Hi
guys!
I
came up with a great idea to introduce you those who’ve been
developing the highly anticipated naval MMO World of Warships.
Let's
start!
Anrew
Gashkov aka Tarn,
Lead Producer for World of Warships
It
is he who makes final decisions on gameplay, economics, balancing and
other project’s issues. He is also acts a mediator between Minsk and
Saint Petersburg offices, promptly acting if something goes wrong.
Ivan
Moroz aka Black Warrior,
Production Producer for WoWS
An extremely
experienced game industry professional, who’s published dozens of
titles, including notable Pacific Storm by Lesta Studio.
Malik
Khatajaev, General Manager at Lesta Studio (Wargaming’s
St.Petersburg studio responsible for WoWS development)
The
real stager at game industry, who founded the studio more than 21
years ago. Being a merit professional manager, he is also famous for creating comfortable and cozy atmosphere within World of Warships development
team.
Danila
Volkov aka Danny, WoWS Project
Manager
His
will-to-win spirit and eagerness do their best for World of Warships’
future success.
Petr
Porai-Koshitс
aka PPK,
Head of Game Design at Lesta Studio
An unbelievably
creative person who leads GD-team with his ideas on how to implement
just the best game features.
Slava
Makarov, the
mighty Vice President of Wargaming. Each upcoming title by
Wargaming depends on his approval and – just believe me – World
of Warships’ strategic vision is in safe hands.
Slava
Goncharov aka Uldor,
Historical Consultant of our game
He
is the person who seeks the best references, drawings and
blueprints for every ship, which will be delivered in the game just
for you.
Well,
that's me, Alexey
Levakov aka KGB.
Being a producer for World of Warships, sometimes
I perform as a talking head…
As you can see, I’m incredibly fond of DSLRs (and mirrorless
cameras), though I’m far from calling myself a professional
photographer.
Vladimir
Gremitskiy.
Guess, who's the Head of Art Department? Yes, exactly the person,
who’s looking at you with sharp eyes from the picture. His
religious exactitude and thorough attention to details let us be sure
that World of Warships is going to have the highest quality ship
models ever made.
Polina
Malisheva is
a Creative Director at Lesta Studio. Her experience and
inapproachable artistic taste are the traits that will reliably
assure World of Warships a perfect look.
These are the people patiently developing World of Warships. In the near
future you will get a chance to evaluate the result of their joint
efforts and talents, playing our ass-kicking game!
:)
Thanks for reading, folks.
KGB