Friday, January 10, 2014

[WoT] Missions

Missions functionality has obviously been a great addition to World of Tanks. It has seen a few improvements since the initial implementation.

1. Do you like it now? What you don't like about it? How could the entire system be improved to be more useful?

2. What do you think about personalised missions, i.e. system that would track player's progress throughout the game (tanks researched and purchased, crew skills, etc) and offer unique missions based on that progress? In such a system, each player would always have a goal (or a few) to complete.

3. Missions could also be used for tutorial purposes to explain battle and garage mechanics. 

82 comments:

  1. The updated mission interface and the mission updates in the battle Result screen are a huge improvement. The idea of having personalized ones is interesting. The issue I see is that if you give nice rewards for stuff that a player has already done (ex: unlock 3 tier VI tanks), some players will complain about not having the chance to complete those missions.

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    1. That's for sure. There will always be smth to complain of, though.

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    2. the updated mission progressions window is way better than it was in the beginning
      the only gripe I have with the system is the huge list of tanks, especially when the mission applies for all tanks

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    3. Just give people the rewards if they already comply. Problem solvered.

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    4. I think you need to change it up a bit.
      my suggestions is.

      1: make it harder skill whise to obtain the rewards (make it so that you actually try to make people play better @give a rat about winning or giving a rat about doing a LOt of dammage/suvival and so on. ESP focus on suvival and dammage dealth)

      and 2. make it so that botters and/or people who leach, cannot gain any rewards.
      your credit and 1 day premium missions was great, BUT in stead of making things posible by playing a LOT, u need to foucs on Quality in stead of quantati(or how to spell it).
      Like make it so it actuallly requires skills and personal involvment over the time invested factor.

      This will make players have to EARN it in stead of having to waste a LOt of time into it. Should overall raise the player skills involved, wich is the main problem in WOT(people not giving a tiny rats ass about winning). Wich is slowly killing your else ohh so great game imo. .

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  2. While there were some missions for random I at least played to do them, day of premium or 250k credits.
    I completed my IS6 missions weeks ago and there are no missions now on EU server. I got no incentive to play.
    IS6 is actually an ambitious mission from WG, really nice, but I think you underestimate the hardcore part of your player base. I've done it "easy" and fast, even managed to get kolobanov's with arl v39.

    I keep only t10 in garage for CW +the tanks I might be grinding just by doing daily double.
    All my crews have the same skill set : 1st is 6th sense + repair ; 2nd is bia; 3rd is open for retraining. I play CW and solo randoms. Can you think of a mission that would fit me, because I can't ?

    Holiday season is over and CW started
    EU1 is again overloading.

    PS: actually I would do 3 times IS6 mission again if it would get me into wows beta, but other than that ... some small daily bonuses don't interest me, even 250k credits is just ordinary 5 games in IS6 or KV5 for me.

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  3. Are there coming up some news about WoTB soon, I can't wait! :-)

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    1. Yup, there will be more news soon. Preparing for closed beta.

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  4. And something that could change the missions are that it could be based on the players personal score. The higher the score are the harder are the missions.

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    1. yea right.. just what we need, punish the players that try to be good, and make it simple for the simple minded players

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  5. Can you give us an example of what said missions would be?

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    1. 2. Supposing, you are going US medium line (at M4A3E8), missions could be:

      - upgade to top gun (in 2h)
      - unlock T20 (in 2d)
      - upgade crew to 100%
      - reach 55% W/R (100 battles min)

      etc

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    2. I'm not a fan of the timed stuff. One of WoT's biggest strengths is you can play when you want. Unlocking a tank and having a prompt come up telling my I have to play a bunch of games back to back in it right now would be annoying. I rarely play more than 5 battles in a tank in a single day too.

      I like the W/R idea though. Since that takes skill you could put a decent reward on it. Plus rewards are more satisfying when they're for skill rather than grinding.

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    3. Time-limited things are a good incentive. Still I agree not all of the missions should have a time cap.

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    4. If they are time-limited they should work this way:
      You log into WoT and the game offers you a mission - like "Unlock T20 (in 2d)" - but you should have the choice when you want to start the mission. So it would start when you play your first battle after the offer with the Sherman, not the same moment the mission offer is shown to you.

