Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer

Monday, September 9, 2013

[WG] Interview with Slava Makarov: What’s Ahead.

The 3rd interview of the series.

— Slava, what’s your role in WG now and how did you become part of the company?

— I joined Wargaming 4 years ago and I was one of those who initiated World of Tanks. Now I am VP of Producing (Head of Producing Department) of the company (and my boss - Overlord). My major task is to make sure that our new projects reflect the global strategy of the company and satisfy the quality standards of Wargaming. To put it short, I make sure that all our games are cool!


— Where are you heading now? All your “Worlds…” are well-known and the plans regarding them are pretty clear: new vehicles, new modes… What about World of Tanks Generals, for example? 

— It’s more difficult with Warplanes and Warships than it seems. The games differ not only in terms of vehicle types. They both have their unique battle pace and the gameplay itself. World of Warplanes is the most dynamic out of the three. 3D battles require good reaction and the ability to adapt to a fast-changing situation. World of Warships is a more strategic type of game with relatively slow gameplay. When all the three projects are out, every user will be able to satisfy their preferences.
The success of Tanks was partly due to the fact that we slowed down comparing to Counter Strike and shooter fans found something slower and more technically accurate than CS. Now we have two new products – one of them is faster than Tanks, the other one is slower. Warplanes are more about skills. Warships are about strategy. Thus we tend to widen the horizons of game experience for our players.


— Do you think this choice might lead to the audience’s splitting age-wise? Warplanes’ players will be younger than the ones playing Tanks and those who prefer Warships will fall into an older category. 

— I am 100% sure that the Warplanes’ audience will be younger than the current Tanks’ audience. And it’s okay. I don’t see a problem if Warships will attract an older audience than the Warplanes. By the way those who came to like Tanks in 2009 will have grown 4-5 years older when we release the Warships. Hopefully they will be old enough to appreciate the Warships’ appeal. I personally prefer World of Warships because I am pretty old now ☺
I’d say that World of Tanks requires a lot of strategic elements to play successfully. However, we do understand that “digging” into strategy we would ruin the good old gameplay. It’s unlikely that most players will be happy about that. That’s why we’ve decided to develop a completely new project where strategy is crucial.


— What about WoT Generals then? Are they for grannies?:)

— Nope! The uniqueness of WOT Generals is in its individual confrontation with other players. In addition, this project is aimed for less powerful devices.

A lot of users wouldn’t mind playing something related to Tanks but they can’t do it during breaks of a working day for example. For them we are going to offer World of Tanks: Generals and World of Tanks Blitz. These projects will be available on tablets and smartphones and in any browser. The main goal is to minimize playing time. If a player wants Tanks, some kind of them will be available all the time.


— Wives will start hating you! You will occupy all the niches of a player’s life! 

— Is there anything bad about it?:) We have got our load of comments from angry wives with World of Tanks already. A little more of hatred won’t worsen our karma seriously.


— All the Worlds… are using the same engine - Big World. What about WoT Generals? Anything new will be used for them? 

— The “exterier” – something that a player sees – it’s not Big World, it’s a browser application on HTML5. It was chosen because we are more or less sure that all browsers will support this version in a few upcoming years. One can’t say the same about Flash, on the other hand.

— There quite a few browser games where outstanding things are made using Flash? 

— Nobody knows how many years they will support Flash in Safari for Macs and other devices. The confrontation of Apple and Adobe Flash is no secret. The interest of other companies to the multimedia platform has faded greatly. We don’t want to face the situation when we lose audience just because they cannot play because of technical reasons.

— You have recently made a few big acquisitions: studios with good expertise which developed popular games. Are they going to work on porting your World of trilogy and WoT Generals to different devices or are you going to use their potential otherwise? 

— Our acquisitions is a different story. We felt that at some things we are not as good as we’d want to be. The first issue was definitely the engine. We needed full control over the server part of the technology to ensure stability. Big World was an expected and reasonable purchase. Acquiring Day One Studios is also about technology. The studio can boast great expertise developing multiplatform projects. They guys know how to develop games for different platforms, devices and controls.
It’s different with Gas Powered Games though. First of, they are a source of gamedesign expertise for us. They have great experience in world-renowned titles development and they simply know a lot about about game development as such. The aim of all these purchases is expanding the company’s knowledge base. Possibly as a result we will have other projects that are not Tank-related. Sooner or later they will be announced.

— Gas Powered Games included?

