Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label blitz. Show all posts
Showing posts with label blitz. Show all posts

Tuesday, September 30, 2014

[WoTB] ASAP Video for Blitz

New ASAP video for Blitz dedicated to 1.3 update.


And answering some of the questions to it.

Q. What about British tank line? :(
A. Will come later this year after we add Maus branch for Germans.

Q. When will we see the android version of it...
A. Android is now at beta testing stage on RU region. Release date is not set now and will depend on testing results. Just make sure you've got a solid device, not smth outdated.

Q. When will the 1.3 update be ready?
A. The update is now undergoing Apple review. Should be ready soon.

Q. When do we get camos?
A. They are in plans for future updates in 2015.

Q. When we get french tech tree?
A. Still not decided regarding balancing of high tier autoloader tanks with no armour. Blitz gameplay is different from PC version, and the absence of armour may be crucial. We gonna add Brits first.

Q. When wot blitz is coming to samsung devices?
A. Samsung devices are the ones with high-to-highest priority for Android. See above. 

Wednesday, September 3, 2014

[WoTB] Draft Specs for Android


While we are getting ready for WoT Blitz testing on Android, below are draft specs to launch the game on devices that run Google's operating system:

  • OS: Android 4.0+
  • GPU: Mali-400MP, Adreno 320, PoweVR SGX544, Tegra 3 or better
  • CPU: 2-core @ 1200 MHz or better
  • RAM: 1GB or better

Especially at this early stage meeting the minimum requirements doesn't guarantee smooth play. So the more powerful your device, the better.

Monday, July 7, 2014

[WoTB] Blitz Matchmaker

World of Tanks Blitz uses basically the same matchmaking system from the PC version of the game, only slightly optimized for faster performance and 7vs7 battles.

First, it would be good to watch this video for the PC version.



  • There are no particular restrictions on vehicle nation, class, tier, etc. Same as on PC.
  • MM-ing spread is 2 tiers for most of the vehicle tiers, apart from tiers 1 and 2. Tier 1 can only play with tiers 1 and 2, tier 2 can play with tiers 1, 2, 3. 
  • Platooned players are matched based on highest tier in platoon.
  • Balance weights for all classes in Blitz are the same, i.e tier 7 mediums, heavies and tank destroyers all have the same balance weights. 
  • Premium tanks may have preferential matchmaking, eg A-32 can only play against tier 3-5 vehicles, Pz IV Hydro, KV-220, M4A2E4 - only against tiers 3-6, Panther M10 - against tiers 5-8, KV-5 - against tiers 6-9.

Ideally, matchmaker tries to create full 7vs7 battles, ensuring that top 3 vehicles in both teams are of the same tier, and balance "weights" of both teams are equal.

The longer the wait time in the queue, the softer matchmaker requirements become. The requirements change twice - after 30+ and 60+ seconds in the queue.

After 60+ seconds for one of the waiting players matchmaker would try to create battles with less players on the team where minimal size is 3, i.e. 3vs3 battles. In such battles, at least 2 top vehicles are to be on the same tier, while matchmaking "weight" difference between the team can go up to 10%.

Unfortunately, there are some rare bugs which carried over from the PC version to Blitz, and in Blitz they are reproduced more frequently:



Such battles, where top 2 equal tier requirement is not enforced, could be created after 60+ seconds of wait time for one of the queued players. We will be monitoring the situation and trying to fix this.

After 5 min wait time, player is kicked out of the queue to garage due to timeout. 

Thursday, June 26, 2014

[WoTB] World of Tanks Blitz is Live!

After almost 2-year hard work World of Tanks Blitz is finally live for iPhones and iPads. Worldwide. Start checking your AppStore. And giving feedback on the game.


Release video 


Monday, June 23, 2014

[WoTB] 3 Days Remaining

World of Tanks Blitz is going live worldwide for iOS later this week on June 26 with 1.1 update.

Some major things from 1.1:

  • Ability to view other player's profile/stats via chat. 
  • New post-mortem camera
  • Ability to upgrade GameCenter account to full WG account.
  • Graphics improvements - new lighting effects on tanks, water shader (mostly for new devices).
  • Audio improvements - new sounds for both battle and UI.
  • Friend invitation from Facebook.
  • Bug fixes and stability improvements.


Wednesday, June 4, 2014

[WG] At E3 2014

My personal excitement is a major announcement on WoT Blitz which is due at E3 next week. 
Make sure your idevices are ready for mobile tank battles everywhere and everytime. 

While we are awaiting more substantial and ground-breaking updates for WoWP, here is the next step - 1.4 with HD client, matchmaking improvements and a number of minor but still important enhancements. Check out the trailer and give your feedback (on the update).


As for WoT PC, there is a 0.9.1 update which is heading for release. 

Monday, April 21, 2014

[WoTB] App Icon Vote

Which icon suits World of Tanks Blitz most?

Use comments to vote.

1.

2. 

3. 
4. 

Friday, April 11, 2014

[WoTB] Post Closed Beta QA for WoT Blitz

Some frequently asked questions:

Q: So, the CBT is finished. Will the game go live this month? Or will there be a second phase of closed beta?
A: The game won't be released this month. We need at least a few iterations to polish it. There might be a iOS test of some sort but not in closed beta format. Follow the news for more information.