      Beside this I see another problem with this missions:
      You can just buy your success in the first three of your examples which would cause a lot of butthurtness, I guess.

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    5. Uoh? No way to edit? Double-post ftw.

      I want to add that I really appreciate the general idea to implement such a system, but it has to be good.

      btw. It would be great if there could be some nice and difficult (but pls not grinding) missions for T10 and other end of the line tanks. I really like some of the T10 tanks but there is little reason to use them (except CW and Company) on a regular base since there is a big financial risk and little to no potential gain by driving them.
      I know there is a reason why driving T10 tanks isn't that much beneficial (So you have to make your money on lower tiers which get more populated this way.) but shouldn't this times be over?

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  6. I like the new mission format. Personalized missions seem interesting. Really like the running score on each mission.

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  7. 1. Please add a human-readable summary to missions; it's slightly comical to see a list of hundreds of vehicles when "x2 crew experience for all vehicles" would suffice.
    In general the game is fun to play, and all missions are just bonuses.

    2. In principle sounds good; in practice I can't think of a good implementation (although please prove me wrong!). I can't imagine you always auto-generating missions I care about, so they'd have to be overly generous or else numerous.

    3. Sounds good, but please be careful to encourage balanced play, rather than one battle suicide-scouting followed by "surviving" by camping in A0 to no effect.
    In addition, please give the option to hide completed missions in some way, either in a tutorial tab or in general; I don't need to see completed tutorial missions until the end of time.

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  8. Ad.2. It could work a bit like dayli quests you get in Heartstone - a set number of random mission, some of which you can exchange, and a number of mission generated each day [like you have 5 'active' personal missions with an option to either get 2-3 more as you complete them or decide to exchange ones you don't want; each 24h you get a new set of missions, with uncompleted ones able to carry over; your active pool gets completed to 5 and then you get those 2-3 exchanges]

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  9. I also remember people complaining about kill stealers when kills/frags based missions were active. I personally do not mind them but damage or experience based missions are fairer towards everybody and not just those who happen to get lucky with the finishing shot.

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    1. Yes! Finally someone! Supporting the idea of Yaroslav! Kill the "get x kills" missions. They are messing up random battles. Players are just waiting for a tank to get on low hp then stealing the kill. While waiting they do no damage, so not helping the team. Team based game must not have such mission at all!

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    2. Maybe it encourages kill steals but thats not always a bad thing. Many players don't shoot low hp targets on purpose if there's another enemy with higher hp because they don't want to waste their damage potential. Example: FV215B could oneshot a t57 with full drum and on low hp but shoots a full hp maus instead because it means more exp/credits for him...

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  10. I like the idea so long as there was no time limits and you still did the other missions. As others have said that if their some for lower stuff or things people have already gone though then they should still get the bonuses, though the increased win rate stuff for those tanks they might have to go back for :P

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    1. Greedy you. :) Time-limited things are a good incentive though.

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  11. I realy like the mission system, the only thing that could be improved which currently comes to my mind is that you should have had and option like "show missions available for tanks in garage". That way we would not need to scroll through the whole list of tanks to see if the mission applies to tanks we currently have purchased.

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  12. My biggest issue with missions right now is they have a delayed start time, IE a mission that's suppose to start on say the 12th won't "kick in" 20-30 minutes after the actual rollover on the 12th. This can be a huge pain in the ass because if say it's a 5x first win event or mission, if you're not expecting it and keeping an eye on the clock playing through the rollover you might get your first win for that day while it's still only a 2x. This has been an issue since the mission system was first implemented a couple patches ago and never fixed as far as I can tell.

    As for personalized missions I mean it sounds nice but I don't know how you reward it without stuff like "buy your first tier 10: 1,000,000 credits" or something just to make it a bit easier for newer players. The tutorial stuff well whatever, I know a lot of people miss that you can go into the depot and sell old tank modules when they first start playing so it just builds up forever till they realize.

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  13. Personalised missions are a great idea.
    It should send the players on improvement quests, like better Win/Rate to reach, better damage by battle on a tank,etc... This way you give a reason to play and you help the average level of players to improve.
    Personalised quests tailored for platoons should be an option too. Nothing better than trying to achieve something with a good friend. ;-)

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  14. I like the idea of personalised missions. I'd also like to see a few more tank unlock missions. I've tried in vain to get the IS-6 but 100,000 XP for 7 nations is too much for me...

