Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label patch notes. Show all posts
Showing posts with label patch notes. Show all posts

Friday, August 15, 2014

[WoTB] First Major Update for Blitz

Update 1.2 for World of Tanks Blitz has been submitted for Apple's review, meaning the release date is within 2 weeks from now. 

Below are the update notes:
  • Added new desert map - Oasis Palms (two more maps are coming in 1.3)
  • Tier VI-VIII vehicles are added in tech trees - SU-100Y, Dicker Max, Panther M10, Lowe, T34. All of them can be purchased for gold.
  • Added quick auto aim control that enables/disables auto aim (aiming assistance) directly in batle. Works independently for arcade and sniper modes. Very convenient thing, using it myself.
  • Added display for discounted shop items during specials
  • Added new notifications for garage header. The most important of those are battle results and gifts. E.g. if you left the battle for garage, you will see the popping header with the results.
  • Added automated chat censoring.
  • Added ability to share battle results on Facebook.
  • Added new sound effects: engines, transmissions, breaking objects, enemy tanks on fire, etc
Balance and gameplay
  • Increased net credit income (income minus expenses) for premium tanks: Lowe +20%, T34 +22%, Dicker Max 19%
  • Decreased battle tiers for tier III and IV vehicles, and T2 Light to +/-1. It means that all tanks up to tier IV can only meet vehicles one tier below and above. Being unplatooned ofc.
  • Decreased prices for equipment.
    • tier 1: 20000->1500, 40000->3000
    • tier 2: 30000->5000, 60000->10000
    • tier 3: 40000->12500, 80000->25000 
    • tier 4: 50000->35000, 100000->70000
    • tier 5: 75000->60000, 150000->120000
    • tier 6: 100000->90000, 200000->180000
  • Decreased prices for consumables.
    • tier 1: 1000->500 (only 3 basic consumables now available)
    • tier 2: 1000->750, 3000->1500, 5000->2100
    • tier 3: 1500->1000, 4000->2000, 7000->2800
    • tier 4: 1500->1250, 4000->2500, 7000->3500
    • tier 5: 2000->1500, 5000->3000, 9000->4200
    • tier 6: 2500->1750, 6000->3500, 11000->4900
    • tier 7: 3000->2000, 7000->4000, 13000->5600
    • tier 8: 3500->2250, 8000->4500, 15000->6300
    • tier 9: 4000->2500, 9000->5000, 17000->7000
    • tier 10: 5000->3000, 10000->6000, 20000->8400
  • Increased experience to get 100% crew skill.
    • tier 1: - 
    • tier 2: 2000->2700 
    • tier 3: 5000->7600
    • tier 4: 14000->18300
    • tier 5: 27000->36000
    • tier 6: 50000->83000
    • tier 7: 81000->139000
    • tier 8: 125000->250000
    • tier 9: 173000->455000
    • tier 10: 240000->540000
  • Rebalanced tier I-III automatic guns. Decreased cassette damage and reduced reload time to maintain DPMs.
Improvements
  • Reworked battle tutorial: added reaslistic grass, animated trees, changed tanks. In future updates these visual improvements will be available for all maps.
  • Previously researched modules are now mounted automatically for newly purchased vehicles. 
  • Battle results for 10 battles are now saved on mobile device and available even after the game restarts.
  • Changed condition for Patrol Duty achievement: 4->3 vehicles.
  • Updated interface graphics for shell icons, menu icons (left-side panel), vehicle specs icons in upgrades screen, directional arrow in sniper mode, etc
  • Updated some interface elements for Retina resolution.
  • Improved layout for chat interface on iPhone.
Bugfixes 
  • Fixed incorrect marker for destroyed T40 tank.
  • Fixed textrures for Ferdinand tank.
  • Fixed bug with unpredictable behaviour of auto-aim assist when the reticle would switch from stationary target to another passing enemy tank
  • Volume level setting is now saved after the game restarts.
  • Fixed bug with synchronization that would bring back the login screen
  • Fixed description for Hunter and The Lion of Sinai achievements. Removed vehicles that are not in the game yet.
  • Fixed icon for Raseiniai Heroes' Medal.
  • Fixed bug when renamed player couldn't enter chat.
  • Game now works in background mode for up to 3 minutes (connection to server is kept, you can minimize the app now). 
  • Optimization for texture quality on iPad 2, iPad Mini, iPhone 4S. The game should be more stable on those devices and crash less. 
  • Fixed multiple crashes.