— Gas Powered Games included. Chris Taylor smiles all the time he is interviewed. We are not announcing anything as we are still discussing with Chris what kind of game we are developing in detail. It’s not a two-week discussion. Everything has to be counted accurately: cost of development; whether we have enough resources and whether we are professional enough. If all goes well, we’ll come out with a few products that will blow the industry!

— One question only: reality or fantasy? 

— No comment.


— Talking about Gas Powered Games… World of Tanks as well as other Worlds are European games mostly. The topic of World War II is not very popular in the US. Maybe you acquired Gas Powered Games to learn to develop games for the USA? 

— As I have already mentioned, we want to boost our expertise, including the regional markets specifics. We are currently working on organizing the process of how to teach our teams  those things which the US guys – old good developers - are good at. The reciprocal training process is currently going. We aim to increase the professionalism of all our teams.

— How do teams from different countries interact? Their mentalities are different as well as their experience. How are the new teams doing? 

— I went to the US where I communicated with the Chicago team from Day One Studios and Chris Taylor. They are very cool and comfortable to work with. Seriously! I’d say that the barrier between the American mentality and ours is exaggerated. On condition of mutual respect and understanding, everything goes perfectly well.

Of course there are some specific moments. For example, I tend to be outspoken and they used to think that I was being aggressive. It might be not our national mentality but my personal feature. WOT team had to also get used to this characteristic of mine. To tell an American that their idea is not that great means to give offence to them. We should be softer. In my case everyone had to adapt. The guys understood that my criticism doesn’t lead to firing someone. And I also started to be more attentive when I had to say something which was not a praise.

— What about the contacts between teams? Do they communicate via a top manager? Or is there a horizontal scheme of communication? 

— The devs communicate with each other directly, they discuss technological issues using their own language that only they can understand. Managers communicate directly too as well as game designers. There are not many horizontal contacts on day-to-day basis, but it hasn’t been long since the acquisitions took place.

— They say that in Wargaming America employees attend the Russian Language courses?

— Yes, there are people learning English. For instance I work directly with Chris Keeling, a western game designer who has been cooperating with WG since Operation Bagration. He speaks a little bit Russian.

We mostly communicate in English with our colleagues. Our European and American offices employ Russian speaking colleagues too. It’s nice and somehow useful in terms of building rapport.

— Shall we expect a new WG title about gigantic marching warrobots – Massive Assult resurrection or something like that? 

— I’ll give you our traditional answer – we’ll let you know ASAP ☺


Originally posted here

Sunday, September 8, 2013

The Real Operation Sealion

Disclaimer: The following article is a hard one for me to write. Almost every account I have found has had some errors in it, and many vary wildly from each other. Some of the accounts are from sources that I wouldn't normally give credence to, and may well have an agenda.
So if hard evidence later shows up pointing to a particular comment of from this article being wrong, then bare the above in mind. I suspect that the actual truth lies somewhere in the middle ground.

As we all know Operation Sealion was the German's plan for the invasion of Great Britain. There is no question that such an operation would have been utterly crushed within 24 hours. However some say that there was a battle between Germans and British forces, on the ground during 1940. So today we take a look at that encounter.

On September 27th 1940 things were beginning to look up for the men of A Company, 1st Battalion, London Irish Rifles. The Invasion scare was over, They were winning the friendly rivalry between units about who could capture the most shot down German air crew. At least two German bombers had crash landed in the Marsh near their billets. To top it all they were billeted in a Pub on the edge of Graveney Marsh. Of course the concern about the developing Blitz aimed at London may well have played on their minds. So the Troops just remained watchful and occupied a working bar.




Things should have been as rosy for the crew of a JU88A5 some miles away. The wireless operator, Unteroffizier Erwin Richter,  a knights cross winner, which he was able to wear to his recent wedding. Equally they were flying a brand new aircraft, which had only been in service for two weeks. However on the morning of the 27th, I Gruppe, Kampfgeschwader 77 had launched 55 planes against London. The JU88A5 was flown by Unteroffizier Fritz Ruhlandt, and nicknamed Eule. As it flew over Medway the German formation was fired upon by flak. With a bang, one of the engines of the JU88 was damaged. The crew of the bomber watched the other planes from their squadron fly past, as they slowed. During the battle which followed KG77 lost another 5 planes. But for the moment Eule was on her own.
Unteroffizier Ruhlandt

Unteroffizier Richter at his wedding

Unsurprisingly she was soon found by fighters from the RAF. In this case No66 and No92 Squadrons. However the planes didn't immediately try to destroy the JU88A5. Orders were to try and capture one of the new bombers for study, and the pilots had identified the wounded bomber as the new model. Although the rear gunners Gefreiter Reiter and an unnamed airman tried their best to keep the fighters away the fighters put in an attack as Ruhlandt tried to dive away from them. The bursts of machine gun fire from the RAF planes knocked out the bombers last engine, and wounded Richter in the foot.