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  15. Missions UI is fine.

    But the missions themselves are not interesting and pointless from the gameplay point of view. It is only profitable for WG to maintain interest of players who want some free staff or extra bonuses. But here comes the controversy - this "i want free staff missions" actually ruins the gameplay of WoT because players go into brainless mode for them.

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    1. What missions would make sense for you from gameplay point of view then?

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    2. 1) For heavies: cause at least your own HP+300 damage in any t7-9 hvy tank over the duration of 100 games. Time frame - 5 days; no prem ammo

      2) for meds: cause at least your own HP damage in any t7-9 med tank over the duration of 100 games. Time frame - 5 days; no prem ammo

      3) cause at least 4x your own HP damage and assisted damage in any t4-6 light tank over the duration of 100 games. Time frame - 5 days; prem ammo allowed

      4) TDs - commit suicide at least 99 out of 110 games. Time frame - 5 days; prem ammo allowed. reward - 20 bananas

      5) SPGs - move after every shot for at least 15m from your shooting position in 100 out of 100 games. duration - 5 days; reward - WASD-Medal

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    3. This comment has been removed by the author.

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    4. edit: Light challange: damage and damage assisted add up for a combined 2000 damage, in case the light tank has 500 HP for example.

      Its the hardest challange by far, therefore deserves a 2-3 light premium reward tank!

      For alle missions - only random solo battles count

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    5. I smell some class-based discrimination there.

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    6. I m an arti player OL ... and watching other socalled "arti players" is a nightmare in most cases. But thats entirely WGs fault - you more or less removed tracers entirely. Instead of making arti gameplay more demanding, you guys dumbed it down. One of the main reasons for the arti problem we had and now have with TDs.

      And reading FTR and Serbs, Strom and Veiders answers regularly when it comes to TDs doesnt fill me with confidence that you learned your lessons from arti.
      You guys are dicussing lowering alpha and nerfing guns - while keeping DpM the same. It wont solve shit - in case of Obj 268 it higher RoF will make it even worse.

      What makes TDs unbalanced? Beside the missing turret in most cases, its their insane camo ratings + viewranges added by the the nonsense of giving fixed bonus to camonet and paint - that gives them a klingon cloaking devices. Together with the insane penetration values it makes them arti like and all the noobs just have to sit in a bush and engage autoaim.
      And the accuracy buff ... hitting without having to really aim.

      And the guys from your map design department deserve the title of "epic fail team of the year 2013". Idiot maps like "hidden valley", which looks nice no discussion there, are unplayable and favor idiotic game play of frontal head to head nonsense.

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    7. What's your idea of changing TDs, if any?

      On a level design front things haven't been perfectly smooth, I agree. And we are paying a lot of attention to this right now.

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    8. regarding TDs:

      - reverse camo changes - was it 0.8.6? not sure, meaning no fixed bonus for camonet and paint. Though paint is a gold item ... might cause problems, so leave these fixed +5% as they are or give the option to sell paint for gold, if you remove the fixed bonus.
      - no higher camo bonus for TDs with paint and camo net compared to other classes
      - camo values for TDs have to be lowered. Exceptions are vehicles like JP IV, which is a real low profile tank or Hetzer
      - TD camo values should be lower than light tanks, and should be roughly on the level of meds maximum. The current state is, that you get sniped by cloaked TDs in your light/med long before you spot anything - thats really bad for gameplay
      - base viewranges on TDs should be lower on TDs than on meds at least t8+.
      - 380-400m viewranges on any t4-6 TDs is total nonsense, when the avg tank has between 330-360m. Its impossible with such huge disadvantages to fight TDs in regular tanks on somewhat open maps. And that is before camonet and binos ... .
      - remove gold shells from the game (I know - wont happen)
      - reduce gold shell pen for hightier TDs. Everything above ~360mm is total nonsense. We dont need tanks with 400-450mm pen
      - rebalance the new german TD-line especially t8+. Atm its not uncommon that players on WT-E100 have a damage per battle 1000 points higher than on any other tank, other t10 TDs included. How tanks like that can pass balancing/supertest is beyond me.
      - bring back tracers - fully visible for all tank classes.

