Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Showing posts with label public test. Show all posts
Showing posts with label public test. Show all posts

Friday, May 23, 2014

[WoT] Public Test of 0.9.1

Give your feedback on the 0.9.1 update that is being publicly tested these days.

Main things to pay attention to:

1. Performance and stability
2. New Map: Kharkiv
3. Marks of Excellence on barrels
4. Reworked matchmaking for light tanks tier IV-VII. Rebalanced MT-25 and VK 28.01
5. Increased visibility for TDs after firing
6. Two new Historical Battles added: Bryansk Front (USSR, 1942) and Siege of Tobruk (North Africa, 1942).

Monday, March 24, 2014

[WoT] WoT 0.9.0 Public Test Feedback

0.9.0 is going to be next big hit for World of Tanks with:

  1. Historical Battles mode. How do you like it so far? 
  2. HD tank models for some tanks (T-54, Tiger I, M4 Sherman) 
  3. Physically based shading (better and more realistic materials)
  4. Disabled Confronation mode
  5. Reworked maps - “Malinovka”, “Serene Coast”, “Steppes”, “Redshire”, “Mountain Pass”, "Pearl River" and "Severogorsk"
  6. FOV configuration 

Especially interested in feedback on the points above. And anything else you wish to comment on.

Tuesday, January 28, 2014

[WoT] 0.8.11 is Coming

How do you like the upcoming 0.8.11 update for World of Tanks?

Any major concerns or ideas?

WT E100 will lose 200HP btw. 

Monday, December 9, 2013

[WoT] Public Test of 0.8.10

While 2nd iteration of v. 0.8.10 update is being worked on, what are your thoughts on the upcoming patch so far?

As a reminder, it's a mostly content update that brings:
  • New Japanese tech tree
  • 2 new Soviet meds
  • Type 3 Chi-Nu Kai Jap prem
  • Type 64 Chinese prem light
  • Japanese map - Hidden Village
  • Reworked maps - Karelia, Mines, El-Halluf, Airfield, Steppes
  • Shooting through some objects is now possible with AP / APCR shells
  • New maps added for team battle mode
  • Graphic/visual improvements - how is performance by the way?
    • Reworked lighting and light sources for all maps. Reworked brightness and contrast. Improved texture precision
    • Reworked mist/fog
    • Added moving shadows of clouds
    • Reworked "bloom" effect
    • Added sun-rays (god rays) effect and lens flare effect when looking at the sun
    • Added motion blur when moving camera 
    • Added full-screen filter settings (different brightness, colour, and contrast options)
Some screenies for those who haven't yet seen all the beauty:






Sunday, August 25, 2013

[WoT] Testing 0.8.8

While we are slacking at Gamescom..



How is public test going? Is 0.8.8 big and good enough?

It's feedback time!

Friday, May 31, 2013

[WoT] How Great Is 0.8.6?

What are your first impressions of 0.8.6 testing?

- new SPG lines
- visibility mechanics (bushes ok?)
- new damage mechanics, penetration, HE
- sounds
- dynamic camera
- new map
- performance on new drivers

Any other issues/comments? 

Monday, February 18, 2013

[WoT] 8.4 Test - Impressions Post

Your impressions of 8.4 public test, if any? Issues, bugs, feedback, etc.

How do you like the tutorial-thing?

And the poll: So polls ...
  1. Totally love them - 1193 (70%)
  2. Don't care - 388 (22%)
  3. Hate! They are useless - 123 (7%) btw, initially was going to add "I don't participate in polls" option but dumped the idea. Regret it.
As always the new poll is up. 

Wednesday, November 21, 2012

[WoT] Test of 8.2 Is Coming

While 8.2 test 1 (public test) is inevitably coming soon, posting an exctract from the patch notes and waiting for your feedback on both notes themselves and the update (when servers go live). Full patch notes are avaialable on WoT web portals.