Thursday, September 6, 2012

[WoT] Public Test of 8.0. First Try

This week. :)

Rates, credits and stuff:

- all tanks won't be unlocked
- all accounts will be as of date when database replica was created (a few days ago)
- everyone gets 100 000 000 free exp, 100 000 000 credits and 20 000 gold
- x1 rates will be in place

Summary from the 7.5-8.0 patch notes (not all the points mentioned! full version is to come):

- added new USSR TDs: SU-100M-1, СU-101 (Uralmash-1), СU-122-54, Object 263.
- added new premiums (for testing only!): Panther-M10, Pz IV Schmalturm, СU-122-44.
- British Matilda Black Prince added to Store 
- added new "deffered" graphic render ("advanced graphics" in settings) - this will improve the graphic quality big time!
- old "forward" graphic render can be enabled in settings ("standard graphics") - its performance has been increased substantially
- the following maps have been adjusted for the new render and lighting effects (terrain, lighting, sky, and other): Himmelsdorf, Mines, Karelia, Lakeville, Sand River, Cliff, Fjords, Mountain Pass, Arctic Region, Westfield.
- all other maps only had lighting effects reworked.
- changed physics of vehicle movement. Now it's possible to jump from hills, sind in water, push enemy tanks, leap on rough terrain, drift, etc
- fixed bug with sudden turn of both tanks while continuously ramming each other
- fixed most of the known issues with tanks getting stuck in objects and terrain
- added new functionality allowing to add emblems/logos and text on your vehicle (predetermined sets)
- reworked camo system
Old camos sold at buying price
Each tank now has 3 camo types: summer, winder, and desert which are changed based on the map.
Each camo gives 5% camo bonus.
- fully reworked the design of tech trees in UI. Now it's horizontal and contains prems.
- Assault and Encounter battles are now selectable
- added new post-battle stats. Now they are way more detailed and displayed in hangar after the battle.
- new radial command menu added (press Z to activate)
- in after-death mode it's possible to select vehicle to spectate using CTRL+LMB on team list
- reworked special effects when driving through water
- reworked basic UI elements: buttons, windows, backgrounds, check boxes, etc
- improved UI of exp conversion: added filters, total sum of exp to convert.
- in training battle window it's possible to swap teams
- added "improved suspension" equipment for French and USA tanks
- added new "report player options", you can send up to 5 per day now
- reworked rescaling of mini-map and its markers and symbols
- map ping is played only once per indication of a particular mini-map sector
- fixed the effect when gun goes up when swtiching from sniper to 3rd person view near buildings and big objects
- improved firing/shooting sounds. There are 11 categories based on caliber and muzzle brake factor (yes/no)
- added new sounds for tracks. There are 4 categories based on vehicle class. Sounds differ based on terrain and speed.
- added extra sounds when driving on wooden bridges, sand, and other
- added multiple new sounds for new physics: turning, drifting, ramming various parts of the vehicle etc
- improved sounds for "penetration", "ricochet", "detracking"
- other "sound" improvements

- Added 12 new medals

Balancing:

- changed accuracy and penetration of all German 7.5cm L43, L48, L70 guns
- Pz IV: top turret changed, 7.5cm L/70 removed
- T-54: new gun 100mm D-10T2S added
- Normalization of all AP and APCR shells reduced to 4-5 degrees.
- T-54: reserach cost via T-44 decreased from 160100 to 142000
- T-43: Increased armour of top turret.
- Tier 7 and 8 SPGs: substantially increased repair costs.
- Rebalanced multiple tanks. Full details will be available upon the final release of 8.0 update.

More detailed patch notes and more info on public test will be on the websites soon. :) 

Wednesday, December 14, 2011

Preliminary Patch Notes v.7.1

While 7.0 update is being released for US (at the moment) and EU (later this week) servers, we are launching public test of 7.1 update.

Due to technical reasons and the desire to speed up the release of this update, the public test will be available only for RU server this time (public test of 7.1 requires the support of 7.0 functionality which is not ready for EU and US yet).