      3 questions regarding roaming:

      - whats your estimate on its introduction?
      - will it be possible to join a clan on an other server? Eu player joining a NA or Ru-Clan?
      - will it be possible to join company or team battles on an other server and to create a company on an other server?

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    9. Sorry, couldn't get back to you any sooner. Okay, "from gameplay point of view" I'd really wanted to see missions and quest that would push players towards mastering the game. Hows the SerB like to say - easy to learn, hard to master. 95% of player base failed hard at second part of that sentence.

      Their failure makes gameplay totally frustrating - you either ending up on the side that is wiped out on 3rd minute because of brainless teammates, or (if you lucky) you are on opposite side, facing a team where brainless players just give away free credits and xp.

      I know a lot of players who left the game only due to this fact. They didnt care about gold ammo, they didnt care about SPGs (or TDs, etc). They were just tired of being put in a cage with braindead people. You'd gladly say "hey, there's a new mode with skill MM for that!". But sorry mr. Overlord, we didn't play this game to get a game mode that makes sense, but with shitloads of limitations. I love my BCh155 58, as well as e5, 50b, t54 and t62 and other TOP tanks - why I cant play with equally skilled players on tanks that I love? This is helluva mystery for me, but this is not the point of this conversation, yes?

      Back to missions. Educational missions! Missions that inspire players to learn, to master. Not just mindlessly pay money for premium account and than spam "to battle" button without needing to think what to do in the battle itself (hell, you have prem tank and acc = anything you do will be rewarded, even stupid open field rush with 0 dmg done).

      Ideally? Mission to survive for X time, gaining some Y advantage to your team (that is to avoid stupid respawn sitting). The higher this numbers will be - the better rewards you will get.

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    10. E.g.: LT scouting will be VERY desirable for this missions - you live, you give your teammates chance to shoot, you benefit twice as much. Too OP mission for good players? Okay, make stats look that way that good players wont abuse system, while bad players will think what this mission means and how they can achieve it. It literally can PUSH bad players towards understanding what LT need to do on the field of battle. And not that brain dead action that 95% of LT are doing - accelerate from the start, straight into the enemy spawn location and die. (X+(Y1+y2)).

      Same formula can be applied to any class of tanks. SPGs - you can motivate players to move by adding in formula Z. And that Z will be a distance covered. This will make player realize that MOVING on SPG is as vital as on LT! Move the hell if different corner of the map - reach that enemy defender and help your mates to break through a flank - receive some nice rewards. (x+Y2+z)

      MTs - dance around their capability to do all the things at once: so its X+(y1+Y2)+z+a. Lets say A will be a reward for absorbing damage (ricochets, track hits, gun hits, etc).

      Here comes the HT - get a formula that will GREATLY increase profit to HT that lasted in fight and absorbed damage! That is what HT were made for! So it will be something like X+(y1+Y2)+z+A

      TDs? Thats even easier. They are main damage dealers of the game. SPGs are not even close to what a good player on TD can do. So make the formula that will make players understand that they need to last in fight (X) and do damage (Y). And then all the rest. X+(Y1+y2)+z+a.

      I can go on and say that it would be awesome to implement missions that are very minor, INFINITE (!!!) but they would be VERY important in particular battle. For example, you playing a MT and the map that is loading is Fisherman's Bay. LOTS of battles I played and saw how MTs totally ignored the middle uphill part of the map, making your team vulnerable to direct strikes from there. So the minor mission that will be available after you entered battle on that map will be something like "Secure highlighted position on the map to give your team a vital advantage". You can make waypoints, you can just give a briefing during loading map and countdown timer, whatever you like or whatever is possible.

      I can go along this road and create different examples. But I would REALLY like you to hear my point - create missions that will reward players for learning and doing something TRULY useful on the field of battle.

