Purpose of this blog
Dmitry Yudo aka Overlord, jack of all trades
David Lister aka Listy, Freelancer and Volunteer
Thursday, September 8, 2011
Look to the Future: Historical Battles and Much More
While general development plan and ETAs are being finalized here are some extracts:
Our current top priority is multi-cluster support. First of it will eliminate any sort of server overload during prime time. The basics of the new architecture are to be introduced in 7.0 update. Multi-cluster will also enable us to introduce cross-server battles (roaming) and future global map merger.
Subdivisions for company battles will be introduced in one of the upcoming updates.
New game modes (Assault, Encounter battles, Escort) are scheduled for this autumn.
We are also working on the necessary mechanics for French tanks: automated loading, oscillating turrets, multi-turret support. Then come British and Japanese vehicles.
Render (engine) optimization. It currently has high priority, however the mission is rather difficult. The first improvements will arrive in 7.0, there are many subtasks here, so an exact ETA, when all the changes are implemented, is still vague.
Additional features for UC battles - fog of war, cooldown period for destroyed vehicles, volunteer functionality.
Camos are scheduled for 7.0.
Realistic physics. The basics are ready and tested, however it is still a lot to be done, so the ETA is unknown.
Additional gameplay elements - new crew skills, new types of shells, etc
A bit more details on Historical battles.
You can create your own team or join another team that is being formed at this time. In general this works as in company battles.
The commander of this "company" chooses what historical battle to join. Accordingly there can be various restrictions on tanks.
- Only certain vehicles are allowed in a particular battle.
- Only certain module setup is allowed.
Each vehicle in each historical battle "costs" certain amount of points. I.e. the cost of Tiger can be different in 1943 and 1945. There is a limitation on total number of points in each battle, so commander usingstrong language and punches tries to make his team to meet all the requirements, including the ones listed above.
When everybody is ready, commander clicks Battle! button, the system starts looking for the right opponents. So as to decrease the probability of unfair play, there will be certain match-making randomization.
Battles consists of a few rounds. E.g. best of 5. If one team wines 3 rounds in a row, the rewards are doubled, enemy rewards are halved (under consideration). The maps should be appropriate for the historical battle selected. At first stage there will be no specially created maps, however they might be added later, if this mode proves its popularity.
Rewards: experience, credits, achievements for winning historical battle.
Additional restrictions can be introduced on:
- equipment doesn't work
- consumables don't work
- the number of premium shells (the number will correspond to RL value)
Plus there will be win/loss counter for each type of historical battle (will take into account battles for a certain period of time).
ETA - 2012.
Our current top priority is multi-cluster support. First of it will eliminate any sort of server overload during prime time. The basics of the new architecture are to be introduced in 7.0 update. Multi-cluster will also enable us to introduce cross-server battles (roaming) and future global map merger.
Subdivisions for company battles will be introduced in one of the upcoming updates.
New game modes (Assault, Encounter battles, Escort) are scheduled for this autumn.
We are also working on the necessary mechanics for French tanks: automated loading, oscillating turrets, multi-turret support. Then come British and Japanese vehicles.
Render (engine) optimization. It currently has high priority, however the mission is rather difficult. The first improvements will arrive in 7.0, there are many subtasks here, so an exact ETA, when all the changes are implemented, is still vague.
Additional features for UC battles - fog of war, cooldown period for destroyed vehicles, volunteer functionality.
Camos are scheduled for 7.0.
Realistic physics. The basics are ready and tested, however it is still a lot to be done, so the ETA is unknown.
Additional gameplay elements - new crew skills, new types of shells, etc
A bit more details on Historical battles.
You can create your own team or join another team that is being formed at this time. In general this works as in company battles.
The commander of this "company" chooses what historical battle to join. Accordingly there can be various restrictions on tanks.
- Only certain vehicles are allowed in a particular battle.
- Only certain module setup is allowed.
Each vehicle in each historical battle "costs" certain amount of points. I.e. the cost of Tiger can be different in 1943 and 1945. There is a limitation on total number of points in each battle, so commander using
When everybody is ready, commander clicks Battle! button, the system starts looking for the right opponents. So as to decrease the probability of unfair play, there will be certain match-making randomization.
Battles consists of a few rounds. E.g. best of 5. If one team wines 3 rounds in a row, the rewards are doubled, enemy rewards are halved (under consideration). The maps should be appropriate for the historical battle selected. At first stage there will be no specially created maps, however they might be added later, if this mode proves its popularity.
Rewards: experience, credits, achievements for winning historical battle.
Additional restrictions can be introduced on:
- equipment doesn't work
- consumables don't work
- the number of premium shells (the number will correspond to RL value)
Plus there will be win/loss counter for each type of historical battle (will take into account battles for a certain period of time).
ETA - 2012.