Content

- Added Chinese tank tree (17 vehicles - heavies, lights, mediums)
Tier 1 Renalut NC-31 goes with a free slot.
- Added new US tank branch: light T21, light T71, medium T69, medium T54E1, heavy T57 (branch goes from medium M7)
- Premium tanks TOG-2 (British heavy), AT-15A (British TD), 1945 FCM 50t (French heavy) are available in Store
- Maps adjusted for new render: Redshire, Erlenberg, Ruinberg, Prokhorovka.
- Added Jordan flag to emeblems and logos

Improvements & Performance

- Added repair speed indicator for module icons in left bottom corner (same mechanics as reloading)
- Fallen trees now impact visibility system
- Rendering distance (setting / graphics / draw distance) increased for low settings from 400 to 600 meters, for high settings - from 1000 to 1400 meters (this applies to terrain, objects, buildings)
- Improved performance of rendering trees and bushes, especially in sniper mode
- Fixed low performance for some hardware configurations (mostly Radeon graphic cards) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey
- Fixed sharp camera movement when iteracting with other objects (tanks) in some situations
- Substantially decreased and sometimes removed vehicle vibration on roughness of terrain (railway, ruins, etc)

Tech Tree UI

- Reduced space between tiers.
- Hyperlink "back to tech tree" will be changed to a button with nation logo (flag)
- Hint on the remaining experience/credits will be added
- Experience and free experience counters will be added to tank screen (each tank in tech tree)

Bugs

- Fixed bug with shell shell disappearing after penetrating spaced armour, and gun making "saving throw" after being hit.
- Fixed bug with shell disappearing after penetrating spaced armour and then ricocheting (eg sloped spaced side armour of IS-tanks)
- Fixed bug with "flying" tanks when ping is high and/or packet loss is in place
- Fixed bug with reticle "shaking" aside while aiming in sniper mode
- Fixed excessive in come cases ramming damage
- Fixed CW freezing for drowned tanks 
- Fixed hitbox bugs for: Gw Panther, Е-100, Lowe, Grille, Lorraine39 L AM, Lorraine40t, T25-2, Panther M10, Object 212, Object 704, AMX 13F3AM, AMX 105AM, ARL 44, Matilda (British), AMX13-75.
- Fixed displayed armour value (no actual armour change) in UI for: SU-5, T-46, KV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
- Changed in accordance with historical data armor for: Т-34 (2nd turret), Т-34-85, IS, Matilda (British), M5 Stuart, M26, M46, M48. I'm sure this will draw a lot of attention! The detailed info will be provided a bit later. Patience, please!
- Fixed names of some US tanks.
- Fixed rare bug with player getting into non-selected game modes
- Fixed the discrepancy between displayed and actual hit boxes for some objects and buildings
Achievements, etc

- Added Patton Valley medal for destruction of 100 units of the following tanks: M46 Patton and M48A1 Patton III (previously destroyed, ie before 8.2, vehicles will count)
- Added “commemoratives” – achievements without a grade, which can be granted to a number of players in each battle:
  • Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
  • ‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy team players.
  • ‘Spartan’ - Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left.
  • ‘Ranger’ - Destroy all enemy light tanks (at least 3) in the course of one battle.

Thursday, September 20, 2012

[WoT] Current Status of 8.0

Release of 8.0 initially scheduled for RU region for this week was postponed, which naturally affects  release dates for other regions as well. Some of the major issues to be fixed:
  • FPS drops in bushes and sniper mode. Unfortunately the fix to this problem didn't make it to test 3 due to technical reasons. Thus one more iteration is required
  • Crashes to desktop when painting or changing logos/texts
  • Disappearing dispersion circle for SPGs

What have already been fixed by now:
  • Disappearing engine sounds, and all sounds in general when switching between tanks and aiming modes
  • Final post-battle stat window expanded to 15 lines to display full teams without any scrolling
  • Malfunctioning vehicle controls when exiting to hangar after battle with chat window being active

Possibly there will also be other fixes related to firing sounds, but that's not for sure and can go to release version as of test 3.

Most likely there will be no other changes to the current build.

0.8 is coming slowly but surely. :)

PS. Latest poll results (votes / %):
Did you vote for World of Tanks at Golden Joystick Awards 2012?