      The way it works now is just... doesn't work for community and playerbase in long-running terms. You can buy your players attention with shiny rewards for nothing, but dont you dare to forget - that people always demand more. If you give them something for nothing, one day they will find this game not interesting. Because in the end they will find out that they played it not for the sake of gameplay, but just because "oh look kewl x5 xp on tonks i can has many xp doin noting woot!".

      p.s. thank you for reading this long message. I want to add few things - I've edited Y value as Y1 and Y2. 1 is for dmg done, 2 is for dmg done by your scouting. To make "Advantage" in formula some distinction for LT and MT (and others ofc). Also I used some of them in capitals and some of them not. That is to highlight what should be the key factor in the formula for rewarding player on particular tank class. That way that will focus on things that IS important to do when you ride your LT-MT-SPG-HT-TD.

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    11. and since new german TDs are in game, Leopard 1 is useless, because it`s not playable like other meds, you are rely on other tanks that they spot for you.
      So you can hit out the enemys out of there sighting range.
      But now with 6 and more TDs in every battle, every one is crying tha you should go and spot for them... if you do so, you are mostly get onehitted by one of the enemy TDs like Jagdpanzer E100 or FV...
      So will Leopard get a turret buff, that it could be played like T62a or Patton M48... could look like a second unlockable turret with 1.5tons more weight but the Armor of Leopard 1A1A1... please reply overlord, because as I said, Leopard 1 has no usefull place in game at the moment

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  16. Well missions are surely one of the finest features added in the history of the game. I am really sad that there was no missions in times when I was playing WoT. And because I played last time in August (since then I only log after every patch to see new stuff from garage) I can't make any useful detailed feedback. So only wish you Overlord all the best in 2014 :)

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  17. Missions are great but we need some missions for all modes not just random battles and occasionaly team battles.

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  18. what do you guys think about in match kill or hit streak awards like spy plane , long range arty on selected area... similar like in COD ? i think game would benefit a lot and bring much more diversity

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    1. Dude... This game has tanks, artillery and td's! There's no need for streaks.

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    2. yes and ultra boring tier X gameplay full of tds camping on 99% camper maps. geting more and more draws... i stopped playing high tiers because it is awfull boring to play. i have a solid winrate with all of them about 55 % mostly but i still dont like it. we had too much arty and now too much tds

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  19. the bonus rewards gotten from some missions have been a great help. the bonus daily mission 250k or so credits you used to give out really helped keep the creds good even if i was performing poorly in expensive tanks. do not be afraid to experiment with these missions further - but, some medals and honorary ranks and stage awards also already keep track of some things and provide a "goal" (ex: mouse trap, hunter, lion of sinai, kay's medal), so perhaps a mere small optional post-battle popup informing ppl of milestones towards their completion would be sufficient

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  20. About that personalized missions, it seems like a great idea if u will implement it with some nice trackable system of progress throught such a missions (Like now when we can clearly see in a tech tree which tanks are at discount in new year special, in trackable missions I would imagine it like this: Im grinding XP for early mentioned top gun on M4A3E8 so when I open the tech tree and point mouse button over that gun it will not only show up what tech specifications it has ... but also how far Im at progress with a mission and what reward awaits me if I accomplish it in time ... for example 50% discount on buying that gun if i complete the mission in time woudl be nice ) The only thing Im afraid of is if such missions will be viewable only in that missions tab like its now , It could end up pretty chaotic to search for what Im interested in. Btw Could u tell us more about rewards for such missions ? It will be only credit rewards ? cos if there will be more missions running for one tank there could be one big reward (free camo skin for example) when I complete all of them in time ... Thanks for your reply in advance :)

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    1. Yup, some UI rework might be needed for that.

      As for rewards, I guess, we are already using most of the available things: different multipliers (exp, credits, crew), prem account, gold, credits, free exp, prem tanks, achievements/medals, camos, inscriptions, slots, etc

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  21. I believe the addition of missions has been a big plus for WoT.

    There still needs to be some work done on the UI - eg making cum dam/xp missions easier to read the current amount gained.

    Missions in one specific vehicle shouldn't have massive rewards tied to them as not everyone may be able to complete that mission (eg Tank not unlocked)

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  22. What I don't like is when there are missions that have like hundred tanks, like play in tier 1 - 8 of a specific nation to get 3x crew exp, or something like that. And all the tanks are listed. I think it would be better to say play in nations vehicle of tier 1-8 and if there are exceptions list them (maybe in red). Like when it is more than 20 tanks and you can apply some kind of rule on it just do it and that huge lists of tanks disappear. Because like it is now, its much more practical to search the related news and check what kind of vehicles are in, than scroll through that list looking for a tank you own.
    It also was annoying when you had to scroll down to check what kind of reward is given but, with that info floating above the list now it is good.