Hearing the commotion the men of the London Irish Rifles looked up to see the damaged JU88A5 splat down into the marsh only a short distance away. Grabbing up their rifles about 12 men rushed from the bar and headed across the boggy ground to capture the German airmen.
Ruhlandt might not have seen the approaching soldiers, however he knew capture of his plane was inevitable, and its secrets lost. Luckily German planes were equipped with demolition charges for just such this eventuality, the crew quickly set the timers.

As the British soldiers approached the plane a sustained barrage of gunshot rang out from the downed German plane. Here's where all the accounts differ. Some say the Germans were shooting at their own plane to try and cause more damage, others say they where engaging the British. Even the weapons used vary, from one machine gun (still mounted in the plane) to several machine guns, dismounted from the plane, and a sub-machine gun. Either way the London Irish Rifles believed the shots were aimed at them, and dived prone in the swampy ground. One group set up a base of fire shooting at the Germans, while another used a nearby dyke as cover to close with the plane. The crawling soldiers found themselves about 50 yards from the German plane.
When this second group opened fire the Germans were pinned in a crossfire and quickly surrendered, with another one of their number having been shot in the foot.
The British troops moved forward and found and disarmed one of the demolition charges and marched their captives off towards their billets.

Again things become confused in the historical records. What is certain is one of the Germans made a comment to the rest of the crew about how the plane would "Go up at any moment". One of the British soldiers spoke enough German to know what he had said. What is also certain is that Captain John Cantopher found out about it, and raced over to the stricken plane. He hunted through the foreign plane and not knowing exactly what he was looking for, but knowing it could explode and kill him at any moment.
Eventually he found the second charge set under the wing near one of the fuel tanks, grabbing the ticking time bomb he raced away from the plane and heaved it into a nearby water filled ditch.

Location of the bomb?
Cpt Cantopher then rejoined the POW's and their captors in the Pub, where pints were ordered for all. The Germans sold items such as badges to the soldiers to get the money to buy their pints.
The JU88A5  was taken to be studied at  Farnborough, and was said to have "provided highly valuable information". For his actions in ensuring the pinnacle of the Luftwaffe's technology was captured intact Cpt Cantopher was awarded the George Cross.

Thursday, September 5, 2013

[WoT] More German TDs!

New German TDs, finally. Say "hi" to them. 

Tier 4 - Marder III or Marder 38T (from Marder II).  Gun: 7,5 cm PaK 40/3 L/46



Tier 5 - Pz.Sfl. IVc: Gun: 8,8 cm FlaK 41 L/74





Tier 6 - Nashorn. Gun: 8,8 cm PaK 43 L/71





Tier 7 - Sturer Emil or Pz.Sfl. V: Gun: 12,8 cm Kanone 40



Tier 8 - Rhm.-Borsig Waffenträger. Gun: 15 cm PaK L/29.5



Tier 9 - Waffenträger auf Pz. IV. Gun: 15 cm Pak L/38



Tier 10 – Waffentrager E-100. Gun: 15сm KwK44 L/38 with autoloader.





Courtesy of Storm

Sunday, September 1, 2013

Obsolete, outdated and out classed.

Armour forces in the Finnish army of World War Two were an unbelievable pick and mix of types and models. A large part of them were stolen from the Soviets after successful battles. Through desperation they continued in service far beyond the point when other nations had declared the model obsolete. For the most part they met with success, but not always.


One of the tanks the Finns captured a large number of during the Winter War and start of the Continuation War were BT-7's. After a brief period of use in the front line, where the tank was judged to be a failure, about 53 vehicles were in Finnish hands. Of those the 18 best chassis were rebuilt with the best components that could be salvaged. Instead of the BT-7's original turret, a new home built one was fitted, and armed with a 114 Psv.H/18 howitzer. These were World War One era 4.5" guns given to the Finns during the winter war by the British. The parts for the BT-42 had been cobbled together from what ever the Finns could find. The gun sight was from a K/02 field gun, and the mount was from a Soviet 45mm anti-tank gun.
These tanks were first deployed in 1943 at the fighting at the Svir River. Some success was met, when the large calibre round was used against bunkers or other soft targets, however the effect of the HE rounds against armoured targets was nil.