Sure thing I did!  - 1158 (60%) - well done, guys!
Not yet (going to) - 277 (14%) - just don't forget to do it :)  
For god sake, no  - 477 (24%) - ...
 
The new poll is up.

Friday, September 7, 2012

[WoT] Public Test of 8.0 is On

Public test of 8.0 started with several known and (unfortunately) noticeable issues that are not critical, but important. Here are they:
  • new post-battle statistics is not displayed after the battle (most likely will be fixed today)
  • penetration holes are hilariously marked with clan logos (for clan members)
  • base capture doesn't work on Cliff and Wide Park maps
Unfortunately, fixes to the aforementioned problems haven't made it to the release version of initial build. Please don't report them, so as not to spam (cause they are so obvious). :)

Apart from that there is a number of smaller and less noticeable issues, feel free to report them as well as post your general feedback on the major update.

Saturday, April 21, 2012

[WoT] Public Test of 7.3

After the release of 7.2 update all 3 main WoT servers have set new CCU records proving to a high extent movement in the right direction (the capacity of server hardware for EU recently has been almost tripled and ready for more players). However there is still a lot on the to-do list.


With the upcoming 7.3 we strive to stick "one content update per month" schedule which this time is pretty close to be kept. The public test of 7.3 has been up and running for quite enough to share the feedback. The list of changes can be found eg here. 7.3 is primarily a content update which also brings lots of bugfixing and improvements to the earlier 7.2. It's 7.4 that is supposed to bring far more significant changes and a bunch of new features, the two new game modes are undergoing final polishing.The expansion of French tech tree, SPGs and TDs, is also coming.

Let's see what we have got here.
  • 2 new maps. Note, that there are no city maps among them, the next city-based map is likely to come next update.
  • Huge Soviet revision announced long time ago finally completed. The newcomer heavies are T-150, KV-4, ST-1, and also we have KV divided into two, and IS-4 moved one tier up.
  • 2 new French prems tanks after testing on live server by supertesters are now available for everyone.
  • The next bunch of prems that are going to be tested right according to the same procedure are IS-6 and "golden" JT with 8.8cm.
  • MM spread for tier 5 heavies is reduced by 1. That should be considered as the initial step the impact of which is to be assessed further on to identify whether similar changes are to be extended and if yes to where exactly.
  • Apart from that there have been extensive bug fixing, including massive bug with "blach terrain" for old Radeon graphic cards. The descriptions of crew skills have also been extended. 
  • Clan logos are finally displayed in the client.
Commenting this post leave your feedback, ideas, and suggestions regarding the 7.3 public test. And a small reminder: 7.3 is still in testing and currently it's not the quality and experience of the release version.

Friday, December 2, 2011

Public Test of 7.0. Stage 3

Public test of 7.0 update will be resumed today and will last until December 6, 2011.

World of Tanks v.7.0_test2 - 7.0_test3 patch notes:

