Purpose of this blog

Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer

Wednesday, December 14, 2011

Preliminary Patch Notes v.7.1

While 7.0 update is being released for US (at the moment) and EU (later this week) servers, we are launching public test of 7.1 update.

Due to technical reasons and the desire to speed up the release of this update, the public test will be available only for RU server this time (public test of 7.1 requires the support of 7.0 functionality which is not ready for EU and US yet).

World of Tanks v.7.0 - 7.1 test1 patch notes:

- Added basic French Tank Tree;
Introducing lights, mediums, and heavies, all in all 18 vehicles. No premiums for now.
Mind the following changes in comparison with French alpha tree:
Lorraine 40t moved to tier 8 medium, while Bat Chatillon 25 t - to tier 9 medium.
Amx-50 120mm was downshifted from tier 10 to tier 9 heavy, and AMX 50B (former AMX 65t) became the new French top heavy.
- Fixed bug with default ammunition resupply after the battle;
It's a v.7.0 bug, when system doesn't save your ammo choice and sometimes restores basic ammo selection.
- Fixed bug when it's impossible to close private channels;
Again v.7.0 bug.
- Fixed client-to-server asynchronization upon the vehicle's destruction by ramming;
Again v.7.0 bug.
- Added tank model (short) after the player's name in brackets for battle interface.
For all messages and notifications, eg chat messages, X destroyed by Y messages et. Eg chat message - Overlord (M46): Hello!
- Changed specifications for all automatic guns and vehicles using them.
Automatic and semiautomatic guns have been reworked into a new system with auto-loading (cartridge reloading) that is being introduced along with French tanks.
Some vehicle specs have also been changed. Detailed patch notes will be available upon the release to the main server.
- Fixed bugs with vehicle armouring: IS-3 (top front turret), IS-4 (side hull and 122mm BL-9 gun mantlet), T95 (side hull);
IS-3 and IS-4 are getting their 7.0 bugs fixed, eg the latter had his side armour decreased by 20mm. Restoring the correct values.
As for T95, applying the changes announced here: http://overlord-wot.blogspot.com/2011/11/upcoming-armor-buffs-of-t95.html
- Fixed bugs in vehicle models: Object 212, Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, Löwe;
Just visual stuff.
- ISU-152: 16 armour groups + spaced armor;
ISU is getting its new hitbox. Just as many vehicles in 7.0.
- Fixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPanther;
Visually the guns were the same. Now they are using 2 different models.
- Fixed camo bugs for VK4502A, Pz II.
- Reduced RoF for 8.8cm L/71 guns on JagdPanther and Ferdinand;
These changes were misssing in 7.0, where the long 88 got 220->240 damage adjustment.
- Fixed bugs on maps: Fjords, Marsh, Steppes, Malinovka;
A couple of map bugs got fixed.
- Fixed the red "Texture not found" square replacing clan logo when changing settings;
Introducing the display of clan logos. It hasn't been added in 7.0, since some rework was required.
- Added new options for colour-blind scheme;
Now it's possible to adjust the colour of reload progress-bar and a gun marker.
- Fixed bug with not displayed new invites when invite channel is open;
- Fixed invite channel blinking when there are no active invites;
- Fixed the absence of Commander's modifier in tooltip over a crew member;
- Fixed bugs in fire effects for destroyed tanks;
- Added the option to hide interface when playing the recorded battle ("V" key);
- Fixed bug when getting to pre-battle room for ready but un-distributed tank company players;
- Fixed a system message while receiving/redeeming vehicle that is already in garage;
- Fixed garage freezing when entering the game with "Enter" button pressed.

Friday, December 9, 2011

December 3 - December 9 Poll Results

7941 players voted in the most recent poll on effectiveness of premium vehicles.

Tier 8 medium tank Type 59 has grabbed solid lead with 55% of votes (4393), significantly ahead of tier 8 heavy Lowe with 21% and tier 2 light tank PzKpfw 38H735 (f) aka Hotchkiss with 12%.

All other premiums were left far behind.

As always a new poll is up.

Wednesday, December 7, 2011

Balancing Changes in 7.0

The following balancing adjustment will be applied in the upcoming 7.0 update.