During the latter half of 1943, and the first half of 1944 the Finnish armoured forces started undergoing re-organisation. Supplies of German Stug IIIG's started to arrive. The BT-42's were split off from the main armoured force into the Separate Armour Company, or Erillinen Panssarikomppania, abbreviated to Er.Ps.K. The crews for the 12 BT-42's (some accounts say 11 BT-42's) within this formation were drawn from two branches. Drivers were taken from the armoured division, while the rest of the crews came from the artillery branch.
In the same time period a new shell was developed to help the BT-42's deal with armoured targets. Like the rest of the BT-42 it was cobbled together out of spare parts. The British 4.5" howitzer used a two piece projectile, so all that was needed was a new warhead. The anti-tank shell was a 105mm HEAT round developed by the Germans for their 105mm artillery. Obviously the 105mm round was too small to be fired down the 114mm barrel, so the base of the shell was enlarged to 114mm.

The new HEAT shell

In the summer of 1944 the soviets launched a massive offensive with the aim of knocking the Finns out of the war. The first Finnish defence line was the VKT line, with its Western most point at Vyborg (also spelt "Viipuri"). Finnish forces holding Vyborg were in a bad state. The main part of the defence was the 20th infantry brigade. This had been formed out of the remains of the 22 infantry regiment in 1944, and spent its time on labour duties. So while the individual soldiers were experienced combat veterans the brigade hadn't trained and lacked cohesion. To add to the problem modern weapons in the form of Panzerfausts had been supplied, but no training had been given and no one in the Brigade knew how to operate them. So they weren't issued to the troops. A smattering of Panzershrecks were available to the troops.
The defence also had support of Heavy Artillery Battalion 40, equipped with twelve 152mm M1937 howitzers, and a light artillery battalion with 105mm guns. However both were low on ammunition. For example the Heavy Artillery Battalion only had 400 rounds.
There was a supply dump, however the supply officer refused to release the ammunition. Even when the headquarters gave verbal orders. Without the right paperwork the supply officer still wouldn't hand over the shells. Eventually in desperation a party of armed infantry were dispatched and they held up their own supply dump. Both artillery battalions were resupplied with ammunition. Much to the horror of Battalion 40, the shells in the dump were for M1938 guns, and wouldn't fit their guns.
Although the light battalion did join in the battle the delay had cost several days of what turned out to be a 5 day battle.

Into this mess the Er.Ps.K was deployed. The company commander, Lt Stig Sippel, requested that his company be used a self propelled guns, a role they were entirely suited for. The 20th brigade commander, who by that point hadn't slept for four days refused, and ordered the Guns to the front line to provide anti-tank cover. So over the night of the 19th/20th of June the Er.Ps.K deployed. The tanks were deployed in pairs along the line, and with the help of the local infantry they dug in.
Number three platoon was the first in action, after finishing the digging in about 1130, the crews watched retreating Finnish forces fall back along the road past them. About 1430 the first enemy tanks were seen. One IS-2 and four T-34's were seen coming down the road. The commander of 3rd platoon let them close. Waiting until the last moment to open fire. Due to the excellent camouflage the Soviets didn't spot the BT-42's in ambush. When the Soviets reached a range of 70m, the BT-42's unleashed the devastating new HEAT warheads in a point blank volley.


Only the new shells were anything but devastating. The IS-2 took 18 hits, with no effect. Maybe the shells were unstable due to the modifications and weren't hitting right, or the jet was being dispersed due to wobble of the shell. Whatever the cause the shells had absolutely no effect. There are also accounts mentioning hit chains of 11 and 15 hits with the HEAT shells to no effect, although those might be misreported versions of this engagement.

After this prolonged salvo the Soviets identified where one of the BT-42's was dug in and started shooting at it. The commander threw the tank into reverse to get out of danger, he backed into cover and turned the tank. The chronic reliability problems that had caused the BT series to be withdrawn struck again. The tank threw its track so badly it couldn't be repaired. The crew abandoned the vehicle and joined the infantry defence. It is reported that the Crew managed to obtain a Panzershreck and proceeded to knock out the IS-2 and forced the T-34's to withdraw.  About 2130 they bagged another four T-34's as the Soviets mounted a large scale attack.