    Afar from that i like the mission system quite well as it is.

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  23. i don't really like the direction you're going to with all those missions. Sure, it is nice to have missions or goals from time to time but currently the game is already dictating what we should play and when we should play. While i can most times resist and still play whatever tank i want to, its really not that easy in platoons. People always say " i have to play this tank" because they need the dailies, want to unlock the next game while the special is running or are just after the credits. That IS-6 mission e.g. made a lot of people entirely unwilling to play platoons. That is really pissing me of.

    With those new mission types you have the choice between fixing this or making it worse.
    Time limits e.g. are a really not making this game more enjoyable for me. Other goals like winrate, dmg/battle or kill/battle/kill 10 tanks of type IS-2 could be quite nice.

    And if you should think about unique content, pls give that up right now. It's really annoying and unfair for those who can't get that for whatever reason. CW reward tanks e.g., i guess they made quite a lot of people unhappy. It's not just the not-having but also the unfairness in companies and cws, of course you can start arguing that those tanks are designed to perform worse but still they behave differnt than the regular tanks and can give the team with them an unfair advantage. That should really under no circumstances happen in a competetive multiplayer game.

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    1. I agree that unique tanks can and should be used as a reward for completing some complex missions. This, however, doesn't mean that CWs shouldn't have their own unique content. Global map is quite time- and effort-consuming game mode. Rewards should be respective.

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    2. Anything available in Clan Wars should also be available somehow for the rest of the playerbase as well. I'm fine with it being the "easiest" way to gain such reward tanks, it's a large time investment not just in play but in planning and practice to be in the top group of Clan Wars players. I know this well, I've been there. But I play games for fun, not to have a second job, and that's what CW style modes are. Not to mention that some people can't make the battle times reliably due to their real job schedule so they can be denied a chance at the price if it requires a battle requirement, or they may be denied because they get booted from the clan for inactivity.

      (Though I must say the set time battles are still a good idea, I've played competitive faction games before where the "winner" was the team that could get the most people up at 4am to overwhelm the few late night/early morning players of the other faction. It's crushing to wake up and discover the base you've successfully defended in prime time for 2 weeks is suddenly gone without a fight.)

      Rumors have it that more generally available reward tanks would be earned through mass events like the recent IS-6 challenge. These really aren’t an improvement, it requires just as much time investment and again turns into another job. One that students off for Holiday break may not be bothered having, but one that others of us, who may work jobs that the winter season is the crush time, can’t possibly have time to get.

      What I'd like to see is something along the lines of the T34 special when the US Heavy tree was redone made a regular Mission. The early announcement that the T34 was being removed from the regular tree, but that those who earned it before then would get to keep it, turned it into a defacto Mission as people rushed to get it. This has been seen with many other tree rebalances as well, people racing to a tank about to be moved in order to get the "free" garage slot and crew if nothing else. (I've seen people invest way more gold in free XP unlocking the tank this way than buying the slot and crew would have cost.) In the end the T34 became a Premium tank, and anyone who didn't earn it in play could then buy it if they still wanted it.

      I see no reason the same couldn't be done for competition prize tanks. They'd be available as CW rewards first, sometime later a general mission could be held for it, and a while after that they could be added to the gift shop for those who really want it but just couldn't earn it through the competitions.

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    3. While I agree about CW only rewards tanks, I see the need of optimisation about the winner-selection process.

      During the last campaign it took a very long time to see wether you got your tank or not because of the bonus that big clans got was added afterwards.

      This was very counter intuitive and created a "better safe than sorry" mentality causing people that were very likely to be "in" to nevertheless block spots on the team because noone really had a sense how much they could drop after the final tally.

      Also this mode promoted landing battles for smaller clans more than anything else. Taking and holding territory was actually worse than just landing all evening long.

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  24. In missions that have progress/goal numbers, the numbers are unreadable in the missions interface. I assume the same problem exists in the battle result mission synopsis, but XVM I believe fixes that by having them in white. The numbers should either be larger or contrast more with their background. I understand the importance of color coordination and palette consistency, but as it stands form prevents function.