World of Tanks v.7.0 - 7.1 test1 patch notes:

- Added basic French Tank Tree;
Introducing lights, mediums, and heavies, all in all 18 vehicles. No premiums for now.
Mind the following changes in comparison with French alpha tree:
Lorraine 40t moved to tier 8 medium, while Bat Chatillon 25 t - to tier 9 medium.
Amx-50 120mm was downshifted from tier 10 to tier 9 heavy, and AMX 50B (former AMX 65t) became the new French top heavy.
- Fixed bug with default ammunition resupply after the battle;
It's a v.7.0 bug, when system doesn't save your ammo choice and sometimes restores basic ammo selection.
- Fixed bug when it's impossible to close private channels;
Again v.7.0 bug.
- Fixed client-to-server asynchronization upon the vehicle's destruction by ramming;
Again v.7.0 bug.
- Added tank model (short) after the player's name in brackets for battle interface.
For all messages and notifications, eg chat messages, X destroyed by Y messages et. Eg chat message - Overlord (M46): Hello!
- Changed specifications for all automatic guns and vehicles using them.
Automatic and semiautomatic guns have been reworked into a new system with auto-loading (cartridge reloading) that is being introduced along with French tanks.
Some vehicle specs have also been changed. Detailed patch notes will be available upon the release to the main server.
- Fixed bugs with vehicle armouring: IS-3 (top front turret), IS-4 (side hull and 122mm BL-9 gun mantlet), T95 (side hull);
IS-3 and IS-4 are getting their 7.0 bugs fixed, eg the latter had his side armour decreased by 20mm. Restoring the correct values.
As for T95, applying the changes announced here: http://overlord-wot.blogspot.com/2011/11/upcoming-armor-buffs-of-t95.html
- Fixed bugs in vehicle models: Object 212, Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, Löwe;
Just visual stuff.
- ISU-152: 16 armour groups + spaced armor;
ISU is getting its new hitbox. Just as many vehicles in 7.0.
- Fixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPanther;
Visually the guns were the same. Now they are using 2 different models.
- Fixed camo bugs for VK4502A, Pz II.
- Reduced RoF for 8.8cm L/71 guns on JagdPanther and Ferdinand;
These changes were misssing in 7.0, where the long 88 got 220->240 damage adjustment.
- Fixed bugs on maps: Fjords, Marsh, Steppes, Malinovka;
A couple of map bugs got fixed.
- Fixed the red "Texture not found" square replacing clan logo when changing settings;
Introducing the display of clan logos. It hasn't been added in 7.0, since some rework was required.
- Added new options for colour-blind scheme;
Now it's possible to adjust the colour of reload progress-bar and a gun marker.
- Fixed bug with not displayed new invites when invite channel is open;
- Fixed invite channel blinking when there are no active invites;
- Fixed the absence of Commander's modifier in tooltip over a crew member;
- Fixed bugs in fire effects for destroyed tanks;
- Added the option to hide interface when playing the recorded battle ("V" key);
- Fixed bug when getting to pre-battle room for ready but un-distributed tank company players;
- Fixed a system message while receiving/redeeming vehicle that is already in garage;
- Fixed garage freezing when entering the game with "Enter" button pressed.

Wednesday, December 7, 2011

Balancing Changes in 7.0

The following balancing adjustment will be applied in the upcoming 7.0 update.

Reworked hitobxes of German tanks:
- Pz B2 740 (f): 16 armour groups + spaced armor.
- Pz 38H735 (f): 16 armour groups + spaced armor.
- Pz S35 739 (f): 16 armour groups + spaced armor. Added side spaced armour.
- Leichttraktor: 16 armour groups + spaced armor.
- Panther II: slightly changed gun mantlets.
- Pz 38 (t): 16 armour groups + spaced armor
- Pz 38 nA: 16 armour groups + spaced armor
- Pz III/IV: 16 armour groups + spaced armor
- Pz II Luchs: 16 armour groups + spaced armor
- Pz VI Tiger: 16 armour groups + spaced armor
- Pz V-IV: slightly changed turret armour.
- StuG III: 16 armour groups + spaced armor. Hull front armour set to 80mm.
- JagdPz IV: 16 armour groups + spaced armor.
- VK 1602 Leopard: 16 armour groups + spaced armor.
- VK 3001 (H): 16 armour groups + spaced armor.
- VK 3001 (P): 16 armour groups + spaced armor.
- VK 3002 (DB): 16 armour groups + spaced armor.
- VK 3601 (H): 16 armour groups + spaced armor.