Reworked hitobxes of German tanks:
- Pz B2 740 (f): 16 armour groups + spaced armor.
- Pz 38H735 (f): 16 armour groups + spaced armor.
- Pz S35 739 (f): 16 armour groups + spaced armor. Added side spaced armour.
- Leichttraktor: 16 armour groups + spaced armor.
- Panther II: slightly changed gun mantlets.
- Pz 38 (t): 16 armour groups + spaced armor
- Pz 38 nA: 16 armour groups + spaced armor
- Pz III/IV: 16 armour groups + spaced armor
- Pz II Luchs: 16 armour groups + spaced armor
- Pz VI Tiger: 16 armour groups + spaced armor
- Pz V-IV: slightly changed turret armour.
- StuG III: 16 armour groups + spaced armor. Hull front armour set to 80mm.
- JagdPz IV: 16 armour groups + spaced armor.
- VK 1602 Leopard: 16 armour groups + spaced armor.
- VK 3001 (H): 16 armour groups + spaced armor.
- VK 3001 (P): 16 armour groups + spaced armor.
- VK 3002 (DB): 16 armour groups + spaced armor.
- VK 3601 (H): 16 armour groups + spaced armor.

Rebalanced German tanks and guns:
- 8.8cm L/71 damage: 220->240.
- Minimum combat tier for VK1602 и T-50 increased by 1.
- Imprved ventilation removed from Gw-Tiger и Gw-Panther.

VK 3601 (H):
- Reload time of 7.5cm KwK 41 L/58: 3.5->4.5 sec.
- Aiming time of 7.5cm KwK 41 L/58: 1.1->2 sec.
- Dispersion during movement and turret traverse of 7.5cm KwK 41 L/58 increased by 10%.

PzKpfw V Panther:
- Ammo Rack Hit points -20%.
- View range of top turret: 420->430.

Panther II:
- Ammo Rack Hit points -10%.
- View range of stock turret: 460->430 m.
- View range of top turret: 460->450 m.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.1->6.7 sec.

E-50:
- Ammo Rack Hit points -5%.
- View range of stock turret: 460->450 m.
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6->6.6 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

PzKpfw VI Tiger:
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5 sec.

PzKpfw VI Tiger (P):
- Reload time of 8.8cm KwK 43 L71 for stock turret: 7.3->8.0 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5 sec.

PzKpfw VI Tiger:
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.8->7.5.

PzKpfw VIB Tiger II:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.5->7.2 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: с 6.1 до 6.7 sec.

VK 4502 (P) Ausf. A:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.5->7.2 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 6.1->6.7 sec.

VK 4502 (P) Ausf. B:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.1->6.7 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

Е-75:
- Reload time of 8.8cm KwK 43 L71 for stock turret: 6.1->6.7 sec.
- Reload time of 8.8cm KwK 43 L71 for top turret: 5.8->6.4 sec.

GW Tiger:
- Reload time of 170mm K72 Sf: 27.3->25.5 sec.
- Dispersion of 170mm K72 Sf: 0.41->0.4.
- Dispersion of 170mm K72 Sf during gun traverse: -5%.

Reworked hitobxes of Soviet tanks:
- А-20: 16 armour groups + spaced armor.
- А-32: 16 armour groups + spaced armor.
- АТ-1: 16 armour groups + spaced armor.
- BT-7: 16 armour groups + spaced armor.
- SU-85B: 16 armour groups + spaced armor.
- IS-3: 16 armour groups + spaced armor. Added side spaced armour.
- IS-4: 16 armour groups + spaced armor.
- IS-7: 16 armour groups + spaced armor. Improved front turret armour, improved weld of upper and lower frint plates, added side spaced armour.
- KV-13: 16 armour groups + spaced armor.
- KV-3: 16 armour groups + spaced armor.
- KV: 16 armour groups + spaced armor.
- Matilda: 16 armour groups + spaced armor.
- МS-1: 16 armour groups + spaced armor.
- Object 704: 16 armour groups + spaced armor. Added side spaced armour.
- SU-14 : 16 armour groups + spaced armor.
- SU-152: 16 armour groups + spaced armor.
- SU-18 : 16 armour groups + spaced armor.
- SU-76 : 16 armour groups + spaced armor.
- T-34: 16 armour groups + spaced armor.
- Т-44: 16 armour groups + spaced armor.
- Т-54: 16 armour groups + spaced armor.
- Valentine: 16 armour groups + spaced armor.