- Fixed PzVI Tiger crash model bug
- Slightly reduced the absorption of HE damage by armour for non-penetrating HE hits
- Fixed a number of chat bugs
- Blocked the horn functionality
- Added base spots to the minimap Arctic Region.
- Fixed the work of suspension for PzVIB Tiger II tank
- Added tank company tier filter
- Fixed system message bugs when medals are received
- Fixed rare bug with game client closure while in the tank company interface
- Reordered game menu buttons
- Fixed bugs of turret camouflage in M6A2E1.
- Fixed IS-4 hitbox
- Team kill and team damage penalty rates set to as for v.6.7
- Reduced T40 tank destroyer repair cost
- Reduced price for APCR 105mm shell T5E1M2
- Fixed bug with invitations to clan battles
- Fixed bug with cursor disappearance
- Changed the voice notification for spotting enemy, penetrating and non-penetrating hits
- Removed the alarm sound for enemy base capture. Reduced the volume of alarm sound for own base capture
- Fixed the performance drop for some configurations
- Fixed the bug with tank company interface being blocked
- Fixed several spots where vehicles get stuck on Marsh map
- Fixed bug of the Ready! button in the tank company interface
- Fixed bug of sound failure in Garage after leaving a battle
- Fixed bug with 'objects in the air' on Prokhorovka map
- Removed equipment Improved Ventilation from Gw-Panther SPG
- Fixed bug with unnecessary tool tip display
- Reordered the location of some objects on Fjords map
- Fixed bug with 'objects in the air' on Steppes map
- Fixed bug with timer performance when playing recorded battle
- Increased performance of shot effects
- Fixed bugs with display of clan logo
- Fixed bug with tracer effects disappearance when 'advanced shadows' option is enabled
- Fixed bugs with team lists: the transparency of the list, saving position on the list at the battle start, etc.
- Fixed SU-76 tank destroyer hitbox
- Fixed bugs with display of certain shot effects
- Fixed bugs with display of special effects on AMD Radeon video cards
- Fixed bug when creating invitation list
- Fixed bug with client failure when selling tanks
- Fixed textures on Arctic Region map
- Fixed bug with display of incorrect tier for light tanks in the tank company interface.
- Fixed bug when LMB click when playing recorded battle
- Fixed several spots where vehicles get stuck on Fisherman's Bay map
- Fixed bug with unsynchronized position of tank turret and shooting direction when playing recorded battle
- Fixed incorrect display of armor thickness for Т29, Т34, T30, VK3601H, KV-3, KV-220, Т-34 and some other vehicles.
- Fixed bug when unable to purchase modules in some cases
- Fixed bug with the game doesn't remember sound settings
- Fixed effects for 90mm AT Gun M3.
- Fixed the absence of clan logo for VK 3002 (DB) tank
- Fixed texture bugs for M4 Sherman turret
- Fixed conflict between tank model of PzKpfw II Ausf. J and its hitbox
- Fixed game client failure when battle chat window is active

Browse 7.0_test1 patch notes and 7.0_test2 patch notes. For details on how to join the testing refer to your community portal.

On EU forums, leave your feedback on the update here.

Your test accounts will be available as of November 15.

UPDATE on server status: ON

Friday, November 25, 2011

Public Test of 7.0. Stage 2

Public test of 7.0 update will be resumed today and will last until November 30. After that we expect at least one more test update to come.

World of Tanks v.7.0_test1 - 7.0_test2 patch notes:

- Fixed rare bug with the Tank Company window disappearance
- Fixed the technical text appearance in invite windows
- Reworked limitations on vehicle types in tiered Tank Company battles
- Reworked hitboxes tanks: VK 3001H, SU-152, АТ-1, VK3001P, VK1602, SU-76, Pz II Luchs, BТ-7, IS-4 
- Fixed a bug in camouflage patterns of tanks: PzJager I, Object 212, VK 3601 (H), KV.
- Fixed and reworked 3D models of tanks: A-20, T-32 (suspension hitbox), M7, SU-152, T28.
- Fixed the crew member personal file display when he is sent to barracks.
- Fixed errors in the Tank Company battle interface
- Fixed inability to change the texture quality to "low."
- Fixed the sky transparency through map objects with enabled anti-aliasing mode SSAA + FXAA.
- Fixed garage and store filters.
- Game screenshots are now saved in a separate folder.
- Fixed RMB context menu in a player battle list.
- Fixed player statistics display for all tanks.
- Fixed dual cursor bug when the connection lost notification appears.
- Fixed inability to sell a tank with partially full crew.
- Reworked specifications of tanks: the SU-85I, Pz IV Hydraulic, MTLS-1G14.
- Increased minimum combat tiers for tanks VK1602 and T-50.
- Removed a conical 7.5 cm gun from both Pz VI Tiger turrets.
- Fixed a bug with inability to reject the invitation from other clusters.
- Fixed loading screen asymmetries in the tank list.
- Fixed a sniper scope appearance while replaying battle videos.
- Fixed saving of screen size settings when using Alt + Enter.
- Fixed appearance of room invitations when “receive invitations from friends only” is on.
- Fixed receiving invitations from players in combat.
- Fixed ability to send invitations to players with "ignore" option on.
- Fixed battle chat block while working with a team list.
- Removed ability to ignore accepting EULA in a login window.
- Fixed a rare client freeze when trying to connect to a created battle.
- Fixed inability to get into a training room accepting an invitation.
- Replaced SU-85I engine with StuGIII engine.
- Removed "improved ventilation" module in SPG Gw-Tiger and rebalanced vehicle specifications.
- Fixed tanks falling through an upper part of the bridge on "Marsh" map.
- Fixed "accelerated crew training” check-box disappearance after leaving Tank Company.
- Fixed delay while relogging from one cluster to another.
- Fixed handling of invitations sent from other clusters.
- Fixed non-stop sound of a base-capture alarm.
- Increased load limit for IS-3 stock suspension.
- Fixed a rare error with the game client freeze when entering the garage while updating modules.