Q: When will platoons be added to the game? There were no platoons in closed beta.
A: Both platoons and new sounds (hangar sounds, music, and new battle sounds) have already been implemented. We are testing them internally now. Both features will be added into the upcoming version.

Q: Will you be able to ping minimap? That would work for larger screens.
A: We are planning to rework minimap in one of the future updates. It will be scalable in battle with the possibility to ping particular sectors, give orders, and even draw movement trajectories.

Q: What will hi-end graphics for Blitz look like? HD tank models or smth different?
A: There are plans to substantially improve visuals for top mobile devices (like iPad Air). Features that are almost finished: high-quality 3d grass, water shader, lighting for maps and tanks, weather effects, normal maps for tanks. And some more things for distant future.

Q: What kind of social integration will be in the game?
It will be possible to share battle results, purchased tanks, and invite your Facebook friends.

Q: Will there be any improvements for iPad and iPad 2 in terms of performance and graphics?
A: First gen iPad is currently not supported. We are working on performance improvements. It's unlikely that there will be a substantial boost, however, we can get a few extra FPS. Visual improvements will be available for hi-end devices (see above).

Q: Can you tell us more how testing worked out? What changes will be made? 
A: The list of changes hasn't been finalized yet, closed beta feedbacks will be added in the upcoming two updates. Among the main things:

  • platoons for two
  • Facebook sharing for battle results and purchased tanks
  • auto-aim improvements, plus it will be possible to disable auto-aim only in sniper mode
  • Backwards movement Y axis inversion (not in the next update)
  • No cruise-control
  • Results for finished battles will be displayed in hangar via pop-up messages at the top for the screen (not in the next update)
  • Old medals and achievements removed, descriptions fixed, full info on medals and achievements in post-battle screen
  • hangar sounds, music, new battle sounds and voiceover
  • restyled garage interface
  • improved interface for iPhone, including texts and battle interface
  • lots of client options (not in the next update)
  • lots of bug fixes

Q: Will there be a reporting system?
A: Planning to use server-side message censoring as on PC. Reports are likely to be added later.

Q: Will you add cruise-control/automated movement?
A: Not going to added in the upcoming updates. It doesn't work well with vehicle micro-managment, when you need to pull up all of a sudden or peekaboo. And don't want to add two more buttons on the screen.

Q: Consumables and equipment are getting more and more expensive with each tier. Is it for balancing reasons? Why can't I dismount stuff?
A: Yup, this was done for the sake of balancing and simplification. Plus there is no depot in the game, so everything - shells, consumables, equipment is linked to its tank. Consumables and shells are sold with no penalty, for equipment - there is 50% selling penalty.

Q: Do HE shells work in the same way as on PC?
A: Yup, the same server-side mechanics.

Q: Will we see larger maps like in PC version?
A: There won't be any larger maps in the near future due to performance reasons, 500x500 is our cap for now. There are plans to try 5vs5 battles at least for low tiers.

Q: Will server selection (RU, EU, NA) depend on region settings for my tablet/phone?
A: The region is determined based on IP meaning that selected region/language doesn't matter. However in-game language will depend on device language, meaning you can for example play on EU server using RU localization if you want to. Later on we are planning to add language selection to game options. 

Wednesday, May 15, 2013

[ALL] Bunker Party

As you might know, this year Wargaming is celebrating its 15th anniversary. Following Slavic drinking tradition, we are going to throw parties all year round. Not that personally I'm a party goer, but couldn't resist giving this one a shot.

Preceding Russian gamedev expo KRI 2013 which we are skipping this year because of WG devcon we had a press-conference followed by party in the one and only extant Cold War underground bunker situated at 65 meters underground in the center of Moscow which territory contains an interactive museum, conference-halls, a restaurant, a banquet-hall. 


Bunker-42 in Moscow

It's really deep underground, good that they have elevators. Though on my way there, I used stairs which somewhat regretted afterwards.

Floor minus 17

All communications are on the "outside"

There used to be no red carpet back in the 60-ies

Labyrinth

Wargaming eye-check

There event started with press-conference for ~250 attendees dedicated to WG anniversary. Victor K. went deep into the corporate history, starting with DBA online (first online try), great Massive Assault series which brought company some fame, but not money, and work with publishers. 

World of Tanks became "all-in" project for Wargaming. The company invested all of its remaining resources men- and money-wise, so it was either win or lose. Luckily, the first. The key success factors were experience earned with previous projects, smart game concept, solid corporate culture, lots of luck, and support from East-European market at early stages after the launch. Nowadays World of Tanks covers most of the planet, probably apart from Japan, Middle East, Latin America, and Africa. The company itself saw a 25-fold increase since the start of the project and now has personnel of 1500 in 14 offices around the globe.

Press-conference hall

My spot

WoT Blitz closed demonstration was there

After the press-conference we had first closed demonstration of World of Tanks Blitz, mobile game of iOS and Android, in Russia. Even though the game is still at pretty early stage (pre-alpha), it us already able to generate a lot of fun in dynamic 7 vs 7 tank battles, even though the demo build contained only 2 maps and 9 tanks. This demo was hopefully the last one where we used on i-devices, next time will try to go for cross-platform warfare. 

