I came up with a great idea to introduce you those who’ve been developing the highly anticipated naval MMO World of Warships.
Anrew Gashkov aka Tarn, Lead Producer for World of Warships
It is he who makes final decisions on gameplay, economics, balancing and other project’s issues. He is also acts a mediator between Minsk and Saint Petersburg offices, promptly acting if something goes wrong.
Ivan Moroz aka Black Warrior, Production Producer for WoWS
An extremely experienced game industry professional, who’s published dozens of titles, including notable Pacific Storm by Lesta Studio.
Malik Khatajaev, General Manager at Lesta Studio (Wargaming’s St.Petersburg studio responsible for WoWS development)
The real stager at game industry, who founded the studio more than 21 years ago. Being a merit professional manager, he is also famous for creating comfortable and cozy atmosphere within World of Warships development team.
Danila Volkov aka Danny, WoWS Project Manager
His will-to-win spirit and eagerness do their best for World of Warships’ future success.
Petr Porai-Koshitс aka PPK, Head of Game Design at Lesta Studio
An unbelievably creative person who leads GD-team with his ideas on how to implement just the best game features.
Slava Makarov, the mighty Vice President of Wargaming. Each upcoming title by Wargaming depends on his approval and – just believe me – World of Warships’ strategic vision is in safe hands.
Slava Goncharov aka Uldor, Historical Consultant of our game
He is the person who seeks the best references, drawings and blueprints for every ship, which will be delivered in the game just for you.
Well, that's me, Alexey Levakov aka KGB. Being a producer for World of Warships, sometimes I perform as a talking head… As you can see, I’m incredibly fond of DSLRs (and mirrorless cameras), though I’m far from calling myself a professional photographer.
Vladimir Gremitskiy. Guess, who's the Head of Art Department? Yes, exactly the person, who’s looking at you with sharp eyes from the picture. His religious exactitude and thorough attention to details let us be sure that World of Warships is going to have the highest quality ship models ever made.
Polina Malisheva is a Creative Director at Lesta Studio. Her experience and inapproachable artistic taste are the traits that will reliably assure World of Warships a perfect look.
These are the people patiently developing World of Warships. In the near future you will get a chance to evaluate the result of their joint efforts and talents, playing our ass-kicking game!
Thanks for reading, folks.