Browse 7.0_test1 patch notes. For details on how to join the testing refer to your community portal.

On EU forums, leave your feedback on the update here.

OverTargetMarkers mod for Wolrd of Tanks won't be adjusted to 7.0 update. We are planning to introduce it later on.

Your test accounts will be available as of November 15 (progress on test server won't be kept due to technical reasons).

UPDATE on server status: ON

Tuesday, November 22, 2011

Public Test of 7.0. Recess

The public test server will be stopped tomorrow, November 23, 10am UTC.

We have received substantial amount of feedback and now it's time to make changes.

We would like to thanks all the testers and invite them to the 2nd stage. Restart of 7.0 public test is scheduled for November 24. The test will be restarted under v. 7.0_test2.

UPDATE. 23.11.
Server-side update will arrive tomorrow. It won't bring much changes that are noticeable for players. Client update will be deployed next week. Need some time to implement the changes.

UPDATE. 24.11
Stage 2 of public test is rescheduled for November 25. Preparing the client update.

Saturday, November 19, 2011

Public Test of 7.0. Finally!

The public test of 7.0 update has been launched which means we are one step closer to its release. Below is the changelog for the upcoming major update. In order to take part in test, visit the respective WoT website and follow the instructions there.

World of Tanks v.0.6.7 - 0.7.0 patch notes:


Main changes:
- Added system for working with multiple game servers (multi cluster technology).
An extremely important feature which is the heart of 7.0 update. It creates the basis for future merge of global map and server selection.
- Added camouflage system for all tanks.
Permanent camos - for gold, fixed period of time camos - for credits.
- Added tank horns. Default key for tank horns is “H”.
25 gold per horn. Test mode of horns, haven't decided on them so far.
- Added company tiers: up to tier 4, up to tier 6, up to tier 8, and up to tier 10. For tiers 4, 6, and 8 added special restrictions on SPGs
Special restrictions on LTs will be added in the next public test update. No worries.
- Added in-game report system. You can right-click the player’s name and report that player from the new context menu.

Content:
- Added new maps – Marsh and Fjords.
- Added new special premium tanks – SU-85I and Pz IV Hydraulic.
Both are temporary available in Store for testing purposes. They won't be purchasable after the release!
- Added tanks for "box" version: PzII J, BT-SV and MTLS-G14.
Both are temporary available in Store for testing purposes. They won't be purchasable after the release!
- Fixed a number of bugs in tank models.
Visual improvements.
- Fixed a number of bugs and stuck places on most of the maps.
- Some maps got animated birds added.
Also a key feature!
- Added display of clan emblems.

Reworked tank hitboxes:
- Germany: Pz VI Tiger, Pz 38(t), VK 3601(H), JagdPz IV, VK 3002 (DB), Pz III/IV, Pz 38H735(f), Pz S35 739(f), Pz B2 740(f), Pz 38 NA, E-100.
- USA: M4 Sherman, T29, T32, T30, T14, M5 Stuart, M7, M2 med, M4A2E4, Ram II.
- USSR: Т-34, KV, MS-1, А-20, SU-18, IS-3, Т-44, SU-85B, SU-14, Valentine LL, Matilda LL, KV-3, T-54, IS-7, KV-13, Object 704, А-32.
All hitboxes now feature 16 groups of armor and benefit from skirt armor (where it was used historically). The "ears" of E-100 and T29 have been adjusted to no damage armor type, hitboxes of E-75 and E-50 haven't been changed.