    Having missions be user-selectable to have their progress displayed during battles as well could be a nice addition.

    Missions that have all or dozens (say more tanks than can fit in twice or 1.5x the window height) of the game's tanks as a restriction are VERY detrimental to user interaction. I find that I don't even bother looking if my tank is in there. Perhaps indicate nation, tier range and tank class in the primary mission description, and have a dropdown menu show precisely which of the tanks in the user's garage is eligible to complete the mission. Or have the drop down menu display all of the tanks eligible but mark the tanks that are present in the user's garage very clearly.
    Different solutions: in the garage, looking at the selected tank, you could indicate which missions can be completed in it. Perhaps add a tick box to the missions screen that grays out missions for which the tank currently selected in the garage is unfit.

    I like missions. I do a lot of them.

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  25. While the missions are a nice addition you have to be very carefully not to burn out your playerbase the way many other oneline games have done with daily missions. I would suggest that you keep the amount of concurrent mission to two or three and not 10-20.

    I already feel slightly burnt out keeping up with all the missions you add to the game.

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    1. They try to cater for a large part of the playerbase with those. However, I agree that sometimes too many missions are available at once.

      Delete
  26. I think the mission system is one of the better improvements recently added to the game (although I don't know if they are better than team battles).

    I just think missions should be more broad objectives of average expectable performances with average rewards ; the 7/24 idea with the 250k reward a while ago really motivated me to play, and so did the rewards for victories in team battles. Middle of the road things like such is preferable to big blow-out mega-quests like the IS-6 thing.

    Westonbirt_EU

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  27. What about a new mission: "Buy a 5000€ PC (2 GTX TITANS, Intel I7 3930 k @4.5Ghz and 32Gb of ram) and try to run wot all "medium settings" at minimum 60 FPS ? i mean that's the pc i got, i run every game including Crysis 1,2,3 and battlefield 3,4 or Metro 2033/last Light at minimum 150 FPS ALL MAXED but in wot i have to run it at 30 FPS at MEDIUM settings.

    So i'm sure if you create that sort of mission with screenshots of fraps running tou could offer 5000 gold at least because for the moment it's just impossible.

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    Replies
    1. QFT!

      It's ridiculous that after the upgrade the game looks worse if you want to run it with the same FPS as before even on contemporary machines.

      Delete
    2. Unknown,

      don't know if I should feel amazed or sorry.

      Delete
    3. Obvious troll. I have an old i7 920 and a Radeon HD 6870, the game runs between 45 to 55 FPs on MAXIMUM settings, just with Motion Blur : medium.

      Delete
    4. unknown is me, ingame temujingamer on EU server. So it's not a joke, a really got a 5000€ pc, and i can't run wot at 60 FPS minimum even on all minimum settings. I contacted wot support that could not do anything for me except asking me to reinstall wot, my drivers,or run wot on a single GPU.

      So if you know anything about the Wot Problems with my config please feel free to contact me using the forum Private messages, because i really can't understand why i have to play wot at 30 to 50 fps on all minimum pc on my nuclear pc.

      Delete
    5. Maybe it's the SLI. I also have two SLI GPUs and I have the same problem. I try to disable SLI for these and see if that chanegs anything, maybe you can do so too and report.

      Delete
  28. I very much liked the missions where you needed to drive three different tier 5 tanks. These were the right mix of hard yet still attainable. I also liked to 50k damage a day for the same reason.

    I really don't care for the very small missions but I see them as a nice bonus for non premium players.

    Standardmissions that becom available after you researched a lot of tiers would be a nice touch for newer players but it should be prevented that veterans get drowned in missions (because all of these would become available to them at once) that are hardly relevant.

    The interface got a lot better, the only thing left is to sort the tankslist for whose the mission is made, especially if it is for all tanks so that all avaible tanks are listed int he mission descrption, creating a rather long list.

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  29. 1.) I can see it is a method to try and get more people playing the mode but would like to see a filter on the mission list to seperate the Team oriented missions out.