Rebalanced German tanks and guns:
- 8.8cm L/71 damage: 220->240.
- Minimum combat tier for VK1602 и T-50 increased by 1.
- Imprved ventilation removed from Gw-Tiger и Gw-Panther.

VK 3601 (H):
- Reload time of 7.5cm KwK 41 L/58: 3.5->4.5 sec.
- Aiming time of 7.5cm KwK 41 L/58: 1.1->2 sec.
- Dispersion during movement and turret traverse of 7.5cm KwK 41 L/58 increased by 10%.

PzKpfw V Panther:
- Ammo Rack Hit points -20%.
- View range of top turret: 420->430.

Panther II:
- Ammo Rack Hit points -10%.
- View range of stock turret: 460->430 m.
- View range of top turret: 460->450 m.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.1->6.7 sec.

E-50:
- Ammo Rack Hit points -5%.
- View range of stock turret: 460->450 m.
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6->6.6 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

PzKpfw VI Tiger:
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5 sec.

PzKpfw VI Tiger (P):
- Reload time of 8.8cm KwK 43 L71 for stock turret: 7.3->8.0 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5 sec.

PzKpfw VI Tiger:
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5.

PzKpfw VIB Tiger II:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.5->7.2 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: с 6.1 до 6.7 sec.

VK 4502 (P) Ausf. A:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.5->7.2 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.1->6.7 sec.

VK 4502 (P) Ausf. B:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.1->6.7 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

Е-75:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.1->6.7 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

GW Tiger:
- Reload time of 170mm K72 Sf: 27.3->25.5 sec.
- Dispersion of 170mm K72 Sf: 0.41->0.4.
- Dispersion of 170mm K72 Sf during gun traverse: -5%.

Reworked hitobxes of Soviet tanks:
- А-20: 16 armour groups + spaced armor.
- А-32: 16 armour groups + spaced armor.
- АТ-1: 16 armour groups + spaced armor.
- BT-7: 16 armour groups + spaced armor.
- SU-85B: 16 armour groups + spaced armor.
- IS-3: 16 armour groups + spaced armor. Added side spaced armour.
- IS-4: 16 armour groups + spaced armor.
- IS-7: 16 armour groups + spaced armor. Improved front turret armour, improved weld of upper and lower frint plates, added side spaced armour.
- KV-13: 16 armour groups + spaced armor.
- KV-3: 16 armour groups + spaced armor.
- KV: 16 armour groups + spaced armor.
- Matilda: 16 armour groups + spaced armor.
- МS-1: 16 armour groups + spaced armor.
- Object 704: 16 armour groups + spaced armor. Added side spaced armour.
- SU-14 : 16 armour groups + spaced armor.
- SU-152: 16 armour groups + spaced armor.
- SU-18 : 16 armour groups + spaced armor.
- SU-76 : 16 armour groups + spaced armor.
- T-34: 16 armour groups + spaced armor.
- Т-44: 16 armour groups + spaced armor.
- Т-54: 16 armour groups + spaced armor.
- Valentine: 16 armour groups + spaced armor.

Rebalanced Soviet tanks and guns:
- Changed models and specifications of both turrets for IS-3.
- Shell price for 180mm F-600D: 1890->1980 credits.
- Shell price for 180mm UBR-600: 1890->1980 credits.
- Shell price for 203mm F-625D: 1442->1568 credits.
- Shell price for 203mm G-620: 1092->1200 credits.

Т-44:
- Added LB-1 for top turret.
- Added В-54-6 engine of 680 hp.
- Ammo rack hit points: +15%.
- traverse speed for stock suspension: 2 deg/sec; for top suspension - +1 deg/sec.
- View range of stock turret: 430->420 m.
- View range of top turret: 430->440 m.

Т-54:
- Ammo rack hit points: +5%.