Meanwhile the rest of the company had been in action. Due to unknown reasons, some say Soviet saboteurs, others say misunderstood orders, one battalion in the front line had started to retreat. The Soviets had forced the front line meaning the BT-42's had to withdraw while fighting.
About 1730, in the city, Lt Sippiel ordered a section of tanks to fall back over a bridge, which one of the BT-42's then demolished. Lt Sippel then ran into a T-34. He struck it twice, again with the new shells, which had no effect. The T-34 fired back once and hit the BT-42 in the upper turret. The round ripped the roof off and killed Lt Sippel. The other BT-42's fell back across a second bridge, and that too was blown up by a BT-42 shooting the stone support away. With no further way to advance the Soviet advance was temporally halted in that area.

Lt Sippel's BT-42, after being knocked out

Er.PS.K had lost eight BT-42's from its starting strength of 12 vehicles in only a few hours of combat. Their impact on the battle had been almost nil. So on the 7th of July, 1944 the company was disbanded as there were no replacements vehicles, and even if there were replacement BT-42's the performance of the tank was so dire there seemed to be little point.

Thursday, August 29, 2013

[WoT] News From the Front

Related to 0.8.8:

  • Superpershing's armour "belt" on upper armour plate is now 2 times wider (hitbox now corresponds to the visuals)
  • E-75's passing ability for bad and medium terrains is improved
  • Ammo sliders have been reversed to previous version. Will be improving the new version.
  • Bugs and glitches related to going into battle have been fixed. Now it should work ok.
  • There will be a surprise related to global rating.
  • British desert camo with blue string will be returned.

Not related to 0.8.8:

  • Haven't decided on KV-1S top gun thing yet. This is being discussed.
  • Object 140 turret will be re-armoured (going to be similar to T-62A) some time in 0.9.0 - need more tests.
  • The concept of historical battles is now more or less finalised and almost ready to go into pre-production. Finally.

[WoWP] Prem Account Giveaway

With the release of 0.5.2 update for World of Warplanes open beta.

Now you can earn tokens in WoWP and use them to purchase unified/single premium account for both WG games currently being available - i.e. "free" WoT prem accounts are now available.

It's farming time!


PS: EU guys, sorry for the communication issue and absence of proper announcement on what was going to happen with tokens. 

Tuesday, August 27, 2013

[WoTB] New Screenshots

World of Tanks Blitz is now being tested internally. The game was demoed behind closed doors at Gamescom. At this stage we are satisfied with what we have got - closed beta will show though.

Below are some new screenshots (yes, they are not from PC):





Sunday, August 25, 2013

From the Darkness, Light!

“From the darkness, light” was the motto of a G-class destroyer that was commissioned into the Royal Navy service on 22nd of January 1936. It would meet its fate in the cold waters off Norway 4 years later, fighting what has to be one of the most out matched battles in the Royal Navies history. During which its captain won the first Victoria Cross of the Second World War. The ships name was HMS Glowworm, a name I suspect many of you will already heard of, if not the exact details of the fight.


Glowworm had a bumpy career being involved in two collisions, the first in 1939 was with her sister ship HMS Grenade, the second was with a Swedish ship Rex in 1940. After repairs Glowworm set out on her final mission escorting HMS Renown. This battlecruiser was the core of a small force sent to screen mine laying operations off Norway to prevent the German invasion of April 1940.

On the 6th of April a crewman at one of Glowworms torpedo launchers was washed overboard in very heavy seas. The ship’s captain Lieutenant Commander Roope was well liked, and respected by his ships company, so it’s not surprising he requested permission to detach from the task force to search for the seaman. Renown gave the go ahead despite there being no chance at all to find the missing crewman.


Glowworm started a search which lasted about two hours and found no sign. During the search the ship had taken such a battering some of its navigating equipment had been damaged which made it hard to find and re-join Renown.

On the morning of the 8th Glowworm was still separated from the task force, when she saw another destroyer through thick fog at about 0800. Hailing the destroyer Glowworm asked for identification as the ship wasn't flying an ensign. Luckily it responded, and identified itself as Swedish, then opened fire! The ship was actually a German destroyer carrying troops to Norway. Glowworm responded, and is said to have caused quite some damage. Before too long another German destroyer appeared and joined in the attack on Glowworm.
Suddenly both ships broke off and ran for the cover of a rain squall. LTC Roope had a suspicion he was being lured towards a larger force, however he knew that the information of where the Germans were would be invaluable to the Royal Navy, so he pursued.