Wednesday, September 7, 2011
September 1-7 Poll Results
4002 players took part in the most recent poll. 86% of them think that new E-series tanks have average or above average performance, while only 14% (604 voters) think that these tanks are poor or bad.
So buff requests won't be considered. Thanks. : )
As always new weekly poll is up.
So buff requests won't be considered. Thanks. : )
As always new weekly poll is up.
Thursday, September 1, 2011
Wednesday, August 31, 2011
2.000.000
I mean blog views actually.
Some figures:
223 days, more than 2kk views with almost 10k views per day and the peak of 58.056 on August 10, and 245 followers so far.
Pageviews by country, Top 5:
All time top post - Full Tech Trees Revised and Improved, 276.161 views, 359 comments.
Thanks for being active here, especially in comments.
A small gift.
Some figures:
223 days, more than 2kk views with almost 10k views per day and the peak of 58.056 on August 10, and 245 followers so far.
Pageviews by country, Top 5:
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All time top post - Full Tech Trees Revised and Improved, 276.161 views, 359 comments.
Thanks for being active here, especially in comments.
A small gift.
August 23-31 Poll Results.
2524 players took part in the most recent poll. 52% of them were interested in the major Game Expo in Cologne. One way or another. :) 161 of the voters even visited our stand.
Thanks for the coming, btw. On a related note I would like to invite everyone to visit us during Eurogamer show in London, the UK (September 22-25, 2011). If you have a chance, drop in!
As always new weekly poll is up.
Thanks for the coming, btw. On a related note I would like to invite everyone to visit us during Eurogamer show in London, the UK (September 22-25, 2011). If you have a chance, drop in!
As always new weekly poll is up.
Monday, August 29, 2011
Vote on WoT Maps!
Fancy rushing thru the middle or prefer camping? This way or that you gotta have your favorite places to do that on WoT battlefields and those you detest! Tell me about it and we might listen this time!:)
We have lotsa maps, good ones and bad ones (this is what you tend to insist on; my standpoint is that Malinovka rules!) If you truly believe a map leaves much to be desired, give it a try and shout about it right here.
EU forums vote - http://forum.worldoftanks.eu/index.php?/topic/54132-vote-on-wot-maps/
US forums vote - http://forum.worldoftanks.com/index.php?/topic/56554-vote-on-wot-maps/
You can select multiple answers to both questions. My request would be to choose up to five (5). Thank you.
What I need is not a balanced description of pros or/and cons, but just your vote, however detailed analysis is always welcome. Share your hatred of Komarin, give your appreciation to narrow streets of Himmelsdorf.
Let's vote!
EU forums vote - http://forum.worldoftanks.eu/index.php?/topic/54132-vote-on-wot-maps/
US forums vote - http://forum.worldoftanks.com/index.php?/topic/56554-vote-on-wot-maps/
You can select multiple answers to both questions. My request would be to choose up to five (5). Thank you.
What I need is not a balanced description of pros or/and cons, but just your vote, however detailed analysis is always welcome. Share your hatred of Komarin, give your appreciation to narrow streets of Himmelsdorf.
Let's vote!
Thursday, August 25, 2011
Object 252 or IS-6 in Screenshots
Wednesday, August 24, 2011
Dnieper Special
We have prepared the following bonuses for you (details on the initial announcement):
1. Doubled profitability for tier 5 arties: Hummel, SU-8, M41.
Bonus from 1. is available starting
August 25, 5:30 am UTC - EU.
August 25, 11:30 am UTC - US
till
August 26, 5:00 am UTC - EU
August 26, 11:00 am UTC - US.
2.
- Price for replacing crew personal data decreased 5 times - 10 gold now.
- Price in gold for the following premium tanks halved - Valentine, Matilda, PzKpfw B2 740 (f), Ram-II.
- Price in credits for the following tanks halved - Т-34, SU-76, KV-1S, PzKpfw III/IV, PzKpfw IV, PzKpfw VI Tiger, M7, M4A3E8 Sherman, T1 heavy.
All bonuses from 2. are available starting
August 25, 5:30 am UTC - EU.
August 25, 11:30 am UTC - US
till
August 29, 5:00 am UTC - EU
August 29, 11:00 am UTC - US.
Enjoy!
August 25, 5:30 am UTC - EU.
August 25, 11:30 am UTC - US
till
August 29, 5:00 am UTC - EU
August 29, 11:00 am UTC - US.
Enjoy!
August 13-22 Poll Results.
3988 players took part in the most recent poll. 3455 of them (or 87%) think that the overall design of the blog is either good or OK, while 533 voters (13%) demanded redesign.
Thanks for the input (it was needed for me personally).
New weekly poll is up. It's dedicated to the latest Gamescom expo.
Thanks for the input (it was needed for me personally).
New weekly poll is up. It's dedicated to the latest Gamescom expo.
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