Reworked hitobxes of American tanks:
- M12: fixed gun shields.
- M2 Light Tank: 16 armour groups + spaced armor.
- M2 Medium Tank: 16 armour groups + spaced armor..
- M4A2E4: 16 armour groups + spaced armor.
- M4A3E8 Sherman: 16 armour groups + spaced armor.
- M4 Sherman: 16 armour groups + spaced armor.
- M5 Stuart: fixed the value of side hull armor.
- M7: 16 armour groups + spaced armor.
- Ram II: 16 armour groups + spaced armor.
- T-14: 16 armour groups + spaced armor. Added side spaced armour.
- T1 Cunningham: 16 armour groups + spaced armor.
- T29: 16 armour groups + spaced armor.
- T2 Light Tank: 16 armour groups + spaced armor.
- T30: 16 armour groups + spaced armor.
- T32: 16 armour groups + spaced armor..
- T34: 16 armour groups + spaced armor.
- T40: 16 armour groups + spaced armor.

Rebalanced American tanks and guns:
- M4A3E8 Sherman: added 105mm SPH M4 L/23 gun for both turrets.
- Repair cost of T40 TD: -60%.
- Shell price for 105mm APCR T29E3M2: 12->10 gold.

T20:
- Ammo rack hit points: +10%.
- View range of stock turret: 400->420 m.
- View range of top turret: 420->440 m.

M26 Pershing:
- dispersion during movement: -10%.
- View range of stock turret: 430->440 m.
- View range of top turret: 450->460 m.

M46 Patton:
- Ammo rack hit points: +20%.
- View range of stock turret: 450->460 m.

Changes in Game Economy

The following changes relating to game economy will be applied in 7.0 updates:

- GW-Panther: credit income decreased by 10%.
- GW Tiger: credit income decreased by 20%.

- M37: credit income decreased by 30%.
- M7 Priest: credit income decreased by 8%.
- M41: credit income decreased by 3%.
- M12: credit income decreased by 10%.
- M40/43: credit income decreased by 20%.
- T92: credit income decreased by 15%.

- SU-14: credit income decreased by 13%.
- S-51: credit income decreased by 15%.
- Object 212: credit income decreased by 25%.

Changed gold prices in gold for the following tanks (used when selling a tank for conversion into credits):
- M6A2E1: 10000 -> 7500
- PzV_PzIV: 1500 -> 3000
- A-32: 1250 -> 2500

Tuesday, September 13, 2011

Full Patch Notes of v.6.7


World of Tanks v.6.6 – 6.7 patch notes:


Content and Features:


- added German tier 5 light tank VK2801
- added Soviet light tanks: T-50 (tier 4) and T-50-2 (tier 5)
- added American tanks: tier 5 light tank M24 Chaffee and medium tank Sherman Jumbo (M4A3E2)
- added premium Chinese tier 8 medium tank Type 59
- added new map – Fishing Bay
- added 6- and 12-month premium account options
- added historical description for American heavy tank M6A2E1
- Wittmann’s Medal substituted with Boelter’s Medal
- fixed tank models: T92, Pz V-IV, Pz38 NA, T-54
- fixed map errors on Steppes, Westfield, Lakeville, Siegfried Line
- changed hit boxes for German tanks E-50 and E-75: mudflaps, rangefinder caps
- fixed gun model for German tank Pz III/IV
- fixed bug: battle chat won’t open when pressing Enter
- fixed bug: research path Pz III/IV and Hummel is inactive
- fixed bug: creating 14 vs 15 battles
- fixed bug: chat button is not flashing after the battle
- corrected engine names for SPG T92 and TDs T28, T95
- fixed nation filter for consumables in Store

Vehicle Specifications:

PzJager I

- traverse speed for stock suspension decreased by 1 deg/sec
- horizontal gun traverse increased by 10 deg/sec
- reload time for 3.7cm PaK 38t L/47 gun set to 1.8 sec
- aiming time for 3.7cm PaK 38t L/47 gun set to 1 sec
- ammo load for 4.7cm PaK 38t L/43 increased by 1 shell
- aiming time for 4.7cm PaK 38t L/43 gun set to 1 sec

Marder II

- reload time for 7.5cm PaK 40 set to 3.5 sec
- reload time for 7.6cm PaK 46(r) set to 3.8 sec
Hetzer

- passing ability for medium terrains increased by 5%
- reload time for 7.5cm PaK 39 L/43 set to 3.4 sec
- reload time for 7.5cm PaK 39 L/48 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 7.5 sec

JagdPz IV

- added more detailed gun mantlet armoring
- dispersion during movement decreased by 5%
- reload time for 7.5cm StuK42 L/70 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 6.3 sec
- reload time for 8.8cm PaK 36 L/56 set to 5 sec