As Glowworm emerged from the squall the huge bulk of the battlecruiser Admiral Hipper loomed into view. At first the Admiral Hipper had trouble telling the destroyers apart, however after a few moments she worked out which ship was the enemy and opened fire. Knowing he couldn't disengage, LTC Roope knew he had one chance. On his deck he had 10 Torpedo tubes. Glowworm signalled the information to Renown, and blowing smoke to provide herself with cover she turned to attack.

 The smoke had no effect. The Admiral Hipper had radar controlled main guns and continued to hurl shell after shell at the British destroyer. Glowworm took several punishing hits, but closed the range. Admiral Hippers guns were designed to take on armoured cruisers such as herself. She weighed 14000 tons, and wore 3 inches of armour. Glowworm in contrast weighed in at just under 1500 tons, had no armour and had four 4.7 inch guns which couldn't go through the German cruisers armour. So you can only imagine the damage that those 8 inch shells did.


Glowworm makes her first torpedo attack
Glowworm emerged from the smoke a mere 900 yards from the Admiral Hipper, at that range the German cruisers secondary armament engaged scoring several hits and felling Glowworms mast. This caused her siren to start shrieking. The high pitched shriek carried on for the rest of the battle. Glowworm launched her first spread of 5 torpedoes. All missed, some by mere feet. LTC Roope returned to the smoke screen to try and repair the second launcher.
Admiral Hipper didn't give the battered destroyer a chance. She came crashing through the smoke screen in pursuit. In the swirling fight that followed Glowworm managed to launch a second spread of torpedoes, which also missed. As Glowworm exited the smoke screen she saw Admiral Hipper parallel to her.

Things become confused at this point with conflicting accounts.

LTC Roope in some accounts is heard say "Stand by to ram!", what is known is the Glowworm, still shrieking, with all guns blazing rammed into the side of the Admiral Hipper, Ripping a 40 meter gash in the side of the cruiser. Through which 500 tons of water poured. The impact destroyed the Admiral Hippers desalination plant and a torpedo launcher. The German ship took on a 4 degree list. As Glowworm reeled away with her bows smashed. She was pelted by gun fire from the Germans; even Small arms were being fired at the crippled Destroyer. In return Glowworms last 4.7 mount continued firing.

Glowworm just after ramming
With no more means chance of victory, and on fire and shipping water LTC Roope ordered abandon ship. After making sure the evacuation was in progress LTC Roope went below to open the seacocks to ensure the ship sank.

Glowworm sinking, one of the figures is reportedly LTC Roope
 Despite being laden with needed soldiers for Norway, and despite the risk to his vessel from Submarines Captain Heye halted the Admiral Hipper down current from the sinking Glowworm, and ordered all hands on deck to help rescue survivors. Shortly afterwards Glowworm sunk beneath the oil covered sea, as she descended her depth-charges detonated tearing the ship apart.

LTC Roope was seen helping survivors into life jackets and assisting his men to climb out of the sea onto the nets and ropes being thrown overboard by the Admiral Hipper. At last no further sailors could be seen, a rope was thrown to LTC Roope, who grabbed hold and was hauled towards the deck. Suddenly a huge wave crashed against the side of the ship, and LTC Roope, his strength failing was lost.



Admiral Hipper carried on with her mission and after returning to port after the invasion Captain Heye took the then unprecedented step of writing to the British authorities through the Red Cross recommending LTC Roope for a VC.

However with only half the story, and unable to confirm the events the VC wasn't issued until 1945 when the 36 surviving crew members from HMS Glowworm were repatriated at the end of the war.

Note:
One of the soldiers on-board Admiral Hipper had a camera, so all action photographs were taken during the battle.

This website has the detailed stories of three of the survivors.

[WoT] Testing 0.8.8

While we are slacking at Gamescom..



How is public test going? Is 0.8.8 big and good enough?

It's feedback time!

Monday, August 19, 2013

[ALL] WG at Gamescom: Direct Contact

If you happen to be in Cologne this week, don't miss your chance to step by Wargaming's booth at Gamescom (August 21-25).


It's a decent opportunity not only to grab some WoT/WoWP/WG-branded swag but also deliver your valuable feedback right into the face of developers, and of course learn more about our games - current and future ones.

Personally, I will also be available for chatting and beer-ing these days. Use comments to this post for communication.

See you around.

PS: And WoWP 0.5.1 is now live for EU and NA!