and Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
EU server:
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs and Balance
9. New Game Modes
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
1. Release: Hardwipe and Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
- Pre-orders launch: February 20-25
- Release date: March 10-15. Hardwipe confirmed.
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
- set in US dollars
EU server:
- set in Euros
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
- New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13. - Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map. - New movement system that is supposed to remove about 70-80% of stuck cases.
- Fixed hit boxes for several tanks.
- [Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
- Added gold transfers between clan members.
- Reworked detracking system. See new detracking mechanics section.
- [Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
- Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
- Added advanced settings for voice chat and reworked some interfaces.
- Added mute player function for voice chat.
- Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
- [Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
- [Possibly] Fixed several cases of memory leak.
- Reworked outlines of bases to reflect the actual radius more accurately.
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
- Overall performance if the system will be optimized so as to consume less server resources
- The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
- The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
- The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
- "Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
- "Post-firing" visibility will be systematized and redesigned according to gun specs
- ETA is to be announced.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
- Overall match-making will be improving steadily, this kind of work goes non-stop
- Match-making spread for the majority of the vehicles is not planned to be decreased
- Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
- It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
- Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
- Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers
- No match-making system for company battles
- Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
- Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
- New territories on global map.
- Special in-game maps for most important historical provinces.
- Fog of war in special battles. Neither team is aware of its opponent's roster.
- Reconnaissance.
- Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
- Call for artillery- and air-strike covering the whole square.
- New battle formats. One base per map, bigger teams.
- Political features: diplomacy and alliances, super-capitals, revolts.
- Volunteers functionality (replacement for mercenaries).
- Nomad clans.
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
- Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
- 8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
- Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
- Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
- ETA - v.0.6.4.x update
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs and Balance
- Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
- No major changes are planned
- Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes
- Several new game modes are in development
- Assault mode - one team is to defend the base, the other one is to capture it
- Domination mode - there is one base in the center of the map and both teams are to capture it
- Current maps will be reworked and adjusted to suit new game modes
- At this time - no ETAs
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
Subscribe to:
Posts (Atom)