The main comments on Blitz were - connection requirements, beta/release dates, integration with PC WoT (practically covered in previous posts here and here)

My only concern now is whether the mobile market ready for that kind of deep and real-time challenge or not. :) 

Saturday, May 4, 2013

[WoTB] Any Questions?

As you might have seen WoT news has started its new season. In the first episode it mentioned WoT Blitz, WoWS, and GPG / Chris Taylor.


If you have got any specific Qs on mobile tanks (I saw there were some on the forums), I will be here to provide replies. Fire!



Friday, April 19, 2013

[WoTB] First WoT Blitz QA (Glafi.com)


What minimum Android version that will be supported by World of Tanks Blitz?

Minimum system requirements for both iOS and Android haven't been finalized yet. Android 4.0+ and iOS 5.0+ will definitely be enough. However it's more about the device than OS itself. 

What minimum display size supported by World of Tanks Blitz?

From a personal standpoint 7'' devices provide the best user experience for World of Tanks Blitz due to the weight and size. Generally speaking, screen size is a secondary parameter, first of all, the device should be able to run the game itself. We are developing all the screens and UI elements for both smartphones and tablets to ensure comfortable play on any supported device regardless of screen size.

What will minimum device specs (memory, CPU) be?

At this stage it'd be easier to talk about supported devices. On Apple side we support iPad 2 and newer (3, 4, mini), and iPhone 4 and newer (4S, 5). As for Android, it's tricky because of fragmentation, Tegra-3-like devices will definitely be supported. 

What's the expected client size (Mb, Gb)?

The main content of the game are naturally tank 3D models and maps that require quite a lot of space, so the client size can easily go up to 1GB and even more. So as to allow players to jump into the game more quickly, we are planning to have a "light" client with the basic client package, while other required resources will be downloaded separately.

Will mobile and PC versions share same account or the current players will have to re-register?

Our current World of Tanks players on PC (and World of Warplanes testers) won't have to register once again so as to start playing World of Tanks Blitz on mobile thanks to Wargaming.net ID service. 


What distribution model will World of Tanks Blitz use?

Here at Wargaming we adhere to free-to-play. :) It worked out well for PC game, it works well for mobile these days. So everyone will be able to download the game for free and start playing. 

Are you going to use premium account system? What will it be like? 

Yes, we are planning to use premium account system in World of Tanks Blitz as well. Sure thing, premium account will speed up the progression. At this stage the exact mechanics is not finalized and it may differ from PC side. 

Is World of Tanks Blitz more of an independent game or a port from PC platform? 

We regard World of Tanks Blitz not as a downscaled version of "big brother", but as an independent project which is different from PC version in a lot of ways, e.g. content-wise. Of course, the mobile version will get its own unique features.  

Will we see companies in release version? 

For World of Tanks Blitz we are planning to implement a company mode similar to PC version. Can't give more details on it at this time - a lot can be changed subsequently. 


What tank classes will be in game? PC version has LTs, MTs, HTs, TDs, SPGs.. What will we get on mobile? 

For initial release version we are planning to add medium tanks, heavy tanks, and tank destroyers. I'm a big fan of SPGs and most likely the list won't be limited to the mentioned classes.

How many tanks will each branch have? 

For the launch we are going to have 3 factions - USA, Germany, and USSR. Each nation will get 3 tier 10 branches, 1 per tank class. All in all about 90 tanks. 

Anything about physics and damage model? 

We have managed to make our BigWorld technology work for mobile. This means that we will ensure the safety and security of all transactions as we do on PC. For players, it means that World of Tanks Blitz will take full advantage of tank movement physics (implemented in PC version in 0.8.0 update), accurate penetration and damage models that proved their worth on PC.  It doesn't mean there will be no changes, mobile gameplay is somewhat different and some changes may follow.

How many maps will release version get? 

Can't give the exact number yet, enough to ensure to diversity of gameplay. :) We are building maps for World of Tanks Blitz from scratch, this means that location-wise it will be a new experience for current WoT players.


What type of maps will we see in-game comparing to PC (city, open, mixed)? 

We are not focused on one single map type, on the contrary we are striving for diversity as much as it is possible. Artisits and designers are experimenting with settings, terrains and heights. Right now we have got a desert map, a city map, and a map based on legendary Karelia from WoT PC, and a couple of others in production. Each location will get its own unique terrain elements providing broad tactical options for players. 

What will be the controls?

Controls will use full capabilities of touchscreen devices. That's our main goal to make controls easy and comfortable, right now we are experimenting with different schemes, and doing focus test to shortlist the best option that we are going to show to players. We aslo consider supporting new physical game controllers (bluetooth joysticks) and  other devices that have potential.

What's the release time frame?

It will be released when we get the release quality and are satisfied with the result. Right now we are at pre-alpha stage - not ready to show the game to public yet. The development goes as scheduled and we are making good progress. 

Interview for glafi.com (translated from RU). Link to the original.