Rebalanced Soviet tanks and guns:
- Changed models and specifications of both turrets for IS-3.
- Shell price for 180mm F-600D: 1890->1980 credits.
- Shell price for 180mm UBR-600: 1890->1980 credits.
- Shell price for 203mm F-625D: 1442->1568 credits.
- Shell price for 203mm G-620: 1092->1200 credits.

Т-44:
- Added LB-1 for top turret.
- Added В-54-6 engine of 680 hp.
- Ammo rack hit points: +15%.
- traverse speed for stock suspension: 2 deg/sec; for top suspension - +1 deg/sec.
- View range of stock turret: 430->420 m.
- View range of top turret: 430->440 m.

Т-54:
- Ammo rack hit points: +5%.

Reworked hitobxes of American tanks:
- M12: fixed gun shields.
- M2 Light Tank: 16 armour groups + spaced armor.
- M2 Medium Tank: 16 armour groups + spaced armor..
- M4A2E4: 16 armour groups + spaced armor.
- M4A3E8 Sherman: 16 armour groups + spaced armor.
- M4 Sherman: 16 armour groups + spaced armor.
- M5 Stuart: fixed the value of side hull armor.
- M7: 16 armour groups + spaced armor.
- Ram II: 16 armour groups + spaced armor.
- T-14: 16 armour groups + spaced armor. Added side spaced armour.
- T1 Cunningham: 16 armour groups + spaced armor.
- T29: 16 armour groups + spaced armor.
- T2 Light Tank: 16 armour groups + spaced armor.
- T30: 16 armour groups + spaced armor.
- T32: 16 armour groups + spaced armor..
- T34: 16 armour groups + spaced armor.
- T40: 16 armour groups + spaced armor.

Rebalanced American tanks and guns:
- M4A3E8 Sherman: added 105mm SPH M4 L/23 gun for both turrets.
- Repair cost of T40 TD: -60%.
- Shell price for 105mm APCR T29E3M2: 12->10 gold.

T20:
- Ammo rack hit points: +10%.
- View range of stock turret: 400->420 m.
- View range of top turret: 420->440 m.

M26 Pershing:
- dispersion during movement: -10%.
- View range of stock turret: 430->440 m.
- View range of top turret: 450->460 m.

M46 Patton:
- Ammo rack hit points: +20%.
- View range of stock turret: 450->460 m.

Changes in Game Economy

The following changes relating to game economy will be applied in 7.0 updates:

- GW-Panther: credit income decreased by 10%.
- GW Tiger: credit income decreased by 20%.

- M37: credit income decreased by 30%.
- M7 Priest: credit income decreased by 8%.
- M41: credit income decreased by 3%.
- M12: credit income decreased by 10%.
- M40/43: credit income decreased by 20%.
- T92: credit income decreased by 15%.

- SU-14: credit income decreased by 13%.
- S-51: credit income decreased by 15%.
- Object 212: credit income decreased by 25%.

Changed gold prices in gold for the following tanks (used when selling a tank for conversion into credits):
- M6A2E1: 10000 -> 7500
- PzV_PzIV: 1500 -> 3000
- A-32: 1250 -> 2500

Monday, December 5, 2011

November 26 - December 2 Poll Results

4679 players rated the quality of the upcoming 7.0 update.

The majority of voters think the patch is going to be OK - 34.4% (1610 votes). The figures show that 74% of players assess the quality of the upcoming update as OK+, while 60% of them - as OK-.

Approximately equal number of votes were given for "Excellent" (559) and "Bad" (535) ratings, which is rather interesting.

As always a new poll is up. It is dedicated to the public test of 7.0 and its upcoming release.