Gameplay and mechanics:
- The rate of getting team damage and team kill penalty points doubled.
Penalties will arrive twice faster now.
- Changed mechanics of determining minimal armour thickness for HE damage.
More accurate HE damage mechanics.
- Added display of enemy tracers in the narrow sector of player’s gun direction.
- Added display of tracers for SPG mode when the firing tank’s position is within SPG player’s view.
- Quitting the battle leaves the tank in battle. In case it was not destroyed during the battle, it is automatically destroyed when the battle ends.
- Fixed rare bug with unreasonable spotting.
- Fixed rare bug with reticle's horizontal jerking when switching to sniper mode.
- Fixed rare bug with reticle freezing in sniper mode when the vehicle is close to another object.
This one and the one above it were rare, but extremely annoying.
- Fixed rare bug with ubreasonable decrease of Pz IV traverse speed.
Shame on us!
- Fixed bug in Invader achievement description.
- Added separate type of shells for all German 8.8cm L/71 gun, damage set to 240.
Both KwK and PaK.
- Adjusted specifications for 7.5cm conic gun for VK3601H.
Nefred!!
- Added 7.5cm conic gun for Tiger (available for both turrets).
- Т-44: added LB-1 gun for top turret, added V-54-6 engine with 680 hp.
T-44 used to be the worst tier 8 medium stat-wise, now it is supposed to overtake at least Type 59.
- Changed models and specifications for both IS-3 turrets.
- Slightly reduced normalization for AP and ACPR shells.
- Adjusted view ranges and ammo rack hit points for tier 7, 8, and 9 medium tanks.
- Adjusted specifications for all automatic guns.
- Credit prices for tier 2 and 3 tanks rounded down.

UI:
- Improved minimap functionality. Added scaling; turning on/off in battle; markers for commands “Help!”, “Follow me!”, “Attacking”; transparency option.
Solid improvements indeed, many were looking forward to them.
- Added tips for hangars functions. You can activate them pressing F1 in hangar.
- Improved display of tank markers. Added sorting by range.
- Added additional options for tank markers.
- Added colour-blind theme, available in options.
- Reworked players list on the map loading screen.
- Added goals of the battle on the map loading screen.
- Added new mode for players list during the battle. Added buttons for switching the modes.
- When selling the tank you get quick option to remove its equipment and crew.
- Added information about the clan in player’s UserInfo.
- Changed the design of death hint after tank’s destruction.
- Added indicator for equipment that affects visibility (camo net, binocular telescope) showing whether it provides bonus or not.
- Added auto removal of non-compatible consumables.
- Added sound notification when the gun is fully aimed.
- Changed sound notification when hitting and damaging tank modules.
- Added sound notification when ramming static object, while driving at speed more than 10 km/h.
- Added sound notification on base capture progress.
- Added auto blocking for spamming the same message or symbols in the game chat.
- Added option to assign game commands for the additional mouse buttons.
- Added warning window when selling a tank that can not be purchased in Store (e.g. special premium tank)
- Added notification on saving screenshot.
- Added notification when it's impossible to sell tank due to exceeding selling limit.
- Added notification when trying to resupply both credit and gold ammo and consumables having not enough gold on account.
- Removed Camera postion option.
- Added "Caps lock" indicator on login screen.
- Removed all achievements from personal crew profile barring "epic" and "hero of the battle".
- Fixed diplay of modified experience during specials (e.g. x5, x3).
Finally! No more empty brackets!
- Fixed the names of some American tanks.
- Fixed and imporved interface pop-up tips and dialogue windows.

System:
- Improved overall game performance on several PC configurations.
- Improved special effects. Changed effects of shots, hits and explosions.
- Added advanced special effects options.
- Added improved support for Logitech keyboards, Alienware laptops.
- Fixed certain problems with game display for multiscreen configurations.
- Improved display and performance of dynamic shadows.
- Added new antialiasing mode - FXAA.
- Improved quality of voice chat.
- Added "vignette" post-effect.