    2.) Personal progression missions sounds quite complex, affecting statistical levels (i.e. global win rate) is all well and good with only a few hundred battles under your belt but what happens when you get to 10/15/20k battles, the number of wins needed to achieve a 1% change is exponentially higher;

    or progression through vehicles; yes fully upgrading a Easy8 and unlocking a T20 is possible within a short space of time (2d) but for players past tier VII (30+K per module, 100+K per tank) makes this highly unlikely.

    3.) I would agree with the earlier points that whilst unique tanks for free as a reward for clan wars is a good idea these vehicles really should also be available for purchase in either the shop or the ingame store and rather a unique badge or achievement for participation in the event be given to the CW player. This would prevent what is already becoming a distinct content divide between those who can and cannot (for whatever reason) put in the time for CW.

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  30. Font size should be bigger with eye sight that's not that good tri-foggles it would nice to be able to read them without a magnifying glass :)

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  31. As i wrote earlyer.

    I think you need to change the missions up a bit.
    my suggestions is.

    1: make it harder skill wise to obtain the rewards (make it so that you actually try to make people play better @give a rat about winning or giving a rat about doing a Lot of damage/survival and so on. ESP focus on survival and damage dealt)

    and 2. make it so that botters and/or people who leach, cannot gain any rewards.
    your credit and 1 day premium missions was great, BUT in stead of making things possible by playing a LOT, u need to focus on Quality in stead of quantity(or how to spell it).
    Like make it so it actually requires skills and personal involvement over the time invested factor.

    This will make players have to EARN it in stead of having to waste a Lot of time into it. Should overall raise the player skills involved, witch is the main problem in WOT(people not giving a tiny rats ass about winning). Witch is slowly killing your else so great game imo. .

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  32. I agree with Adaa,

    make missions based on your previous experience.
    Do more then 1000 dmg on a tier 2 light tank
    Detrack 3 tanks on a tier IV medium

    lmissions like that :) The also make it worth wile to NOT sell your old tanks :)

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  33. After seeing this Overlord, http://ftr.wot-news.com/2014/01/13/russian-weekend-missions-whoa/
    .... i wished your company would treat every server equal, aka i hope the other server will get the same mission.

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    Replies
    1. I have got a feeling that smth of that kind is likely to hit the other servers as well. RU is known for testing stuff first.

      Delete
  34. I like missions and play them a lot.
    Current mission display, where you need to list through nearly endless list of tanks needs improvement. For example on the TOP mission date, goal, reward, short list of tiers ( misson applies for Tiers IV-X) and on the bottom detail where you can find detailed list of tanks.

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  35. "2. What do you think about personalised missions [...]" this. I want this. Sometimes I get bored, and I just wish I had an objective to complete to feel more "into" the game.

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  36. Personalised missions sound like an excellent idea. Ideal rewards would be small xp or cred bonuses to help ease our grinds.

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  37. Hold the Bridge, Town or what ever for 3 minutes, we need games with more input, now......search and destroy, nobody thakes the flag, on public only tankhunting, this is shit!!! Give us more duties and responsibilities

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  38. 1. Do you like it now? - I do, and particularly like the fact that the main theme is 'play a good game, be useful' and then get the reward is encouraging people who actually care about the missions. And that is where improvement can be done - make people care about the missions, make them more obvious, give more immediate feedback. I think feedback is a general problem.

    2. What do you think about personalised missions, - I'd love to have them in game, it would actually be a good opportunity to increase sense of progress for freeloaders like me :)

    3. Missions could also be used for tutorial purposes to explain battle and garage mechanics. - Absolutely! The battle tutorial does little justice to the complexity of your game.

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  39. I like the missions. The more the merrier although they could be presented in a much better/organised way, right now its a bit of a mess when there's more than a few.

    The is6 was great and all but what about the players who completed it early or weren't interested? There was a long period of nothing no missions, no clan wars, zzzzzz....

    I don't think missions are a good way to teach things, a lot of new players simply won't look for them. What it needs is more proper tutorial levels to teach capturing & decap, tank angling, tank weakspots (more than shoot sides and rear) watching the minimap, playing arty, playing tds, camo (sit behind not in the bush, and the 15meter rule.

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  40. What if we could choose just one branch on the tech tree that always receives 3X (or maybe even 4-5X) for grinding purposes. But we didn't earn 2x for first win on all other tanks.

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