Friday, December 2, 2011

Public Test of 7.0. Stage 3

Public test of 7.0 update will be resumed today and will last until December 6, 2011.

World of Tanks v.7.0_test2 - 7.0_test3 patch notes:

- Fixed PzVI Tiger crash model bug
- Slightly reduced the absorption of HE damage by armour for non-penetrating HE hits
- Fixed a number of chat bugs
- Blocked the horn functionality
- Added base spots to the minimap Arctic Region.
- Fixed the work of suspension for PzVIB Tiger II tank
- Added tank company tier filter
- Fixed system message bugs when medals are received
- Fixed rare bug with game client closure while in the tank company interface
- Reordered game menu buttons
- Fixed bugs of turret camouflage in M6A2E1.
- Fixed IS-4 hitbox
- Team kill and team damage penalty rates set to as for v.6.7
- Reduced T40 tank destroyer repair cost
- Reduced price for APCR 105mm shell T5E1M2
- Fixed bug with invitations to clan battles
- Fixed bug with cursor disappearance
- Changed the voice notification for spotting enemy, penetrating and non-penetrating hits
- Removed the alarm sound for enemy base capture. Reduced the volume of alarm sound for own base capture
- Fixed the performance drop for some configurations
- Fixed the bug with tank company interface being blocked
- Fixed several spots where vehicles get stuck on Marsh map
- Fixed bug of the Ready! button in the tank company interface
- Fixed bug of sound failure in Garage after leaving a battle
- Fixed bug with 'objects in the air' on Prokhorovka map
- Removed equipment Improved Ventilation from Gw-Panther SPG
- Fixed bug with unnecessary tool tip display
- Reordered the location of some objects on Fjords map
- Fixed bug with 'objects in the air' on Steppes map
- Fixed bug with timer performance when playing recorded battle
- Increased performance of shot effects
- Fixed bugs with display of clan logo
- Fixed bug with tracer effects disappearance when 'advanced shadows' option is enabled
- Fixed bugs with team lists: the transparency of the list, saving position on the list at the battle start, etc.
- Fixed SU-76 tank destroyer hitbox
- Fixed bugs with display of certain shot effects
- Fixed bugs with display of special effects on AMD Radeon video cards
- Fixed bug when creating invitation list
- Fixed bug with client failure when selling tanks
- Fixed textures on Arctic Region map
- Fixed bug with display of incorrect tier for light tanks in the tank company interface.
- Fixed bug when LMB click when playing recorded battle
- Fixed several spots where vehicles get stuck on Fisherman's Bay map
- Fixed bug with unsynchronized position of tank turret and shooting direction when playing recorded battle
- Fixed incorrect display of armor thickness for Т29, Т34, T30, VK3601H, KV-3, KV-220, Т-34 and some other vehicles.
- Fixed bug when unable to purchase modules in some cases
- Fixed bug with the game doesn't remember sound settings
- Fixed effects for 90mm AT Gun M3.
- Fixed the absence of clan logo for VK 3002 (DB) tank
- Fixed texture bugs for M4 Sherman turret
- Fixed conflict between tank model of PzKpfw II Ausf. J and its hitbox
- Fixed game client failure when battle chat window is active

Browse 7.0_test1 patch notes and 7.0_test2 patch notes. For details on how to join the testing refer to your community portal.

On EU forums, leave your feedback on the update here.

Your test accounts will be available as of November 15.

UPDATE on server status: ON

Tuesday, November 29, 2011

Making Your Tanks Premium. Discussion

Possible new feature: make your tank work like premium.

Having paid a certain amount of gold (depending on the vehicle tier), you are changing the status of your tier 1-8 tank to premium for a fixed period of time (let's say a few hours). This will enable 1.5x credit income for this vehicle during the specified period. The bonus will stack with premium account of course.

- Premium tanks can't be given temporary premium status (they are already premium)
- SPGs can't be given temporary premium status (balance purposes)
- The vehicle should be Elite to enable "premium status"
- Premium account is not required to enable the feature

Would you like such feature?