Jagdpanther

- traverse speed for top suspension decreased by 3 deg/sec
- dispersion during movement increased by 5%
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec

Ferdinand

- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
- reload time for 12.8cm PaK 44 L/55 set to 10.5 sec

JagdTiger

- stock suspension: passing ability for medium terrains increased by 5%
- top suspension: passing ability for hard terrains increased by 5%

Pz IIIA

- hit points increased by 20
- stock suspension: passing ability increased by 10%
- top suspension: passing ability increased by 5%

Maus

- weight limit increased by 1 t

M2 Med

- added more detailed armoring

M36 Slugger

- traverse speed decreased by 2 deg/sec

M46 Patton

- dispersion during movement decreased (now the same as M26 Pershing had in v.6.4 and earlier)
- reload time for 105mm Gun T5E1M2 mounted in stock turret set to 8 sec

M5 Stuart

- added more detailed armoring

Ram 2

- added more detailed armoring

T18

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- top suspension: passing ability decreased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 75mm Howitzer M1A1 set to 3.6 sec

T40

- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 1 deg/sec
- top suspension: dispersion during movement increased by 5%

T25 AT
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 90mm AT Gun M3 set to 6.4 sec
- reload time for 90mm AT Gun T15E2 set to 6.4 sec
- reload time for 105mm AT Gun T5E1 set to 8 sec

T82

- traverse speed decreased by 2 deg/sec
- reload time for 57mm Gun M1 L/50 set to 2.2 sec

Soviet Guns (the values may differ depending on the vehicle):

- 37mm ZiS-19-S, aiming time set to 1.5 sec
- 45mm 20K-S, aiming time set to 1.5 sec
- 57mm ZiS-2, reload time set to 2.5 sec
- 76mm L-10-S, aiming time set to 2.0 sec
- 85mm D-5S-85A, dispersion set to 0.37 sec
- 85mm LB-2-S, aiming time set to 2.5 sec
- 100mm D10-T, reload time set to 6.2 sec, aiming time set to 2.0 sec
- 107mm ZiS-6-S, aiming time set to 2.5 sec
- 122mm M-30-S, aiming time set to 2.0 sec, dispersion set to 0.28
- 122mm D25-S with muzzle break, aiming time set to 2.5 sec
- 122mm D25-S 1944 mod., aiming time set to 2.5 sec
- 122mm A-19, aiming time set to 2.5 sec
- 152mm ML-20 1937 mod., camouflage during firing increased by 10%

AT-1

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 4 deg/sec
- passing ability for top suspension decreased by 5%
- top suspension: dispersion during movement increased by 5%
- 76mm L-10-S, aiming time set to 2.0 sec
- 57mm ZiS-8-S, aiming time set to 1.5 sec

SU-76

- hit points increased by 10
- passing ability for top suspension increased by 10%
- horizontal gun traverse decreased by 6 deg/sec
- 57mm ZiS-2, reload time set to 2.5 sec

SU-85B

- dispersion during movement decreased by 5%
- horizontal gun traverse decreased by 6 deg/sec
- view range increased to 440 m
- 76mm ZiS-3, reload time set to 3.0 sec
- 57mm ZiS-2, reload time set to 2.0 sec

SU-85

- horizontal gun traverse decreased by 6 deg/sec

SU-100

- hit points decreased by 20

SU-152

- horizontal gun traverse decreased by 7 deg/sec

ISU-152

- horizontal gun traverse decreased by 6 deg/sec

T-46

- view range increased to 300 m
- traverse speed for top suspension increased by 2 deg/sec

Approx size - 200 Mb.

6.7 update is planned for release on September 15, 2011. The exact EU and US downtime will be announced later.

Also recommend you to look through World of Tanks release plans for 2011-2012.

Tuesday, August 9, 2011

Release of v.6.6 Update Is Scheduled for August 10

The release of v.6.6 update is scheduled for August 10, 2011.

EU server downtime:
4:00 am - 12:00 UTC

US server downtime:
8:00 am - 16:00 UTC

 World of Tanks v.6.5 - 6.6 Patch Notes
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involved exceeds 10 km/h.