Tuesday, August 2, 2011

Public Test Server Updated

Update v.6.6 test3 for public test is out.

Databases from the main servers were copied as of July 28, 2011 4:00 am UTC, so players who have registered prior to this date can access public test server.

World of Tanks 6.6 test2 - 6.6 test3 patch notes:

- Rebalanced vehicles Tiger (P), VK4502 (P) Ausf. A, Е-50, E-75, E-100, Maus, T-15, T-25;
- Fixed bug: unable research VK3001H tank via Pz III/IV tank;
- Panther tank: repair costs decreased;
- "Engine power boost" consumable removed from Store;
- Teamdamage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h;
- Fixed bug with E-50 tank: not possible to mount top turret on stock suspension;
- Fixed bug with E-50 tank: too long braking time.

Download 6.6 test3!
(1.2 Mb)

Install the update in the same directory where you have your v.6.6 test2 client installed.

Credit and experience rates for public test server are increased 10 times. All players are given 10k gold.

Payments are not accepted on public test server.
Progress won't be transferred to the main server.

Don't use launcher, start the game using WorldOfTanks.exe file!

Saturday, July 30, 2011

Public test server v.6.6 is now available for EU and US players!

Databases from the main servers were copied as of July 28, 2011 4:00 am UTC, so players who have registered prior to this date can access public test server.

World of Tanks 6.5 - 6.6 test1 patch notes:
- Added new map Siegfried Line;
- Added new tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100, T-15, T-25
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank.
- Added consumable "Engine power boost"
- Free platoons for 2 players.
- Added extra battle tier (tier 1 tanks only) for newcomers - players, who played up to 10 battles
- Added platoon invite filter - "accept from friends only"
- Fixed few errors with display of water waves
- Increased credit income for US tank destroyers M10 and M36
- Increased match-making value for US tank destroyer T95
- Fixed bug when vehicle gets stuck due to critical inclination angle
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare)
- Reworked models of 76mm guns for M26 Pershing
- Fixed errors with disproportional tank icons
- Added machine-gun slot to the model of top turret of IS-4
- Fixed incorrect effect of posts falling on Redshire map
- Fixed error when unused consumables with passive bonus are displayed as used
- Fixed error with incorrect display of crater created when object is destroyed
- Fixed bug on Karelia map: waterline was too far from the shore

World of Tanks 6.6 test1 - 6.6 test2 patch notes:
- Rebalanced tanks: Tiger (P), VK4502 (P) Ausf. A, Е-50, E-75, E-100, Panther, Panther II, Maus, IS-7, T-30;
- Fixed bugs on maps: Lakeville, Artic Region, Abbey, Mines, Malinovka, Siegfried line;
- Decreased price for AP and HE shells for 7.5 cm KwK 46 L/100;
- Fixed bug when vehicle does not become elite after the links are removed;
- Fixed bug when Panther II is placed higher than E-50 in team lists;
- Adjusted gun depression for T92;
- Adjusted models for the following tanks: E-50, E-75, E-100, Panther, Panther II, T-15, T-25, Tiger (P), VK4502 (P) Ausf. A, M46 Patton, T92, T95, Object 261;
- Е-100: fixed tank icon;
- Teamdamage when ramming now counts only if the speed of the vehicle involed exceeds 20 km/h
- Corrected errors in the names of new tanks and modules;
- Removed E-series consumable providing extra horsepower.

Download 6.6 test1!
(125 Mb)

Download 6.6 test2!  (175 Mb)

Install both updates (in the same oreder) over your current EU or US client. Make a backup copy, otherwise you won't be able to access the main server. Use your main account credentials to login.

Credit and experience rates for public test server are increased 10 times. All players are given 10k gold.

Payments are not accepted on public test server.
Progress won't be transferred to the main server.

Don't use launcher, start the game using WorldOfTanks.exe file!