Monday, November 28, 2011

Upcoming Armor Buffs of T95

Having contacted Patton Museum, where there is a real T95, we have managed to obtain more accurate information on its armoring. So there will be a number of changes made in the near future (supposedly in 7.1 update) to improve the hitbox bringing it closer to the reality.

The adjustments are going to affect parts of side armor and sideskirts of the vehicle and will lead to 50-300% increase of its thickness.The maximum side armor value will be the same (152mm), since the overhaul mostly applies to T95 weakspots.

Performance-wise T95 is on a par with its counterparts by the way. :)

Friday, November 25, 2011

November 19 - November 25 Poll Results

7572 players voted for their favourite tank class in World of Tanks.

The vote results showed a fierce competition between medium tanks (34% of votes) and heavy tanks (36%). Other class appeared to be far less popular: tank destroyers got 18%, self-propelled guns - 7%.
Light tanks are the least popular according to the poll results getting tiny 5%.

As always a new poll is up. It is dedicated to the public test of 7.0 and its upcoming release.

Public Test of 7.0. Stage 2

Public test of 7.0 update will be resumed today and will last until November 30. After that we expect at least one more test update to come.

World of Tanks v.7.0_test1 - 7.0_test2 patch notes:

- Fixed rare bug with the Tank Company window disappearance
- Fixed the technical text appearance in invite windows
- Reworked limitations on vehicle types in tiered Tank Company battles
- Reworked hitboxes tanks: VK 3001H, SU-152, АТ-1, VK3001P, VK1602, SU-76, Pz II Luchs, BТ-7, IS-4 
- Fixed a bug in camouflage patterns of tanks: PzJager I, Object 212, VK 3601 (H), KV.
- Fixed and reworked 3D models of tanks: A-20, T-32 (suspension hitbox), M7, SU-152, T28.
- Fixed the crew member personal file display when he is sent to barracks.
- Fixed errors in the Tank Company battle interface
- Fixed inability to change the texture quality to "low."
- Fixed the sky transparency through map objects with enabled anti-aliasing mode SSAA + FXAA.
- Fixed garage and store filters.
- Game screenshots are now saved in a separate folder.
- Fixed RMB context menu in a player battle list.
- Fixed player statistics display for all tanks.
- Fixed dual cursor bug when the connection lost notification appears.
- Fixed inability to sell a tank with partially full crew.
- Reworked specifications of tanks: the SU-85I, Pz IV Hydraulic, MTLS-1G14.
- Increased minimum combat tiers for tanks VK1602 and T-50.
- Removed a conical 7.5 cm gun from both Pz VI Tiger turrets.
- Fixed a bug with inability to reject the invitation from other clusters.
- Fixed loading screen asymmetries in the tank list.
- Fixed a sniper scope appearance while replaying battle videos.
- Fixed saving of screen size settings when using Alt + Enter.
- Fixed appearance of room invitations when “receive invitations from friends only” is on.
- Fixed receiving invitations from players in combat.
- Fixed ability to send invitations to players with "ignore" option on.
- Fixed battle chat block while working with a team list.
- Removed ability to ignore accepting EULA in a login window.
- Fixed a rare client freeze when trying to connect to a created battle.
- Fixed inability to get into a training room accepting an invitation.
- Replaced SU-85I engine with StuGIII engine.
- Removed "improved ventilation" module in SPG Gw-Tiger and rebalanced vehicle specifications.
- Fixed tanks falling through an upper part of the bridge on "Marsh" map.
- Fixed "accelerated crew training” check-box disappearance after leaving Tank Company.
- Fixed delay while relogging from one cluster to another.
- Fixed handling of invitations sent from other clusters.
- Fixed non-stop sound of a base-capture alarm.
- Increased load limit for IS-3 stock suspension.
- Fixed a rare error with the game client freeze when entering the garage while updating modules.

Browse 7.0_test1 patch notes. For details on how to join the testing refer to your community portal.

On EU forums, leave your feedback on the update here.

OverTargetMarkers mod for Wolrd of Tanks won't be adjusted to 7.0 update. We are planning to introduce it later on.

Your test accounts will be available as of November 15 (progress on test server won't be kept due to technical reasons).

UPDATE on server status: ON