Thursday, August 4, 2011

World of Tanks v.6.5 - 6.6 Patch Notes

 World of Tanks v.6.5 - 6.6 Patch Notes
- Added new map Siegfried Line;
- Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
- Added new German premium tanks T-15, T-25;
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
- Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
- Maus tank: rate of fire for 12.8 cm gun decreased by 0.2 sec, hit points decreased by 400;
- IS-7 tank: hit points decreased by 50;
- T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
- Tiger II tank: hit points for stock turret increased by 100;
- Increased credit income for US tank destroyers M10 and M36;
- Increased match-making value for US tank destroyer T95;
- Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
- Free platoons for 2 players;
- Added extra battle tier (tier 1 tanks only) for newcomers - players with up to 10 battles played;
- Added platoon invite filter - "accept from friends only";
- Fixed bug with experience transfer flags resetting after battle;
- Fixed few errors with display of water waves;
- Fixed bug when vehicle gets stuck due to critical inclination angle;
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
- Reworked models of 76mm guns for M26 Pershing;
- Fixed errors with disproportional tank icons;
- Fixed error when unused consumables with passive bonus are displayed as used;
- Fixed error with incorrect display of crater created when object is destroyed;
- Adjusted gun depression for T92;
- Removed "transfer gold" option from player context menu;
- Team damage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h.

~ size - 280 Mb

ETA - August 8-12, 2011

Monday, July 25, 2011

Preliminary Patch Notes v.6.6

World of Tanks 6.5 - 6.6 preliminary patch notes

- Added new map Siegfried Line;
- Added new tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100, T-15, T-25
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank.
- Added consumable "Engine power boost"
- Free platoons for 2 players.
- Added extra battle tier (tier 1 tanks only) for newcomers - players, who played up to 10 battles
- Added platoon invite filter - "accept from friends only"
- Fixed few errors with display of water waves
- Increased credit income for US tank destroyers M10 and M36
- Increased match-making value for US tank destroyer T95
- Fixed bug when vehicle gets stuck due to critical inclination angle
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare)
- Reworked models of 76mm guns for M26 Pershing
- Fixed errors with disproportional tank icons
- Added machine-gun slot to the model of top turret of IS-4
- Fixed incorrect effect of posts falling on Redshire map
- Fixed error when unused consumables with passive bonus are displayed as used
- Fixed error with incorrect display of crater created when object is destroyed
- Fixed bug on Karelia map: waterline was too far from the shore

Projected release timeline: August 2011.

Wednesday, June 15, 2011

World of Tanks 6.5 Preliminary Patch Notes

World of Tanks 6.4. - 6.5 preliminary patch notes:

- Added basic US TD line: T18, T82, T40, M10 Wolverine, M36 Slugger, T25 AT, T28, T95.
- M26 Pershing replaced for M46 Patton as tier 9 US medium tank. M26 Pershing moved to tier 8. T23 US medium tank temporarily removed.
- Added premium tanks: US M22 Locust, USSR T-127.
- Added new maps: Redshire and Arctic (working title).
- Visually redesigned maps: Karelia and Erlenberg.
- Fixed bugs, stickings, impassibilities for the majority of maps.
- Fixed destruction and damage models for some objects.
- Fixed errors in vehicle models.
- Fixed credit income for M12, tier 6 US SPG (now the same as its counterparts have).
- Increased gun depression angle for T1 hvy, M6, T32, T34.
- Increased credit income for M6A2E1 by 10%.
- Fixed hitboxes for T1 hvy, M6, M6A2E1.
- Reworked protection for colour of shell tracer effects.
- Fixed discrepancy of pre-battle counter.
- Fixed description for Orlik's medal.
- Fixed crash to desktop when minimizing the game (rare).
- Fixed sound notification when observation device has been taken out.
- Fixed error when tracers and effects of shots would disappear during the loading of enemy tank models.
- Fixed display of hit spots from explosion on objects
- Fixed display of muted player (from whom voice messages are forbidden) on the loading screen
- Fixed display of the list of input devices in the voice chat settings
- Added post-battle message to the hangar informing about the amount of credits deducted for killing or damaging allies
- Fixed not being able to click on some squares of minimap after changing the size of the game window
- Fixed blank lines in some of the graphics settings for certain configurations
- Fixed reset of graphics settings to "custom" when you change default graphic presets
- Fixed text descriptions for some tanks
- Fixed error with incorrect selection of the most "weak" crew member for training during the accelerated crew training
- Fixed error when players couldn't leave the clan by themselves

ETA: end of June - beginning of July.